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#include "NodeState.hpp"
#include "NodeDataModel.hpp"
#include "Connection.hpp"
using QtNodes::NodeState;
using QtNodes::NodeDataType;
using QtNodes::NodeDataModel;
using QtNodes::PortType;
using QtNodes::PortIndex;
using QtNodes::Connection;
NodeState::
NodeState(std::unique_ptr<NodeDataModel> const &model)
: _inConnections(model->nPorts(PortType::In))
, _outConnections(model->nPorts(PortType::Out))
, _reaction(NOT_REACTING)
, _reactingPortType(PortType::None)
, _resizing(false)
{}
std::vector<NodeState::ConnectionPtrSet> const &
NodeState::
getEntries(PortType portType) const
{
if (portType == PortType::In)
return _inConnections;
else
return _outConnections;
}
std::vector<NodeState::ConnectionPtrSet> &
NodeState::
getEntries(PortType portType)
{
if (portType == PortType::In)
return _inConnections;
else
return _outConnections;
}
NodeState::ConnectionPtrSet
NodeState::
connections(PortType portType, PortIndex portIndex) const
{
auto const &connections = getEntries(portType);
return connections[portIndex];
}
void
NodeState::
setConnection(PortType portType,
PortIndex portIndex,
Connection& connection)
{
auto &connections = getEntries(portType);
connections.at(portIndex).insert(std::make_pair(connection.id(),
&connection));
}
void
NodeState::
eraseConnection(PortType portType,
PortIndex portIndex,
QUuid id)
{
auto& entry = getEntries(portType);
if(portIndex >= 0 && portIndex < static_cast<int>(entry.size())){
entry[portIndex].erase(id);
}
}
NodeState::ReactToConnectionState
NodeState::
reaction() const
{
return _reaction;
}
PortType
NodeState::
reactingPortType() const
{
return _reactingPortType;
}
NodeDataType
NodeState::
reactingDataType() const
{
return _reactingDataType;
}
void
NodeState::
setReaction(ReactToConnectionState reaction,
PortType reactingPortType,
NodeDataType reactingDataType)
{
_reaction = reaction;
_reactingPortType = reactingPortType;
_reactingDataType = std::move(reactingDataType);
}
bool
NodeState::
isReacting() const
{
return _reaction == REACTING;
}
void
NodeState::
setResizing(bool resizing)
{
_resizing = resizing;
}
bool
NodeState::
resizing() const
{
return _resizing;
}
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