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Feature proposal: handling tileable images #427

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@vpenades
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Prerequisites

  • I have written a descriptive issue title
  • I have verified that I am running the latest version of ImageSharp
  • I have verified if the problem exist in both DEBUG and RELEASE mode
  • I have searched open and closed issues to ensure it has not already been reported

Description

I was wondering if there's any provision for handling tileable images... I know that brushes are tileable by default, but in most processors, image tiling/wrapping is simply not supported.

For example, let's say I have an image (texture) I know it's tileable, and I want to apply a gaussian blur with radius 5. The current behavior is that processed pixels close to a boundary would not take in account the pixels of the opposite boundary. The resulting image, when tiled, would show a noticeable sharp seam between tile limits.

Tipically when texture/tiling has an enumeration like this:

WrapModes:

  • None
  • WrapX
  • WrapY
  • MirrorX
  • MirrorY
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