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/*
The initialization of the game happens roughly like this:
1. All global variables are initialized (including the global_init instance$
2. The map is initialized, and map objects are created.
3. world/New() runs, creating the process scheduler (and the old master con$
*/
var/global/datum/global_init/init = new ()
/*
Pre-map initialization stuff should go here.
*/
/datum/global_init/New()
load_configuration()
callHook("global_init")
qdel(src) //we're done
/datum/global_init/Destroy()
return 1
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