| 1 | /* SPDX-License-Identifier: GPL-2.0-only */ |
| 2 | /* |
| 3 | * Fast and scalable bitmaps. |
| 4 | * |
| 5 | * Copyright (C) 2016 Facebook |
| 6 | * Copyright (C) 2013-2014 Jens Axboe |
| 7 | */ |
| 8 | |
| 9 | #ifndef __LINUX_SCALE_BITMAP_H |
| 10 | #define __LINUX_SCALE_BITMAP_H |
| 11 | |
| 12 | #include <linux/atomic.h> |
| 13 | #include <linux/bitops.h> |
| 14 | #include <linux/cache.h> |
| 15 | #include <linux/list.h> |
| 16 | #include <linux/log2.h> |
| 17 | #include <linux/minmax.h> |
| 18 | #include <linux/percpu.h> |
| 19 | #include <linux/slab.h> |
| 20 | #include <linux/smp.h> |
| 21 | #include <linux/types.h> |
| 22 | #include <linux/wait.h> |
| 23 | |
| 24 | struct seq_file; |
| 25 | |
| 26 | /** |
| 27 | * struct sbitmap_word - Word in a &struct sbitmap. |
| 28 | */ |
| 29 | struct sbitmap_word { |
| 30 | /** |
| 31 | * @word: word holding free bits |
| 32 | */ |
| 33 | unsigned long word; |
| 34 | |
| 35 | /** |
| 36 | * @cleared: word holding cleared bits |
| 37 | */ |
| 38 | unsigned long cleared ____cacheline_aligned_in_smp; |
| 39 | |
| 40 | /** |
| 41 | * @swap_lock: serializes simultaneous updates of ->word and ->cleared |
| 42 | */ |
| 43 | raw_spinlock_t swap_lock; |
| 44 | } ____cacheline_aligned_in_smp; |
| 45 | |
| 46 | /** |
| 47 | * struct sbitmap - Scalable bitmap. |
| 48 | * |
| 49 | * A &struct sbitmap is spread over multiple cachelines to avoid ping-pong. This |
| 50 | * trades off higher memory usage for better scalability. |
| 51 | */ |
| 52 | struct sbitmap { |
| 53 | /** |
| 54 | * @depth: Number of bits used in the whole bitmap. |
| 55 | */ |
| 56 | unsigned int depth; |
| 57 | |
| 58 | /** |
| 59 | * @shift: log2(number of bits used per word) |
| 60 | */ |
| 61 | unsigned int shift; |
| 62 | |
| 63 | /** |
| 64 | * @map_nr: Number of words (cachelines) being used for the bitmap. |
| 65 | */ |
| 66 | unsigned int map_nr; |
| 67 | |
| 68 | /** |
| 69 | * @round_robin: Allocate bits in strict round-robin order. |
| 70 | */ |
| 71 | bool round_robin; |
| 72 | |
| 73 | /** |
| 74 | * @map: Allocated bitmap. |
| 75 | */ |
| 76 | struct sbitmap_word *map; |
| 77 | |
| 78 | /* |
| 79 | * @alloc_hint: Cache of last successfully allocated or freed bit. |
| 80 | * |
| 81 | * This is per-cpu, which allows multiple users to stick to different |
| 82 | * cachelines until the map is exhausted. |
| 83 | */ |
| 84 | unsigned int __percpu *alloc_hint; |
| 85 | }; |
| 86 | |
| 87 | #define SBQ_WAIT_QUEUES 8 |
| 88 | #define SBQ_WAKE_BATCH 8 |
| 89 | |
| 90 | /** |
| 91 | * struct sbq_wait_state - Wait queue in a &struct sbitmap_queue. |
| 92 | */ |
| 93 | struct sbq_wait_state { |
| 94 | /** |
| 95 | * @wait: Wait queue. |
| 96 | */ |
| 97 | wait_queue_head_t wait; |
| 98 | } ____cacheline_aligned_in_smp; |
| 99 | |
| 100 | /** |
| 101 | * struct sbitmap_queue - Scalable bitmap with the added ability to wait on free |
| 102 | * bits. |
| 103 | * |
| 104 | * A &struct sbitmap_queue uses multiple wait queues and rolling wakeups to |
| 105 | * avoid contention on the wait queue spinlock. This ensures that we don't hit a |
| 106 | * scalability wall when we run out of free bits and have to start putting tasks |
| 107 | * to sleep. |
| 108 | */ |
| 109 | struct sbitmap_queue { |
| 110 | /** |
| 111 | * @sb: Scalable bitmap. |
| 112 | */ |
| 113 | struct sbitmap sb; |
| 114 | |
| 115 | /** |
| 116 | * @wake_batch: Number of bits which must be freed before we wake up any |
| 117 | * waiters. |
| 118 | */ |
| 119 | unsigned int wake_batch; |
| 120 | |
| 121 | /** |
| 122 | * @wake_index: Next wait queue in @ws to wake up. |
| 123 | */ |
| 124 | atomic_t wake_index; |
| 125 | |
| 126 | /** |
| 127 | * @ws: Wait queues. |
| 128 | */ |
| 129 | struct sbq_wait_state *ws; |
| 130 | |
| 131 | /* |
| 132 | * @ws_active: count of currently active ws waitqueues |
| 133 | */ |
| 134 | atomic_t ws_active; |
| 135 | |
| 136 | /** |
| 137 | * @min_shallow_depth: The minimum shallow depth which may be passed to |
| 138 | * sbitmap_queue_get_shallow() |
| 139 | */ |
| 140 | unsigned int min_shallow_depth; |
| 141 | |
| 142 | /** |
| 143 | * @completion_cnt: Number of bits cleared passed to the |
| 144 | * wakeup function. |
| 145 | */ |
| 146 | atomic_t completion_cnt; |
| 147 | |
| 148 | /** |
| 149 | * @wakeup_cnt: Number of thread wake ups issued. |
| 150 | */ |
| 151 | atomic_t wakeup_cnt; |
| 152 | }; |
| 153 | |
| 154 | /** |
| 155 | * sbitmap_init_node() - Initialize a &struct sbitmap on a specific memory node. |
| 156 | * @sb: Bitmap to initialize. |
| 157 | * @depth: Number of bits to allocate. |
| 158 | * @shift: Use 2^@shift bits per word in the bitmap; if a negative number if |
| 159 | * given, a good default is chosen. |
| 160 | * @flags: Allocation flags. |
| 161 | * @node: Memory node to allocate on. |
| 162 | * @round_robin: If true, be stricter about allocation order; always allocate |
| 163 | * starting from the last allocated bit. This is less efficient |
| 164 | * than the default behavior (false). |
| 165 | * @alloc_hint: If true, apply percpu hint for where to start searching for |
| 166 | * a free bit. |
| 167 | * |
| 168 | * Return: Zero on success or negative errno on failure. |
| 169 | */ |
| 170 | int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift, |
| 171 | gfp_t flags, int node, bool round_robin, bool alloc_hint); |
| 172 | |
| 173 | /* sbitmap internal helper */ |
| 174 | static inline unsigned int __map_depth(const struct sbitmap *sb, int index) |
| 175 | { |
| 176 | if (index == sb->map_nr - 1) |
| 177 | return sb->depth - (index << sb->shift); |
| 178 | return 1U << sb->shift; |
| 179 | } |
| 180 | |
| 181 | /** |
| 182 | * sbitmap_free() - Free memory used by a &struct sbitmap. |
| 183 | * @sb: Bitmap to free. |
| 184 | */ |
| 185 | static inline void sbitmap_free(struct sbitmap *sb) |
| 186 | { |
| 187 | free_percpu(pdata: sb->alloc_hint); |
| 188 | kvfree(addr: sb->map); |
| 189 | sb->map = NULL; |
| 190 | } |
| 191 | |
| 192 | /** |
| 193 | * sbitmap_resize() - Resize a &struct sbitmap. |
| 194 | * @sb: Bitmap to resize. |
| 195 | * @depth: New number of bits to resize to. |
| 196 | * |
| 197 | * Doesn't reallocate anything. It's up to the caller to ensure that the new |
| 198 | * depth doesn't exceed the depth that the sb was initialized with. |
| 199 | */ |
| 200 | void sbitmap_resize(struct sbitmap *sb, unsigned int depth); |
| 201 | |
| 202 | /** |
| 203 | * sbitmap_get() - Try to allocate a free bit from a &struct sbitmap. |
| 204 | * @sb: Bitmap to allocate from. |
| 205 | * |
| 206 | * This operation provides acquire barrier semantics if it succeeds. |
| 207 | * |
| 208 | * Return: Non-negative allocated bit number if successful, -1 otherwise. |
| 209 | */ |
| 210 | int sbitmap_get(struct sbitmap *sb); |
| 211 | |
| 212 | /** |
| 213 | * sbitmap_get_shallow() - Try to allocate a free bit from a &struct sbitmap, |
| 214 | * limiting the depth used from each word. |
| 215 | * @sb: Bitmap to allocate from. |
| 216 | * @shallow_depth: The maximum number of bits to allocate from a single word. |
| 217 | * |
| 218 | * This rather specific operation allows for having multiple users with |
| 219 | * different allocation limits. E.g., there can be a high-priority class that |
| 220 | * uses sbitmap_get() and a low-priority class that uses sbitmap_get_shallow() |
| 221 | * with a @shallow_depth of (1 << (@sb->shift - 1)). Then, the low-priority |
| 222 | * class can only allocate half of the total bits in the bitmap, preventing it |
| 223 | * from starving out the high-priority class. |
| 224 | * |
| 225 | * Return: Non-negative allocated bit number if successful, -1 otherwise. |
| 226 | */ |
| 227 | int sbitmap_get_shallow(struct sbitmap *sb, unsigned long shallow_depth); |
| 228 | |
| 229 | /** |
| 230 | * sbitmap_any_bit_set() - Check for a set bit in a &struct sbitmap. |
| 231 | * @sb: Bitmap to check. |
| 232 | * |
| 233 | * Return: true if any bit in the bitmap is set, false otherwise. |
| 234 | */ |
| 235 | bool sbitmap_any_bit_set(const struct sbitmap *sb); |
| 236 | |
| 237 | #define SB_NR_TO_INDEX(sb, bitnr) ((bitnr) >> (sb)->shift) |
| 238 | #define SB_NR_TO_BIT(sb, bitnr) ((bitnr) & ((1U << (sb)->shift) - 1U)) |
| 239 | |
| 240 | typedef bool (*sb_for_each_fn)(struct sbitmap *, unsigned int, void *); |
| 241 | |
| 242 | /** |
| 243 | * __sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap. |
| 244 | * @start: Where to start the iteration. |
| 245 | * @sb: Bitmap to iterate over. |
| 246 | * @fn: Callback. Should return true to continue or false to break early. |
| 247 | * @data: Pointer to pass to callback. |
| 248 | * |
| 249 | * This is inline even though it's non-trivial so that the function calls to the |
| 250 | * callback will hopefully get optimized away. |
| 251 | */ |
| 252 | static inline void __sbitmap_for_each_set(struct sbitmap *sb, |
| 253 | unsigned int start, |
| 254 | sb_for_each_fn fn, void *data) |
| 255 | { |
| 256 | unsigned int index; |
| 257 | unsigned int nr; |
| 258 | unsigned int scanned = 0; |
| 259 | |
| 260 | if (start >= sb->depth) |
| 261 | start = 0; |
| 262 | index = SB_NR_TO_INDEX(sb, start); |
| 263 | nr = SB_NR_TO_BIT(sb, start); |
| 264 | |
| 265 | while (scanned < sb->depth) { |
| 266 | unsigned long word; |
| 267 | unsigned int depth = min_t(unsigned int, |
| 268 | __map_depth(sb, index) - nr, |
| 269 | sb->depth - scanned); |
| 270 | |
| 271 | scanned += depth; |
| 272 | word = sb->map[index].word & ~sb->map[index].cleared; |
| 273 | if (!word) |
| 274 | goto next; |
| 275 | |
| 276 | /* |
| 277 | * On the first iteration of the outer loop, we need to add the |
| 278 | * bit offset back to the size of the word for find_next_bit(). |
| 279 | * On all other iterations, nr is zero, so this is a noop. |
| 280 | */ |
| 281 | depth += nr; |
| 282 | while (1) { |
| 283 | nr = find_next_bit(addr: &word, size: depth, offset: nr); |
| 284 | if (nr >= depth) |
| 285 | break; |
| 286 | if (!fn(sb, (index << sb->shift) + nr, data)) |
| 287 | return; |
| 288 | |
| 289 | nr++; |
| 290 | } |
| 291 | next: |
| 292 | nr = 0; |
| 293 | if (++index >= sb->map_nr) |
| 294 | index = 0; |
| 295 | } |
| 296 | } |
| 297 | |
| 298 | /** |
| 299 | * sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap. |
| 300 | * @sb: Bitmap to iterate over. |
| 301 | * @fn: Callback. Should return true to continue or false to break early. |
| 302 | * @data: Pointer to pass to callback. |
| 303 | */ |
| 304 | static inline void sbitmap_for_each_set(struct sbitmap *sb, sb_for_each_fn fn, |
| 305 | void *data) |
| 306 | { |
| 307 | __sbitmap_for_each_set(sb, start: 0, fn, data); |
| 308 | } |
| 309 | |
| 310 | static inline unsigned long *__sbitmap_word(struct sbitmap *sb, |
| 311 | unsigned int bitnr) |
| 312 | { |
| 313 | return &sb->map[SB_NR_TO_INDEX(sb, bitnr)].word; |
| 314 | } |
| 315 | |
| 316 | /* Helpers equivalent to the operations in asm/bitops.h and linux/bitmap.h */ |
| 317 | |
| 318 | static inline void sbitmap_set_bit(struct sbitmap *sb, unsigned int bitnr) |
| 319 | { |
| 320 | set_bit(SB_NR_TO_BIT(sb, bitnr), addr: __sbitmap_word(sb, bitnr)); |
| 321 | } |
| 322 | |
| 323 | static inline void sbitmap_clear_bit(struct sbitmap *sb, unsigned int bitnr) |
| 324 | { |
| 325 | clear_bit(SB_NR_TO_BIT(sb, bitnr), addr: __sbitmap_word(sb, bitnr)); |
| 326 | } |
| 327 | |
| 328 | /* |
| 329 | * This one is special, since it doesn't actually clear the bit, rather it |
| 330 | * sets the corresponding bit in the ->cleared mask instead. Paired with |
| 331 | * the caller doing sbitmap_deferred_clear() if a given index is full, which |
| 332 | * will clear the previously freed entries in the corresponding ->word. |
| 333 | */ |
| 334 | static inline void sbitmap_deferred_clear_bit(struct sbitmap *sb, unsigned int bitnr) |
| 335 | { |
| 336 | unsigned long *addr = &sb->map[SB_NR_TO_INDEX(sb, bitnr)].cleared; |
| 337 | |
| 338 | set_bit(SB_NR_TO_BIT(sb, bitnr), addr); |
| 339 | } |
| 340 | |
| 341 | /* |
| 342 | * Pair of sbitmap_get, and this one applies both cleared bit and |
| 343 | * allocation hint. |
| 344 | */ |
| 345 | static inline void sbitmap_put(struct sbitmap *sb, unsigned int bitnr) |
| 346 | { |
| 347 | sbitmap_deferred_clear_bit(sb, bitnr); |
| 348 | |
| 349 | if (likely(sb->alloc_hint && !sb->round_robin && bitnr < sb->depth)) |
| 350 | *raw_cpu_ptr(sb->alloc_hint) = bitnr; |
| 351 | } |
| 352 | |
| 353 | static inline int sbitmap_test_bit(struct sbitmap *sb, unsigned int bitnr) |
| 354 | { |
| 355 | return test_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr)); |
| 356 | } |
| 357 | |
| 358 | static inline int sbitmap_calculate_shift(unsigned int depth) |
| 359 | { |
| 360 | int shift = ilog2(BITS_PER_LONG); |
| 361 | |
| 362 | /* |
| 363 | * If the bitmap is small, shrink the number of bits per word so |
| 364 | * we spread over a few cachelines, at least. If less than 4 |
| 365 | * bits, just forget about it, it's not going to work optimally |
| 366 | * anyway. |
| 367 | */ |
| 368 | if (depth >= 4) { |
| 369 | while ((4U << shift) > depth) |
| 370 | shift--; |
| 371 | } |
| 372 | |
| 373 | return shift; |
| 374 | } |
| 375 | |
| 376 | /** |
| 377 | * sbitmap_show() - Dump &struct sbitmap information to a &struct seq_file. |
| 378 | * @sb: Bitmap to show. |
| 379 | * @m: struct seq_file to write to. |
| 380 | * |
| 381 | * This is intended for debugging. The format may change at any time. |
| 382 | */ |
| 383 | void sbitmap_show(struct sbitmap *sb, struct seq_file *m); |
| 384 | |
| 385 | |
| 386 | /** |
| 387 | * sbitmap_weight() - Return how many set and not cleared bits in a &struct |
| 388 | * sbitmap. |
| 389 | * @sb: Bitmap to check. |
| 390 | * |
| 391 | * Return: How many set and not cleared bits set |
| 392 | */ |
| 393 | unsigned int sbitmap_weight(const struct sbitmap *sb); |
| 394 | |
| 395 | /** |
| 396 | * sbitmap_bitmap_show() - Write a hex dump of a &struct sbitmap to a &struct |
| 397 | * seq_file. |
| 398 | * @sb: Bitmap to show. |
| 399 | * @m: struct seq_file to write to. |
| 400 | * |
| 401 | * This is intended for debugging. The output isn't guaranteed to be internally |
| 402 | * consistent. |
| 403 | */ |
| 404 | void sbitmap_bitmap_show(struct sbitmap *sb, struct seq_file *m); |
| 405 | |
| 406 | /** |
| 407 | * sbitmap_queue_init_node() - Initialize a &struct sbitmap_queue on a specific |
| 408 | * memory node. |
| 409 | * @sbq: Bitmap queue to initialize. |
| 410 | * @depth: See sbitmap_init_node(). |
| 411 | * @shift: See sbitmap_init_node(). |
| 412 | * @round_robin: See sbitmap_get(). |
| 413 | * @flags: Allocation flags. |
| 414 | * @node: Memory node to allocate on. |
| 415 | * |
| 416 | * Return: Zero on success or negative errno on failure. |
| 417 | */ |
| 418 | int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth, |
| 419 | int shift, bool round_robin, gfp_t flags, int node); |
| 420 | |
| 421 | /** |
| 422 | * sbitmap_queue_free() - Free memory used by a &struct sbitmap_queue. |
| 423 | * |
| 424 | * @sbq: Bitmap queue to free. |
| 425 | */ |
| 426 | static inline void sbitmap_queue_free(struct sbitmap_queue *sbq) |
| 427 | { |
| 428 | kfree(objp: sbq->ws); |
| 429 | sbitmap_free(sb: &sbq->sb); |
| 430 | } |
| 431 | |
| 432 | /** |
| 433 | * sbitmap_queue_recalculate_wake_batch() - Recalculate wake batch |
| 434 | * @sbq: Bitmap queue to recalculate wake batch. |
| 435 | * @users: Number of shares. |
| 436 | * |
| 437 | * Like sbitmap_queue_update_wake_batch(), this will calculate wake batch |
| 438 | * by depth. This interface is for HCTX shared tags or queue shared tags. |
| 439 | */ |
| 440 | void sbitmap_queue_recalculate_wake_batch(struct sbitmap_queue *sbq, |
| 441 | unsigned int users); |
| 442 | |
| 443 | /** |
| 444 | * sbitmap_queue_resize() - Resize a &struct sbitmap_queue. |
| 445 | * @sbq: Bitmap queue to resize. |
| 446 | * @depth: New number of bits to resize to. |
| 447 | * |
| 448 | * Like sbitmap_resize(), this doesn't reallocate anything. It has to do |
| 449 | * some extra work on the &struct sbitmap_queue, so it's not safe to just |
| 450 | * resize the underlying &struct sbitmap. |
| 451 | */ |
| 452 | void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth); |
| 453 | |
| 454 | /** |
| 455 | * __sbitmap_queue_get() - Try to allocate a free bit from a &struct |
| 456 | * sbitmap_queue with preemption already disabled. |
| 457 | * @sbq: Bitmap queue to allocate from. |
| 458 | * |
| 459 | * Return: Non-negative allocated bit number if successful, -1 otherwise. |
| 460 | */ |
| 461 | int __sbitmap_queue_get(struct sbitmap_queue *sbq); |
| 462 | |
| 463 | /** |
| 464 | * __sbitmap_queue_get_batch() - Try to allocate a batch of free bits |
| 465 | * @sbq: Bitmap queue to allocate from. |
| 466 | * @nr_tags: number of tags requested |
| 467 | * @offset: offset to add to returned bits |
| 468 | * |
| 469 | * Return: Mask of allocated tags, 0 if none are found. Each tag allocated is |
| 470 | * a bit in the mask returned, and the caller must add @offset to the value to |
| 471 | * get the absolute tag value. |
| 472 | */ |
| 473 | unsigned long __sbitmap_queue_get_batch(struct sbitmap_queue *sbq, int nr_tags, |
| 474 | unsigned int *offset); |
| 475 | |
| 476 | /** |
| 477 | * sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct |
| 478 | * sbitmap_queue, limiting the depth used from each word, with preemption |
| 479 | * already disabled. |
| 480 | * @sbq: Bitmap queue to allocate from. |
| 481 | * @shallow_depth: The maximum number of bits to allocate from a single word. |
| 482 | * See sbitmap_get_shallow(). |
| 483 | * |
| 484 | * If you call this, make sure to call sbitmap_queue_min_shallow_depth() after |
| 485 | * initializing @sbq. |
| 486 | * |
| 487 | * Return: Non-negative allocated bit number if successful, -1 otherwise. |
| 488 | */ |
| 489 | int sbitmap_queue_get_shallow(struct sbitmap_queue *sbq, |
| 490 | unsigned int shallow_depth); |
| 491 | |
| 492 | /** |
| 493 | * sbitmap_queue_get() - Try to allocate a free bit from a &struct |
| 494 | * sbitmap_queue. |
| 495 | * @sbq: Bitmap queue to allocate from. |
| 496 | * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to |
| 497 | * sbitmap_queue_clear()). |
| 498 | * |
| 499 | * Return: Non-negative allocated bit number if successful, -1 otherwise. |
| 500 | */ |
| 501 | static inline int sbitmap_queue_get(struct sbitmap_queue *sbq, |
| 502 | unsigned int *cpu) |
| 503 | { |
| 504 | int nr; |
| 505 | |
| 506 | *cpu = get_cpu(); |
| 507 | nr = __sbitmap_queue_get(sbq); |
| 508 | put_cpu(); |
| 509 | return nr; |
| 510 | } |
| 511 | |
| 512 | /** |
| 513 | * sbitmap_queue_min_shallow_depth() - Inform a &struct sbitmap_queue of the |
| 514 | * minimum shallow depth that will be used. |
| 515 | * @sbq: Bitmap queue in question. |
| 516 | * @min_shallow_depth: The minimum shallow depth that will be passed to |
| 517 | * sbitmap_queue_get_shallow() or __sbitmap_queue_get_shallow(). |
| 518 | * |
| 519 | * sbitmap_queue_clear() batches wakeups as an optimization. The batch size |
| 520 | * depends on the depth of the bitmap. Since the shallow allocation functions |
| 521 | * effectively operate with a different depth, the shallow depth must be taken |
| 522 | * into account when calculating the batch size. This function must be called |
| 523 | * with the minimum shallow depth that will be used. Failure to do so can result |
| 524 | * in missed wakeups. |
| 525 | */ |
| 526 | void sbitmap_queue_min_shallow_depth(struct sbitmap_queue *sbq, |
| 527 | unsigned int min_shallow_depth); |
| 528 | |
| 529 | /** |
| 530 | * sbitmap_queue_clear() - Free an allocated bit and wake up waiters on a |
| 531 | * &struct sbitmap_queue. |
| 532 | * @sbq: Bitmap to free from. |
| 533 | * @nr: Bit number to free. |
| 534 | * @cpu: CPU the bit was allocated on. |
| 535 | */ |
| 536 | void sbitmap_queue_clear(struct sbitmap_queue *sbq, unsigned int nr, |
| 537 | unsigned int cpu); |
| 538 | |
| 539 | /** |
| 540 | * sbitmap_queue_clear_batch() - Free a batch of allocated bits |
| 541 | * &struct sbitmap_queue. |
| 542 | * @sbq: Bitmap to free from. |
| 543 | * @offset: offset for each tag in array |
| 544 | * @tags: array of tags |
| 545 | * @nr_tags: number of tags in array |
| 546 | */ |
| 547 | void sbitmap_queue_clear_batch(struct sbitmap_queue *sbq, int offset, |
| 548 | int *tags, int nr_tags); |
| 549 | |
| 550 | static inline int sbq_index_inc(int index) |
| 551 | { |
| 552 | return (index + 1) & (SBQ_WAIT_QUEUES - 1); |
| 553 | } |
| 554 | |
| 555 | static inline void sbq_index_atomic_inc(atomic_t *index) |
| 556 | { |
| 557 | int old = atomic_read(v: index); |
| 558 | int new = sbq_index_inc(index: old); |
| 559 | atomic_cmpxchg(v: index, old, new); |
| 560 | } |
| 561 | |
| 562 | /** |
| 563 | * sbq_wait_ptr() - Get the next wait queue to use for a &struct |
| 564 | * sbitmap_queue. |
| 565 | * @sbq: Bitmap queue to wait on. |
| 566 | * @wait_index: A counter per "user" of @sbq. |
| 567 | */ |
| 568 | static inline struct sbq_wait_state *sbq_wait_ptr(struct sbitmap_queue *sbq, |
| 569 | atomic_t *wait_index) |
| 570 | { |
| 571 | struct sbq_wait_state *ws; |
| 572 | |
| 573 | ws = &sbq->ws[atomic_read(v: wait_index)]; |
| 574 | sbq_index_atomic_inc(index: wait_index); |
| 575 | return ws; |
| 576 | } |
| 577 | |
| 578 | /** |
| 579 | * sbitmap_queue_wake_all() - Wake up everything waiting on a &struct |
| 580 | * sbitmap_queue. |
| 581 | * @sbq: Bitmap queue to wake up. |
| 582 | */ |
| 583 | void sbitmap_queue_wake_all(struct sbitmap_queue *sbq); |
| 584 | |
| 585 | /** |
| 586 | * sbitmap_queue_wake_up() - Wake up some of waiters in one waitqueue |
| 587 | * on a &struct sbitmap_queue. |
| 588 | * @sbq: Bitmap queue to wake up. |
| 589 | * @nr: Number of bits cleared. |
| 590 | */ |
| 591 | void sbitmap_queue_wake_up(struct sbitmap_queue *sbq, int nr); |
| 592 | |
| 593 | /** |
| 594 | * sbitmap_queue_show() - Dump &struct sbitmap_queue information to a &struct |
| 595 | * seq_file. |
| 596 | * @sbq: Bitmap queue to show. |
| 597 | * @m: struct seq_file to write to. |
| 598 | * |
| 599 | * This is intended for debugging. The format may change at any time. |
| 600 | */ |
| 601 | void sbitmap_queue_show(struct sbitmap_queue *sbq, struct seq_file *m); |
| 602 | |
| 603 | struct sbq_wait { |
| 604 | struct sbitmap_queue *sbq; /* if set, sbq_wait is accounted */ |
| 605 | struct wait_queue_entry wait; |
| 606 | }; |
| 607 | |
| 608 | #define DEFINE_SBQ_WAIT(name) \ |
| 609 | struct sbq_wait name = { \ |
| 610 | .sbq = NULL, \ |
| 611 | .wait = { \ |
| 612 | .private = current, \ |
| 613 | .func = autoremove_wake_function, \ |
| 614 | .entry = LIST_HEAD_INIT((name).wait.entry), \ |
| 615 | } \ |
| 616 | } |
| 617 | |
| 618 | /* |
| 619 | * Wrapper around prepare_to_wait_exclusive(), which maintains some extra |
| 620 | * internal state. |
| 621 | */ |
| 622 | void sbitmap_prepare_to_wait(struct sbitmap_queue *sbq, |
| 623 | struct sbq_wait_state *ws, |
| 624 | struct sbq_wait *sbq_wait, int state); |
| 625 | |
| 626 | /* |
| 627 | * Must be paired with sbitmap_prepare_to_wait(). |
| 628 | */ |
| 629 | void sbitmap_finish_wait(struct sbitmap_queue *sbq, struct sbq_wait_state *ws, |
| 630 | struct sbq_wait *sbq_wait); |
| 631 | |
| 632 | /* |
| 633 | * Wrapper around add_wait_queue(), which maintains some extra internal state |
| 634 | */ |
| 635 | void sbitmap_add_wait_queue(struct sbitmap_queue *sbq, |
| 636 | struct sbq_wait_state *ws, |
| 637 | struct sbq_wait *sbq_wait); |
| 638 | |
| 639 | /* |
| 640 | * Must be paired with sbitmap_add_wait_queue() |
| 641 | */ |
| 642 | void sbitmap_del_wait_queue(struct sbq_wait *sbq_wait); |
| 643 | |
| 644 | #endif /* __LINUX_SCALE_BITMAP_H */ |
| 645 | |