Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Appearance settings

DubiousCactus/gunter

Open more actions menu

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

71 Commits
71 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

What is Gunter?

Aside from being the coolest penguin in the Ice Kingdom of Ooo, it is my toy 3D rendering engine written for fun in Zig. Gunter is my pet (project) with which I learn OpenGL graphics programming and hone my low-level skills with a new and fun language: Zig.

What can it do?

So far, not very much. But I have big plans for Gunter:

  • Basic input control
  • Model loading (gLTF)
  • Phong illumination
  • Multiple light sources
  • Blending, face culling, mesh transformations
  • Skybox
  • Framebuffer objects
  • Environment maps
  • Geometry shaders
  • Instancing
  • Gamma correction
  • Shadows
  • HDR
  • Bloom
  • Deferred shading
  • SSAO
  • PBR
  • Text rendering
  • Animation
  • Particle system
  • Basic built-in physics system
  • Entity Component System
  • Audio
  • Build games/simulations with it

About

Adventure Time! Come on grab your friends, let's go to low-level lands ♪ With OpenGL the API and Zig the compiler ♪ the fun will never end ♪ it's Adventure Time!

Resources

Stars

Watchers

Forks

Releases

Packages

Contributors

Languages

Morty Proxy This is a proxified and sanitized view of the page, visit original site.