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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>GPU.js Random Examples</title>
</head>
<body>
<h2>CPU Random</h2>
<canvas id="cpu-random-output"></canvas>
<h2>WebGL1 Random</h2>
<canvas id="web-gl-random-output"></canvas>
<h2>WebGL2 Random</h2>
<canvas id="web-gl2-random-output"></canvas>
</body>
<script src="../dist/gpu-browser.min.js"></script>
<script>
let cpu, webGL, webGL2;
cpu = new GPU({
mode: 'cpu',
canvas: document.getElementById('cpu-random-output')
});
try {
webGL = new GPU({
mode: 'webgl',
canvas: document.getElementById('web-gl-random-output')
});
} catch (e) {}
try {
webGL2 = new GPU({
mode: 'webgl2',
canvas: document.getElementById('web-gl2-random-output')
});
} catch (e) {}
function drawRandomFunction() {
this.color(Math.random(), Math.random(), Math.random());
}
const cpuDrawRandom = cpu.createKernel(drawRandomFunction)
.setGraphical(true)
.setOutput([100, 100]);
const webGLDrawRandom = webGL
? webGL.createKernel(drawRandomFunction)
.setGraphical(true)
.setOutput([100, 100])
: () => {};
const webGL2DrawRandom = webGL2
? webGL2.createKernel(drawRandomFunction)
.setGraphical(true)
.setOutput([100, 100])
: () => {};
function draw() {
cpuDrawRandom();
webGLDrawRandom();
webGL2DrawRandom();
requestAnimationFrame(draw);
}
requestAnimationFrame(draw);
</script>
</html>
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