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using BepInEx;
using Cysharp.Threading.Tasks;
using HarmonyLib;
using ngov3;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace CustomStreamLoader
{
[BepInPlugin(pluginGuid, pluginName, pluginVersion)]
[BepInProcess("Windose.exe")]
public class Initializer : BaseUnityPlugin
{
public const string pluginGuid = "needy.girl.customstream";
public const string pluginName = "Custom Stream Loader";
public const string pluginVersion = "1.0.0.1";
public static PluginInfo PInfo { get; private set; }
public void Awake()
{
PInfo = Info;
Logger.LogInfo("A plugin to load in custom streams. Press the Home key on the Login/Caution screen to begin.");
Harmony harmony = new Harmony(pluginGuid);
var originalSetScenario = AccessTools.FirstMethod(typeof(Live), m => m.Name == "SetScenario");
var patchSetScenario = AccessTools.Method(typeof(EventPatcher), nameof(EventPatcher.AwaitCustomStream));
enabled = true;
harmony.Patch(originalSetScenario, new HarmonyMethod(patchSetScenario));
harmony.PatchAll();
this.gameObject.hideFlags = HideFlags.HideAndDontSave;
}
public void Update()
{
if (Input.GetKeyDown(KeyCode.Home) && SceneManager.GetActiveScene().name == "BiosToLoad")
{
LoadStreamScene();
}
}
public void OnApplicationQuit()
{
MediaExporter.DeleteAddressBundlesFromPath();
}
internal static void LoadStreamScene()
{
SingletonMonoBehaviour<Settings>.Instance.saveNumber = 5;
StreamLoader.GetCustomStream().Forget();
SceneManager.LoadScene("WindowUITestScene");
}
}
}
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