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antonprv/Start

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License TLDR:

This code is published under a license very similar to the Non-Commercial with Attribution one, but with a caveat: the owner of the intellectual property, me, can use it commercially.

About the project

This is the source code for my general-purpose retro game framework. It features:

  • dev console with cheat codes,
  • custom C# DI solution,
  • third-person character controller,
  • third-person camera controller,
  • modular Unreal Engine-like Mover Component,
  • Bepu Physics 2 integration, sped up in the hot paths by a custom bit-hack math library (FastMath),
  • streaming system for textures and meshes, with its own baking tool.

Detailed docs, split out so this file stays a quick overview:

TrenchBroom

This framework uses TrenchBroom as an external map editor.

Installation

All external addons are in the release section. You need to unpack them into the src/Setup/addons folder.

Deploy

To deploy the game, run deploy.bat from the devops folder. The first command-line argument is the game name, the second is the release/debug version, and the last argument is the custom build path. To build the project, use Setup release or Setup debug.

TODO:

  • Full TrenchBroom integration with custom entities
  • Automate vertex color reapplication on map builds by func_godot
  • Add player start entity to place the player there
  • Mesh baker (LOD generation via an external simplifier) for the streaming system - textures are covered, meshes still need a single-LOD passthrough at best

About

Godot setup project, universal Third-Person game template I'm working on

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