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Tags: Boyquotes/threadbare

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v0.2.0

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Fix walking from Fray's End West to Fray's End (endlessm#2230)

Fix walking from Fray's End West to Fray's End

The spawn point node in Fray's End was moved to a different point in the
scene tree in commit 912d94d.

v0.2.0+test1

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Fix walking from Fray's End West to Fray's End (endlessm#2230)

Fix walking from Fray's End West to Fray's End

The spawn point node in Fray's End was moved to a different point in the
scene tree in commit 912d94d.

v0.1.11+test3

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Testing endlessm#2063

v0.1.11+test2

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Testing endlessm#2063

v0.1.11+test1

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Testing endlessm#2063

v0.1.11

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ci: Fix attaching web build to release (endlessm#2061)

I broke this in commit 01429b1. The
`-web.zip` attached to releases has no `index.pck` so is unusable.

v0.1.10

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el ojo revelador: Recompress music at ~128kbps bitrate (endlessm#2055)

Ambiente1_03.ogg
----------------

At 5.5M, this was previously the single largest file in the exported
game: 2.9% of its total size (122 MB when unpacked). The source file is
an Ogg Vorbis file but at ~500 kbps. The file in the game has been
modified to reduce its peak amplitude from 0.0 dB to -9.2 dB. I took the
original file from the creator, reduced its peak amplitude to -9.2 dB in
Audacity, and exported it at ~128kbps (Audacity's quality "4"), for a
resulting size of 1.5 MB.

Ambiente2_01.ogg
----------------

The source file is an MP3. Re-convert it to Ogg Vorbis at a lower
bitrate than before, reducing its size from 1.7 MB to 0.55 MB.

Helps endlessm#1707

v0.1.9

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Grant the player effectively infinite lives (endlessm#1963)

We currently have a partial implementation of lives in the game. The
player starts with 3 lives; they lose a life each time they are
defeated; and when they run out of lives, they are kicked back to the
start of the current challenge.

However, we have no visible indication of the number of lives the player
has remaining. As a result, the game feels broken when the player
unexpectedly loses their progress after being defeated.

In addition, some recent playtesters felt that the game-over behaviour
is unfair, even if it were visible.

For now, set the number of lives to be effectively infinite (the largest
positive integer that Godot can represent), to effectively disable the
feature. This hexadecimal number is 9,223,372,036,854,775,807 in
decimal: 9 quintillion in the short scale.

Helps endlessm#1957

v0.1.8

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Merge pull request endlessm#1772 from endlessm/wjt/ink-combat-2-switc…

…h-to-single-tile-foam

Ink combat 2: Switch to single-tile foam

v0.1.7

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Merge pull request endlessm#1516 from endlessm/wjt/linux-add-forthcom…

…ing-0-1-7-release-to-releases-file

linux: Add forthcoming 0.1.7 release to releases file
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