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package utils
{
import flash.display.Sprite;
import flash.events.Event;
import flash.events.EventDispatcher;
import flash.utils.getTimer;
[Event(name="PERVECT_CPU", type="utils.CPUEvents")]
[Event(name="SLOW_CPU", type="utils.CPUEvents")]
[Event(name="DOWN_CPU", type="utils.CPUEvents")]
public class CPUController extends EventDispatcher
{
private static var enterFrameHandler:Sprite ;
public static var eventDispatcher:CPUController ;
private static var bestTimePerFrame:uint ;
private static var lastTime:uint ;
/**1: perfect, 2: slow, 3:awful*/
private static var lastStatus:uint ;
private static var cpuEvent_perfect:CPUEvents,cpuEvent_slow:CPUEvents,cpuEvent_down:CPUEvents ;
private static var _isSatUp:Boolean = false ;
public static function get isSatUp():Boolean
{
return _isSatUp ;
}
public function CPUController():void
{
super();
}
public static function setUp():void
{
if(!_isSatUp)
{
_isSatUp = true ;
enterFrameHandler = new Sprite();
enterFrameHandler.addEventListener(Event.ENTER_FRAME,controlFrameTime);
cpuEvent_perfect = new CPUEvents(CPUEvents.PERVECT_CPU);
cpuEvent_slow = new CPUEvents(CPUEvents.SLOW_CPU);
cpuEvent_down = new CPUEvents(CPUEvents.DOWN_CPU);
eventDispatcher = new CPUController();
lastTime = getTimer();
bestTimePerFrame = 1000/30 ;
}
}
protected static function controlFrameTime(event:Event):void
{
var newTime:uint = getTimer();
var delta:uint = newTime-lastTime ;
if(delta<=bestTimePerFrame+1)
{
lastStatus = 1 ;
eventDispatcher.dispatchEvent(cpuEvent_perfect);
}
else if(delta<=bestTimePerFrame+bestTimePerFrame/2)
{
lastStatus = 2 ;
eventDispatcher.dispatchEvent(cpuEvent_slow);
}
else
{
lastStatus = 3 ;
eventDispatcher.dispatchEvent(cpuEvent_down);
}
lastTime = newTime ;
}
////////////////////////////////////////////
override public function addEventListener(type:String, listener:Function, useCapture:Boolean=false, priority:int=0, useWeakReference:Boolean=false):void
{
super.addEventListener(type, listener, useCapture, priority, useWeakReference);
return ;
switch(lastStatus)
{
case 1:
{
eventDispatcher.dispatchEvent(cpuEvent_perfect);
break;
}
case 2:
{
eventDispatcher.dispatchEvent(cpuEvent_slow);
break;
}
case 3:
{
eventDispatcher.dispatchEvent(cpuEvent_down);
break;
}
default:
{
return ;
}
}
}
}
}
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