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html5-game-development

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Gangryong
Gangryong commented Nov 14, 2019

Version

  • Phaser Version: 3.20

Description

Tilemap .filterObjects and .findObject both return GameObject but ObjectLayer objects is of type Array.<Phaser.Types.Tilemaps.TiledObject>
All Tilemap classes "properties" except the Tile class return "object" when it propably should be of type Array.<Phaser.Types.Tilemaps.TiledProperty>.

I propose adding the Phaser.Types.Tilemaps.TiledPro

javidcf
javidcf commented Jun 11, 2017

I was having trouble getting a body to collide with the world, and I finally realized that the collision only worked if I called updateCollisionMask() on the body. Right now this is only called by Phaser when you toggle the value of collideWorldBounds, so maybe the fix is just calling it at the end of the constructor of the body? I'm not too sure...

There is a demo at https://codepen.io/jav

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