PhysX is a scalable multi-platform game physics solution supporting a wide range of devices, from smartphones to high-end multicore CPUs and GPUs. PhysX is already integrated into some of the most popular game engines, including Unreal Engine (versions 3 and 4), Unity3D, and Stingray. PhysX also enables simulation -driven effects like Clothing, Destruction and Particles.
Please note: We no longer provide precompiled binaries for PhysX. Please use Github to download and build the libraries
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New! PhysX GPU Rigid Bodies (PhysX-GRB). Please contact us for early access to PhysX-GRB beta.
Award winning The Witcher 3: Wild Hunt, is packed with GameWorks technology: HairWorks, HBAO+, Clothing, Destruction.
The Division takes uses GameWorks shadows to create a truely immersive experience: HBAO+, PCSS, HFTS.
Fallout 4 is one of the first games to take advantage of our new Volumetric lighting algorithms: Volumetric Lighting, HBAO+.