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Issues: Unity-Technologies/com.unity.netcode.gameobjects
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Add TargetTransform parameter to NetworkTransform
stat:awaiting-response
Awaiting response from author. This label should be added manually.
type:feature
New feature, request or improvement
#3436
opened May 3, 2025 by
marcusx2
NetworkTransform misses sync when GameObject is re-enabled; add option for automatic reassertion
priority:low
This issue has low priority and will take some time to be resolved
stat:awaiting-response
Awaiting response from author. This label should be added manually.
stat:imported
Status - Issue is tracked internally at Unity
type:feature
New feature, request or improvement
type:feature-2.x
New NGO 2.0.0 feature, request or improvement
type:support
Questions or other support
#3435
opened May 2, 2025 by
Wyndar
Automatically invoke This issue has medium priority and may take some time to be resolved
stat:reply-needed
Awaiting reply from Unity account
Tracking
Has been added to tracking
type:feature
New feature, request or improvement
type:feature-2.x
New NGO 2.0.0 feature, request or improvement
NetworkVariable.OnValueChanged
when spawning
priority:medium
#3186
opened Dec 30, 2024 by
babaq
Allow nested NetworkObjects in prefabs
type:feature
New feature, request or improvement
#3072
opened Sep 20, 2024 by
SubatomicPlanets
Loading scenes from addressales
stat:reply-needed
Awaiting reply from Unity account
type:feature
New feature, request or improvement
#3050
opened Sep 7, 2024 by
Yuze075
IPv4 and IPv6 dual stack server
type:feature
New feature, request or improvement
#3038
opened Aug 28, 2024 by
SubatomicPlanets
Remove the requirement and error message "NetworkManager cannot be nested"
type:feature
New feature, request or improvement
#2984
opened Jul 24, 2024 by
CodeSmile-0000011110110111
Add "Destroy With Scene" checkbox in inspector for NetworkObject
priority:medium
This issue has medium priority and may take some time to be resolved
stat:imported
Status - Issue is tracked internally at Unity
type:feature
New feature, request or improvement
#2967
opened Jul 1, 2024 by
AlexEnnerfelt
How to implement replicas in MMO? That is, some players enter another scene without affecting other players
type:feature
New feature, request or improvement
#2880
opened Apr 12, 2024 by
9death
Addressables (and Custom) Scene Loading
type:feature
New feature, request or improvement
#2868
opened Apr 4, 2024 by
JohnBaracuda
MPPM: allow scripts to determine if we're running as a virtual player
type:feature
New feature, request or improvement
#2865
opened Apr 4, 2024 by
CodeSmile-0000011110110111
Multiplayer PlayMode add editor methods to modify settings exposed in the UI
type:feature
New feature, request or improvement
#2847
opened Mar 22, 2024 by
CodeSmile-0000011110110111
How about a NetworkBehaviourReference<T>?
type:feature
New feature, request or improvement
#2837
opened Mar 5, 2024 by
zachstronaut
Add callback Action<> to SpawnManager.InstantiateAndSpawn() between Instantiate() and SpawnWithOwnership()
type:feature
New feature, request or improvement
#2832
opened Feb 27, 2024 by
CodeSmile-0000011110110111
Allow deactivation of Connected client ids synchronization
type:feature
New feature, request or improvement
#2815
opened Jan 22, 2024 by
Mimi8298
Named Messages: Don't allocate a byte array whenever you send a message
type:feature
New feature, request or improvement
#2779
opened Nov 28, 2023 by
Valerionn
Expose Linq methods for network list
type:feature
New feature, request or improvement
#2756
opened Nov 6, 2023 by
LightPat
Using specific ports for clients instead of ephemeral ports
type:feature
New feature, request or improvement
#2754
opened Nov 2, 2023 by
xyuuyaa
Continue to support dynamically adding new NetworkBehaviours via AddComponent<>() during Awake()
type:feature
New feature, request or improvement
#2744
opened Oct 18, 2023 by
zachstronaut
NetworkShow and CheckObjectVisibility limiting visibiliy management flexibility (and does not work as intened in documentation)
stat:Investigating
Issue is currently being investigated
type:feature
New feature, request or improvement
#2711
opened Sep 25, 2023 by
JackCher
Calling StartClient() from within an OnServerStopped() callback leads to inconsistent state
stat:imported
Status - Issue is tracked internally at Unity
Tracking
Has been added to tracking
type:docs
Docs feedback or issue
type:feature
New feature, request or improvement
#2703
opened Sep 15, 2023 by
xaroth8088
Create despawnCancellationToken for parity with destroyCancellationToken
type:feature
New feature, request or improvement
#2702
opened Sep 14, 2023 by
Reag
RPC send/receive logging as an additional verbose logging level for developer debugging
type:feature
New feature, request or improvement
#2701
opened Sep 13, 2023 by
zachstronaut
Support spawning a prefab of a NetworkObject that has child NetworkObjects (make re-parenting more consistent in Netcode projects)
type:feature
New feature, request or improvement
#2700
opened Sep 13, 2023 by
zachstronaut
Add built-in serialization for Awaiting reply from Unity account
type:feature
New feature, request or improvement
UnityEngine.Pose
stat:reply-needed
#2675
opened Aug 24, 2023 by
PitouGames
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