rpg
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Feb 20, 2020 - Java
NWN2: GUI Concepts
I started looking into building the NWN2 GUI and am currently constructing lists of string tokens. While I could just use the fixed NWN2 XML files, I think it would be good to integrate the XML correction code from the start. Please could the src/aurora/xmlfixer* code be moved over from xoreos-tools project?
The way I'm initially conceptualizing character generation is to create a Character cla
I think that it is better tat there are the documents like about Flare textbooks.
It is not a INI programming textbook with using Flare, but a textbook to the reader able to coding Flare-engine self with C++ program.
For example,at IT companies, writing jobs is required not only for writing code but also for making collaborators and successors easier to understand the code.
Therefore Flar
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Feb 19, 2020 - TeX
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Feb 17, 2020 - C++
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Feb 13, 2020 - JavaScript
Add Map Decorators
We have an infrastructure for since 0447e6da57a7f44e10a4e676032b781ad2bf5ec1 , however, there is only a simple one being use for the Empire. More map decorators should be created and used. In particular the following would be nice:
- Nebula
- All main faction areas
- Dense asteroid area (with all the related systems having lots of asteroids)
It should be also possible to make thematic a
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Feb 21, 2020 - C++
Brief summary of issue / Description of requested feature:
ansi2decho has the first 16 ansi colors saved, but since we are now saving the custom colors the user sets to the color_table, we should rewrite it to use those
Steps to reproduce the issue / Reasons for adding feature:
- change ansi colors
- ansi2decho something
- see old standard colors
Error output / Expect
Is your feature request related to a problem? Please describe.
When constructing maps and moving objects/stamps it can be tedious to get them lined up with map VBL. Especially so when trying to get door tokens with token VBL lined up with wall VBL. Additionally, when checking maps for VBL leaks or LoS issues by moving around tokens with vision enabled having the VBL visible would make this
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Feb 19, 2020 - JavaScript
NPC routes
NPCs should move about independent of the player. This can be patrol routes, random movements of enemy groups, or friendly characters going to / from some predefined locations.
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Feb 21, 2020 - Java
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Feb 20, 2020
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Feb 20, 2020 - Java
What is the current behavior?
The world.items object on the server (can be accessed via http://localhost:4000/world/items populates the items on the map. When viewed, some items have extraneous information like so:
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Feb 17, 2020 - GDScript
On the "From Me" tab on the "Messages" page on the website, my sent messages are cropped on the right side to where part of each line is hidden. I'm not sure if the other tabs are affected as I don't have any long messages in either of those.
Screenshot:
A soluti
Improve stats panel
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Feb 21, 2020 - C#
hi,
Could you update the Documentation so it become clear about:
- how-to add NPC Rtok Token to the vmap
- How to change the amount of HP of a NPC Rtok Token once on the vmap ?
- how-to hide the Health: put the 3 values at 0.
- How-to use initiative, how does it work ?
- For the shapes :
- Is there images specifications, if yes what specifications ?
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Feb 18, 2020 - C#
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Dec 17, 2019 - Elm
Update manual
The manual hasn't been updated for awhile, so it's very likely at least a little out of date.
Things to consider (not necessarily comprehensive):
- [] Make sure pacifist, anama, and vahnatai character options are mentioned
- [] Check for inaccuracies in spell descriptions and the like
- [] Update any screenshots that are out of date (especially in the scenario editor docs)
- [] Make sure
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I have a slingshot but for the life of me I can't figure out how to use it. What do I need the clothes for? How do I get promoted to level 2, 3 etc.? Can I climb up those things that look like ladders on the walls of the zombie cave?
I've searched high and low for a manual and can't find it anywhere. And I can't really play the game. Is there one? Is there going to be one?