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This will be reached once the engine's platform abstraction layer has been implemented fully on at least 2 OS's (likely windows and linux) and can provide the sub-millisecond time stamped input the game will need to have acceptable play-ability characteristics. <!--- @huboard:{"order":2.0} -->
Overdue by 9 year(s)•Due by April 29, 2017This will be reached once the renderer is in a basic acceptable state to be able to start building higher level functionality on top of it. <!--- @huboard:{"order":1.0} -->
Overdue by 9 year(s)•Due by March 30, 2017•1/1 issues closed