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feat: teleport sounds#1099

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feat: teleport sounds#1099
DesecratedTree wants to merge 1 commit into
GregHib:mainGregHib/void:mainfrom
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@DesecratedTree

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still need to add jewelry sounds but this should work for now

@skalfate

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Lovely! to see this. I am just popin in here and there. No time unfortunately.

player.exp(Skill.Magic, xp)
if (sound) {
player.sound("teleport_${type}")
if (type == "tablet") {

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If you add the ids as teleport_tablet and teleport_jewellery to .sounds.toml that should work

@skalfate skalfate Jul 23, 2026

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I am seeing the file currently, and the those ids and name that you suggested Greg already exists. Then how come it does not play the sound?

Although teleport land is et to id 201, maybe I'll test that out with changing it to 200. Nope. Going to further and debug and see what whats happening.

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Ah I found the fix. Its 👍🏻

[teleport_modern]
id = 200

@skalfate skalfate left a comment

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Hiya Hawthorne, This is the change that is needed in the following file data/skill/magic/teleport/teleport.sounds.toml

[teleport_modern]
id = 200

Tablets and many others are already implemented.

@DesecratedTree

DesecratedTree commented Jul 23, 2026 via email

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