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Commits on May 18, 2021
Fix glgetuniformfv and bad uniform perf (#14199)
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Commits on May 11, 2021
Fix uniform preprocessing (#14112)
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Commits on Apr 27, 2021
Commits on Apr 23, 2021
Commits on Apr 21, 2021
Prefer `.includes()` over `.indexOf()` (#13945)
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Commits on Apr 13, 2021
Fix closure compiler errors in JS libraries. NFC (#13857)
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Commits on Apr 12, 2021
Fix and test INCLUDE_FULL_LIBRARY (#13863)
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Commits on Apr 9, 2021
Support EXT_disjoint_timer_query_webgl2 (#9652)
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Commits on Apr 5, 2021
Fix stringToNewUTF8() with null or empty string (#13784)
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Commits on Mar 31, 2021
New uniform location handling (#13732)
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Commits on Mar 17, 2021
Workaround Safari WebGL issue: After successfully acquiring WebGL con… (#13659)
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Commits on Mar 16, 2021
Commits on Mar 1, 2021
GL: Fix log2ceilLookup on an input of 0 (#13557)
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Commits on Nov 29, 2020
Consistent use of `err()` in library code (#12902)
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Commits on Nov 18, 2020
Commits on Nov 8, 2020
Optimize -s MIN_WEBGL_VERSION=2 and WebGL context creation (#12623)
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Commits on Sep 30, 2020
GL tracing: read .length so we always have the right number of arguments. (#12374)
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Commits on Sep 24, 2020
Add WEBGL_multi_draw_instanced_base_vertex_base_instance bindings (#12282)
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Commits on Sep 23, 2020
Remove `__asm` library function tagging mechanism (#12312)
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Commits on Aug 28, 2020
Commits on Aug 4, 2020
Add WEBGL_multi_draw extension (#11650)
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Commits on Jul 28, 2020
Internalize a bunch of JS libraries functions (#11738)
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Commits on Jul 27, 2020
Simplify glGetShaderiv slightly (#11692)
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Commits on Jul 21, 2020
fix: GL_INFO_LOG_LENGTH returns 0 if there is no information log (#11685)
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Commits on Jun 16, 2020
Emscripten WebGL API (#11400)
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Commits on May 29, 2020
Micro-optimize GL temp buffer generation (#11224)
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Commits on May 26, 2020
Fix GL.currArrayBuffer and GL.currElementArrayBuffer (#11225)
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Commits on May 23, 2020
Commits on May 4, 2020
WEBGL_draw_instanced_base_vertex_base_instance (#11054)
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Commits on Apr 22, 2020
WebGL fix for glGetIntegerv (#10874)
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Commits on Apr 6, 2020
Commits on Mar 27, 2020
Use compact SPDX license identifer in JS files (#10771)
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