The Game Blog
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The Game Blog on Channel 9. Anything and everything related to gaming!
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A Quick overview into typical Architecture for a Cloud Based Gaming Services
Average: 3.25
(3)Microsoft Azure is a pretty impressive array of Platform, Infrastructure and software services, In the following blog weare going to explore new opportunities by engaging players with Microsoft Azure. Azure offers hundreds of cross-platform services for any device: Android, iOS and Windows. Make… -
Building Awesome Games with Service Fabric
Average: 4.5
(2)Well we have some seriously exciting news around Microsoft Service Fabric's General Availability for Game Developers. Service Fabric General Availability was announced at Build 2016 by Scott Guthrie's; where Scott Hanselman demonstrated the GA with UK Indie Game Developer Age of Ascent's live code… -
GDC 2016 - Champions of Odin
Average: 5
(6)This year at GDC16, I stopped by the Expo Hall to check out a few independent games. I came across Champions of Odin which is a first-person, action role-playing game that combines the fast pace and intensity of a first-person shooter with RPG elements. This game was created by Raffaele Melle from… -
BizSpark Interview with Pixel Squad - How the used Azure Cloud Services to make an MMO with a 3 man…
Average: 0
How many times have you sat and watched a film, been thrilled by a TV show, or constantly enthralled by a book and thought...this would make an awesome game. If you're anything like me, you have this feeling all the time. This is a blog about UK Indie videogame company Pixel Squad. Pixel Squad has… -
Using BigData & Azure in your games to gain the advantage
Average: 0
In recent years there has been some good cloud based games platforms emerging covering everything from allowing in-game authentication, economies to in-app notifications. Indie games developers are now able to begin writing a game with a set of services that has already been written for them and… -
Know and engage your player. With Capptain
Average: 0
Karl Piteira from Capptain helps apps engage and retain hundreds of millions of users as a Product Owner and Customer Success manager at Capptain which was acquired in 2014 by Microsoft. Prior to that he managed strategic partnerships at Myriad Group which is part of the billion mobile software… -
The new Cloud Experience of Async Games
Average: 0
Louis Deane, a graduate of Computer Science from the University of Hull; set up Gateway Interactive in 2013 following his vision that the future of gaming would be intrinsically tied to multiplatform interoperability and cloud systems. Grown out of his University's Enterprise Centre and the local… -
Player ranking and matchmaking on Xbox Live from Microsoft Research.
Average: 0
Thore Graepel is a Principal Researcher at Microsoft Research and Professor of Machine Learning at University College London. His research interests revolve around large-scale applications of machine learning including skill estimation, user modelling, recommender systems and game AI. Thore is one… -
Machine Learning within Games
Average: 0
Richard Conway has been programming since his ZX81. Since the inception of Azure he's been smitten by the cloud and learning to use all of the resources it can offer. He works for Elastacloud (yes you can probably guess what we do!) and loves using technologies which scale (Big Data and Big… -
Building a new world with Docker
Average: 0
James Mintram from Lemon Moose Games Ltd has developed a number of successful titles which have been distributed across a total of 8 platforms and numerous marketplaces, this session will focus on the new opportunity of containerization of application with Docker and containerised services.

