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/obj/vehicle/ridden/bicycle
name = "bicycle"
desc = "Keep away from electricity."
icon_state = "bicycle"
fall_off_if_missing_arms = TRUE
/obj/vehicle/ridden/bicycle/Initialize(mapload)
. = ..()
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
D.set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(0, 4), TEXT_SOUTH = list(0, 4), TEXT_EAST = list(0, 4), TEXT_WEST = list( 0, 4)))
D.vehicle_move_delay = 0
/obj/vehicle/ridden/bicycle/tesla_act(source, power, zap_range, tesla_flags, list/shocked_targets) // :::^^^)))
. = ..()
name = "fried bicycle"
desc = "Well spent."
color = rgb(63, 23, 4)
can_buckle = FALSE
tesla_buckle_check(power)
for(var/m in buckled_mobs)
unbuckle_mob(m,1)
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