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//"use strict";
var Compiletime = {
isPointerType: isPointerType,
isStructType: isStructType,
isNumberType: function(type) {
return type in Compiletime.INT_TYPES || type in Compiletime.FLOAT_TYPES;
},
INT_TYPES: set('i1', 'i8', 'i16', 'i32', 'i64'),
FLOAT_TYPES: set('float', 'double'),
};
// code used both at compile time and runtime is defined here, then put on
// the Runtime object for compile time and support.js for the generated code
function getNativeTypeSize(type) {
switch (type) {
case 'i1': case 'i8': return 1;
case 'i16': return 2;
case 'i32': return 4;
case 'i64': return 8;
case 'float': return 4;
case 'double': return 8;
default: {
if (type[type.length-1] === '*') {
return 4; // A pointer
} else if (type[0] === 'i') {
var bits = parseInt(type.substr(1));
assert(bits % 8 === 0);
return bits / 8;
} else {
return 0;
}
}
}
}
function alignMemory(size, factor) {
if (!factor) factor = STACK_ALIGN; // stack alignment (16-byte) by default
var ret = size = Math.ceil(size / factor) * factor;
return ret;
}
var Runtime = {
getNativeTypeSize: getNativeTypeSize,
alignMemory: alignMemory,
//! Returns the size of a structure field, as C/C++ would have it (in 32-bit,
//! for now).
//! @param type The type, by name.
getNativeFieldSize: function(type) {
return Math.max(Runtime.getNativeTypeSize(type), Runtime.QUANTUM_SIZE);
},
STACK_ALIGN: {{{ STACK_ALIGN }}},
POINTER_SIZE: 4,
// type can be a native type or a struct (or null, for structs we only look at size here)
getAlignSize: function(type, size, vararg) {
// we align i64s and doubles on 64-bit boundaries, unlike x86
if (!vararg && (type == 'i64' || type == 'double')) return 8;
if (!type) return Math.min(size, 8); // align structures internally to 64 bits
return Math.min(size || (type ? Runtime.getNativeFieldSize(type) : 0), Runtime.QUANTUM_SIZE);
}
};
// Additional runtime elements, that need preprocessing
// Converts a value we have as signed, into an unsigned value. For
// example, -1 in int32 would be a very large number as unsigned.
function unSign(value, bits, ignore) {
if (value >= 0) {
return value;
}
return bits <= 32 ? 2*Math.abs(1 << (bits-1)) + value // Need some trickery, since if bits == 32, we are right at the limit of the bits JS uses in bitshifts
: Math.pow(2, bits) + value;
}
// Converts a value we have as unsigned, into a signed value. For
// example, 200 in a uint8 would be a negative number.
function reSign(value, bits, ignore) {
if (value <= 0) {
return value;
}
var half = bits <= 32 ? Math.abs(1 << (bits-1)) // abs is needed if bits == 32
: Math.pow(2, bits-1);
if (value >= half && (bits <= 32 || value > half)) { // for huge values, we can hit the precision limit and always get true here. so don't do that
// but, in general there is no perfect solution here. With 64-bit ints, we get rounding and errors
// TODO: In i64 mode 1, resign the two parts separately and safely
value = -2*half + value; // Cannot bitshift half, as it may be at the limit of the bits JS uses in bitshifts
}
return value;
}
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