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TrentSterling/README.md

Hey, I'm Trent (Tront)

Game dev since 2009. Started modding Halo CE, Minecraft, and Garry's Mod, never really stopped. I build multiplayer frameworks, VR games, desktop tools, and an unreasonable number of side projects.

What I Do

Multiplayer Networking - I built eos-native from scratch: a standalone multiplayer framework for Unity on EOS P2P. Mesh networking, zero-hitch host migration, spatial voice, ranked matchmaking, replays, anti-cheat. No FishNet, no Mirror, no middleware. Multiplayer is a pain in the ass, which is exactly why I'm good at it.

VR - Quest-native, not just PCVR. If it doesn't run on Quest hardware I'm not interested. Currently: a voxel portal game with compute shader terrain + physics-based gorilla locomotion.

Tools + Overlays - If something annoys me enough, I build the fix. A system-wide EQ with its own audio driver, the screenshot tool I use daily, a disk treemap, a Unity Hub replacement CLI, Discord bots, and GPU-rendered desktop overlay games in Rust built for streaming.

Recent Work (2026)

TrontEQ - Zero-latency system-wide EQ for Windows. A custom audio driver (APO) living inside the Windows audio engine, driven by a Rust GUI: 8-band parametric EQ, compressor, limiter, A/V-sync delay, and 33 music visualizers that follow the beat. Site


TrontSnap - Screenshot tool + screen recorder in one portable exe. Global hotkeys, instant gallery, MP4 recording with system audio, GIF export, drag a shot straight into Discord. Raised on ShareX, built my own; daily driver. Site · Releases


eos-native - Standalone multiplayer framework for Unity built on EOS P2P. Mesh networking, zero-hitch host migration, voice chat, ranked matchmaking, replays, anti-cheat. 7 platforms, 100% free. Docs · Blog post


SpaceView - Disk space treemap for Windows, SpaceMonger style: your whole drive as one picture. Rust, fast on huge drives. Site


critters - SDF blend-shell creature sandbox, live in the browser. Squishy procedural creatures from math, no meshes.


Other Repos

Repo What
vibesand WebGPU voxel sandbox - 2M particles at 60fps
vibewater 3D water sim with WebGPU compute shaders
vibeduders 100K GPU-driven agents with individual behaviors
vibespace Infinite procedural space sim
shortpath Dijkstra vs Duan-Mao pathfinding visualizer
lofigen Procedural lo-fi hip-hop generator
device-history USB device monitor with system tray + nicknames
catswarm 1000 procedural cats swarming your desktop
craftmine Browser Minecraft clone - single HTML file
lerp Framerate-independent lerp visualizer
speedslap YouTube speed control extension - I watch everything at 3x
csharp-gentle-formatter C# formatter that respects your blank lines

Private Projects

Not open-source yet, but you can see what they do:

RuntimeCSG - Real-time boolean modeling for Unity. Brush-based CSG at runtime, not just in-editor.

AudioBounce - Ray-traced spatial audio SDK for Unity. GPU-accelerated sound propagation.

Toaster - GPU voxelizer and path tracer for Unity. Turns any mesh into voxels on the GPU.

Stack

C# Unity HLSL/Compute Shaders Rust Python TypeScript Go WebGPU WGSL EOS SDK FishNet

Links

tront.xyz · Blog · eos-native Docs · Discord · Twitter · Bluesky · itch.io


"finishing the game is actually its own skill"

"I hate multiplayer lmao" - "aren't you getting paid to hate multiplayer?" - "yes. and that makes me hate it more"

"if you cant physics a door why even door"

Pinned Loading

  1. fishnet-eos-native fishnet-eos-native Public

    Standalone FishNet transport using Epic Online Services (EOS) directly via raw C# SDK. No PlayEveryWare dependency.

    C# 4

  2. fishnet eos host migration fishnet eos host migration
    1
    using System;
    2
    using System.Collections;
    3
    using System.Collections.Generic;
    4
    using System.Linq;
    5
    
                  
  3. RigidbodyDuder RigidbodyDuder Public

    This is a simple rigidbody FPS/3rd person movement project for Unity. The rigidbody player character is moved using ONLY ADDFORCE! This makes sure that interpolation works, and it also allows for o…

    C# 6 1

  4. DungeonGen DungeonGen Public

    Dungeon Generator in threejs

    JavaScript 4 1

  5. VaultScript VaultScript Public

    Really old Garry's Mod gamemode, broken as fk

    Lua 2

  6. speedslap speedslap Public

    Advanced YouTube playback speed control with SLAP toggle

    HTML

Morty Proxy This is a proxified and sanitized view of the page, visit original site.