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FIX: correct attack display#157

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SVDNESS wants to merge 1 commit into
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Open

FIX: correct attack display#157
SVDNESS wants to merge 1 commit into
beyond-aion:4.8beyond-aion/aion-server:4.8from
SVDNESS:fix/fix-attack-displaySVDNESS/aion-server:fix/fix-attack-displayCopy head branch name to clipboard

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@SVDNESS

@SVDNESS SVDNESS commented Jul 8, 2026

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Fixed an issue where attack values could underflow when a StatDown effect reduced a character's attack below zero.

Example:

  • Current Physical Attack: 120
  • Effect: <change stat="PHYSICAL_ATTACK" func="ADD" value="-150"/>
  • Result: 120 - 150 = -30

Instead of displaying the correct value, the character stats window would overflow and incorrectly show +65390 attack for both physical and magical classes.

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