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Commit 3da9aab

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N39: wgpu-openxr-example (rust-gamedev#1197)
Co-authored-by: Joe Clay <27cupsofcoffee@gmail.com>
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‎content/news/039/index.md

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@@ -303,6 +303,22 @@ The API changes from 0.13 are pretty simple - check them out
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[Learn Wgpu]: https://sotrh.github.io/learn-wgpu
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### [wgpu-openxr-example][wgpu-openxr-example]
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![A screenshot of the desktop mode of the example](wgpu-openxr-example.png)
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[`wgpu-openxr-example`][wgpu-openxr-example] is an example of how to wire up
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wgpu (Vulkan-only) to OpenXR by [@philpax](https://github.com/philpax)
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([Dims][dims]). It displays a triangle in the centre and a triangle per hand,
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and renders to both a window and your XR headset with both head and headset tracking.
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It has multiple modes of operation, including disabling XR integration
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entirely at compile-time with a Cargo feature, to make it easy to understand
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each step in the process of integrating OpenXR.
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[wgpu-openxr-example]: https://github.com/philpax/wgpu-openxr-example
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[dims]: https://www.dims.co/
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## Tooling Updates
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### [Blackjack]
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