- BackCover
- BackCover
- BackCover
- Awesome 3D Game Development - No Programming Required
- Preface
- Chapter 1: Game Programming Overview
- Secondary Positions
- Chapter Review
- Chapter 2: Getting Started with Game Development
- Setting Up Your Game Studio
- System and Equipment
- Tips for Buying Equipment
- Chapter Review
- Chapter 3: Basic Building Blocks of a Game
- Sights
- Basic Elements of an Image
- Manipulating Images
- Advanced Image Manipulation
- Chapter Review
- Chapter 4: Design Documents
- What Is a Design Document?
- Importance to Team Members
- Chapter Review
- Chapter 5: Elements of the Design Document
- Levels
- Heroes and Enemies
- Menu Navigation
- User Interface
- Music and Sound Effects
- Single or Multiplayer
- Miscellaneous and Appendix
- Wrapping It Up
- Game Proposals
- Game Market
- Technical Information and Associated Risks
- Required Resources and Scheduling
- Chapter Review
- Chapter 6: What Programming Language or Tools Should You Use?
- Other Choices
- Chapter Review
- Chapter 7: Introduction to Multimedia Fusion
- Chapter Review
- Chapter 8: Multimedia Fusion Editors
- Chapter Review
- Chapter 9: Our First Game in MMF
- Chapter Review
- Chapter 10: Finishing Touches for Our First Game
- Chapter Review
- Chapter 11: Introduction to Music and Sound Effects
- Installation
- ACID Specifics
- Chapter Review
- Chapter 12: Adobe s Audition
- The Interface
- Time Display Fields
- Chapter Review
- Chapter 13: Creating Music and Sound Effects
- Basic Ideas
- Chapter Review
- Chapter 14: Introduction to MilkShape 3D
- Introduction to MilkShape 3D
- Installation
- MilkShape 3D Interface
- Viewport Controls
- Basic Modeling Functions
- Primitive Objects
- Animation Tools
- Menu
- Chapter Review
- Chapter 15: Introduction to Paint Shop Pro
- User Interface
- Painting Tools
- Picture Tube
- Flood Fill Tool
- Vector Drawing Tools
- Vector versus Raster
- Layers
- Draw Tool
- Chapter Review
- Chapter 16: Simulating 3D with MMF

