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rpg

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lucmp
lucmp commented Aug 15, 2019

I have a slingshot but for the life of me I can't figure out how to use it. What do I need the clothes for? How do I get promoted to level 2, 3 etc.? Can I climb up those things that look like ladders on the walls of the zombie cave?

I've searched high and low for a manual and can't find it anywhere. And I can't really play the game. Is there one? Is there going to be one?

rjshae
rjshae commented Mar 8, 2019

I started looking into building the NWN2 GUI and am currently constructing lists of string tokens. While I could just use the fixed NWN2 XML files, I think it would be good to integrate the XML correction code from the start. Please could the src/aurora/xmlfixer* code be moved over from xoreos-tools project?

The way I'm initially conceptualizing character generation is to create a Character cla

sujiniku
sujiniku commented Jan 20, 2018

I think that it is better tat there are the documents like about Flare textbooks.

It is not a INI programming textbook with using Flare, but a textbook to the reader able to coding Flare-engine self with C++ program.

For example,at IT companies, writing jobs is required not only for writing code but also for making collaborators and successors easier to understand the code.

Therefore Flar

bobbens
bobbens commented Feb 19, 2020

We have an infrastructure for since 0447e6da57a7f44e10a4e676032b781ad2bf5ec1 , however, there is only a simple one being use for the Empire. More map decorators should be created and used. In particular the following would be nice:

  1. Nebula
  2. All main faction areas
  3. Dense asteroid area (with all the related systems having lots of asteroids)

It should be also possible to make thematic a

游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D游戏,游戏包含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。

  • Updated Feb 21, 2020
  • C++
demonnic
demonnic commented Oct 26, 2019

Brief summary of issue / Description of requested feature:

ansi2decho has the first 16 ansi colors saved, but since we are now saving the custom colors the user sets to the color_table, we should rewrite it to use those

Steps to reproduce the issue / Reasons for adding feature:

  1. change ansi colors
  2. ansi2decho something
  3. see old standard colors

Error output / Expect

Phergus
Phergus commented Feb 15, 2020

Is your feature request related to a problem? Please describe.
When constructing maps and moving objects/stamps it can be tedious to get them lined up with map VBL. Especially so when trying to get door tokens with token VBL lined up with wall VBL. Additionally, when checking maps for VBL leaks or LoS issues by moving around tokens with vision enabled having the VBL visible would make this

这是一个支持分布式和集群的java游戏服务器框架,可用于开发棋牌、回合制等游戏。基于netty实现高性能通讯,支持tcp、http、websocket等协议。支持消息加解密、攻击拦截、黑白名单机制。封装了redis缓存、mysql数据库的连接与使用。轻量级,便于上手。

  • Updated Feb 20, 2020
  • Java
sioc-de-narf
sioc-de-narf commented Oct 20, 2019

hi,

Could you update the Documentation so it become clear about:

  1. how-to add NPC Rtok Token to the vmap
  2. How to change the amount of HP of a NPC Rtok Token once on the vmap ?
  3. how-to hide the Health: put the 3 values at 0.
  4. How-to use initiative, how does it work ?
  5. For the shapes :
    - Is there images specifications, if yes what specifications ?
CelticMinstrel
CelticMinstrel commented Feb 14, 2020

The manual hasn't been updated for awhile, so it's very likely at least a little out of date.

Things to consider (not necessarily comprehensive):

  • [] Make sure pacifist, anama, and vahnatai character options are mentioned
  • [] Check for inaccuracies in spell descriptions and the like
  • [] Update any screenshots that are out of date (especially in the scenario editor docs)
  • [] Make sure

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