Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Appearance settings
Open more actions menu

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

15 Commits
15 Commits
 
 
 
 
 
 
 
 
 
 

Repository files navigation

mas_pickups

Include for work with pickups

define PICKUP_SYNC_STANDART_ANTIFLOOD - default antiflood for synced pickups

define MAS_PCK_KEY - key for pickup triggering

define MAS_PCK_TEXT_DRAWDIST - drawdistance of textdraw

define MAS_PCK_AREA_SIZE - size of triggering by key area about pickup

PickupCreate(pick_Function[23], pick_Model, pick_Type, Float:pick_X, Float:pick_Y, Float:pick_Z, pick_VirtualWorld = 0, pick_Interior = 0, pick_Playerid = 0, Float:streamdistance = STREAMER_PICKUP_SD)

DeletePickup(id)

SyncPickup(syncid, withid)

PickupSetAntiFlood(id, interval)

GetPickupModelEx(id)

GetPickupTypeEx(id)

GetPickupVirtualWorldEx(id)

GetPickupPlayerid(id)

ReplacePickup(&id, Float:new_x, Float:new_y, Float:new_z, new_vw = -1, new_int = -1)

SetPickupModel(&id, model)

SetPickupVirtualWorld(&id, world)

SetPickupType(&id, type)

PickupSetOnKey(id)

PickupSetOnPickup(id)

PickupSetTag(bool:is_on_key = false, antiflood = 0, sync = INVALID_PICKUP)

PickupEmitate(playerid, id)

forward OnPlayerUseSyncPickup(playerid, pickupid, syncpickupid);

About

Include for work with pickups

Topics

Resources

Stars

Watchers

Forks

Releases

Packages

Contributors

Languages

Morty Proxy This is a proxified and sanitized view of the page, visit original site.