Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
C++
Updated Mar 20, 2019
🎨 Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
RenderDoc is a stand-alone graphics debugging tool.
C++
Updated Mar 20, 2019
A brief computer graphics / rendering course
C++
Updated Jan 30, 2019
Safe and rich Rust wrapper around the Vulkan API
A basic 3D scene implemented with various engines, frameworks or APIs.
C
Updated Dec 8, 2018
⛵️ 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders
ShaderLab
Updated May 23, 2018
Tutorial for the Vulkan graphics and compute API
C++
Updated Mar 17, 2019
Direct3D 9 compatibility layer using Vulkan.
C++
Updated Mar 22, 2019
A modern cross-platform low-level graphics library
📘 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering …
Updated Apr 23, 2018
Light rendering in 2D
C
Updated Dec 11, 2017
Tools for exploring OpenVG
C++
Updated Aug 30, 2018
👌 A Minimal Engine for creating Node-Based Visual Programming User Interfaces
Create CSS3D/WebGL applications declaratively with HTML. Give regular DOM elements shadow and lighting.
🎨 sandbox of experimental & reusable code in C++11 & modern openGL
C++
Updated Apr 29, 2018
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
C++
Updated Dec 28, 2018
🎇 Compilation of the best resources to learn programming OpenGL Shaders
Updated May 31, 2018
A GPU-accelerated texture painter written in Godot 3.0
GDScript
Updated Mar 14, 2019
Software rendering engine with PBR. Built from scratch on C++.
C++
Updated Sep 8, 2018
💿 Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
GLSL
Updated May 24, 2018
2D Line Drawing Samples in C
C
Updated Nov 6, 2017
Image-processing software for cryo-electron microscopy
C++
Updated Mar 22, 2019
Cross-platform Real-Time Rendering Library
C++
Updated Jul 18, 2018
Aether3D Game Engine
C++
Updated Mar 21, 2019
A simple OpenGL template, explained.
C++
Updated Mar 21, 2019
A lock-free CommandBuffer implementation designed for multi-threaded rendering applications.
C
Updated Oct 6, 2018
Modern C++ Game Engine with Entity Component System Framework
C
Updated Jan 11, 2019
A library of C# utility classes for Unity
C#
Updated May 31, 2018
Makma is a deferred Vulkan renderer written in C++.
C++
Updated Jul 30, 2018