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MSK-Scripts/msk_givevehicle

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MSK GiveVehicle

Give, spawn, delete & manage vehicles through an in-game admin dashboard (React NUI, MSK design). Everything that used to be an in-game slash command now happens in the dashboard. The server-console commands stay available.

msk_garage-specific features (target-garage selection, garage filter/column, "move to garage") only appear when msk_garage is started.

Admin Dashboard

Open it in-game with the configurable command (default /adgiveveh).

Access is gated by the permission system:

  • group.admin always has every right.
  • group.user can never open the dashboard.
  • Any other group must be listed under dashboard groups and be granted at least one right in the Permissions tab.

Tabs (shown based on your rights):

  • Give Vehicle — pick an online player, category, model, optional plate, and (with msk_garage) a target garage.
  • Job Vehicle — same, plus a job and the owner (player vs. job/society).
  • Vehicles — server-side filtered & paginated browser over owned_vehicles (search by plate / owner / name, filter by type and garage). Per-row actions: spawn to a player, delete, and (with msk_garage) move to another garage.
  • Item Vehicles — manage the usable item-vehicles (DB-backed).
  • Settings — language, debug, version checker, fuel system, plate format, vehicle keys (auto give/remove + key script), dashboard command, theme.
  • Permissions — per-group rights matrix + dashboard-group whitelist.

The first start seeds the DB from config.lua; after that the dashboard is the source of truth (settings, items and permissions are live-editable without a restart). Three tables are created automatically: msk_givevehicle_settings, msk_givevehicle_permissions, msk_givevehicle_items.

Vehicle keys

When enabled in Settings, a key is automatically given on give/spawn and removed on delete, using the selected key script. The active script is auto-detected at runtime (msk_vehiclekeys, VehicleKeyChain, vehicles_keys).

Console Command Usage

The server-console commands are unchanged:

-- PLATE is OPTIONAL
_giveveh <playerID> <categorie> <carModel> <plate>
> Example: _giveveh 1 car zentorno "LS 1234"

-- BOOL = 1 (owner = job) or 0 (owner = player identifier) ; PLATE is OPTIONAL
_givejobveh <playerID> <categorie> <carModel> <job> <bool> <plate>
> Example: _givejobveh 1 car zentorno police 1 "LS 1234"

_delveh <plate>
> Example: _delveh "LS 1234"

-- Spawns an owned vehicle at the player's coords
spawnveh <playerID> <plate>
> Example: spawnveh 1 "LS 1234"

Performance

The vehicle browser is built for large servers (3000+ rows): owner/plate filters run in SQL with LIMIT/OFFSET pagination and never load the whole table. For best performance add an index on the owner column:

ALTER TABLE `owned_vehicles` ADD INDEX `idx_owner` (`owner`);

Requirements

  • ESX Legacy
  • oxmysql
  • msk_core
  • Optional: a vehicle-key script (msk_vehiclekeys / VehicleKeyChain / vehicles_keys)
  • Optional: msk_garage (enables garage selection / move)

Building the NUI

The built UI is committed in html/ — the server needs no npm. To change the UI:

cd web
npm install
npm run build   # outputs to ../html
npm run dev     # browser dev (devMock makes every tab/action clickable)

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Give, spawn, delete & manage vehicles through an in-game admin dashboard

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