NVIDIA ShadowWorks is a collection of technolgies that provide cinematic quality shadows in real time.
HBAO+ is a screen-space ambient occlusion ( SSAO ) algorithm providing high efficiency on DX11 GPUs. The HBAO+ library, with binaries for Windows, Linux and OSX, as well as complete source code, is available through Github. Just click the button below and follow the instructions to sign up for access.
Click Here to Join GameWorks Access Team on Github!
| Platforms | PC |
|---|---|
| Dependencies | DX11 / OpenGL |
| Engines |
HBAO+ in UE4 (GitHub) |
| Quick Links | GeForce - HBAO+ |
NVIDIA HBAO+ adds realistic Ambient Occlusion shadowing and shading around objects and surfaces that occlude light, with a considerably-higher degree of precision than previous AO techniques.The trailer video also high-lights other GameWorks features like NVIDIA HairWorks, PCSS, TXAA, Volumetric Lighting and PhysX.
Overview of HBAO+ and TXAA in the game.
Overview of HBAO+ and TXAA in the game.
NVIDIA HBAO+ adds realistic Ambient Occlusion shadowing and shading around objects and surfaces that occlude light, with a considerably-higher degree of precision than previous AO techniques.
Overview of some of PCSS, HBAO+ and other NVIDIA tech in game.