The Dark Knight Strikes Again
by Frank Miller
DC Comics
The story almost reads like a comic book: In the mid-'80s, the comic book industry was dying. Sales were
down, comics were ignored by mainstream culture and
superheroes were impotent in the face of real-life
villains such as recycled plots and tired characters.
But just when things looked darkest look, up in the
sky ... Frank Miller appeared with his groundbreaking
graphic novel "Batman: The Dark Knight Returns." Miller
grafted modern angst onto comic book mythos and
created a genre-defining piece of literature. Batman
became a dark vigilante in an apocalyptic Gotham City,
fighting crime, the police and anyone who compromised
with evil.
Time and Rolling Stone praised Miller's book as high art.
Director Tim Burton credited the graphic novel as the
inspiration for his 1989 hit movie, Batman. Because of
Miller, comics began to explore new artistic
directions, which brought a new generation of readers
into the market and helped push comic sales to all
time highs. For a while, the comic book world was once
again safe and sound.
Now fastforward to 2002 and "The Dark Knight Strikes
Again," Miller's sequel to his original classic.
Initially, the release of "DK2" (as the sequel is called,
in parody of recent movie-title trends) attracted more
media attention than any other comic book in years.
The publisher, DC Comics, forced reviewers to look at
advance copies under guard in DC's New York offices.
Major magazines trumpeted the return of Miller's
Batman.
But then the public actually read "DK2." Reviewers
called Miller's minimalist artwork "hastily drawn."
Lynn Varley's super-bright digital colors were
described as "green, flavored mouthwash." Worse,
readers didn't like how Miller mocked the very
mythology of superheroes that made his original book
so powerful. As Bob Lipski, a cartoonist who works at
DreamHaven Books and Comics in Minneapolis, says, "A
lot of fans feel that Miller wrote ["DK2"] as a big
'fuck you' to everyone."
This isn't exaggeration. In one widely viewed image on
the Web, the cover art of the first issue which shows
Batman's gloved fist making a power-to-the-people
salute is altered so that Batman's middle finger is
extended.
Which is a shame, because in between the hype and the
hate, "DK2" makes as revolutionary a take on what
troubles the comic books industry as Miller's original
novel did.
The reason Miller struck a cord in the mid-'80s with
"The Dark Knight Returns" is that comic books weren't
living up to their potential. American culture had
long valued visual arts, such as movies, and literary
arts, such as novels, but the mixing of the two was
considered the stuff of adolescent boys.
Miller refused to accept this. Instead of emphasizing
hyperkinetic action over plot and character
development, as comics had done for years, Miller
created complex characters to whom readers responded. Bruce
Wayne went from a silly playboy to a borderline
psychotic obsessed with dying a good death. His
nemesis, the Joker, became a demon bent on fulfilling
a perverse love for the Batman by killing him.
In many ways, "The Dark Knight Returns" mirrored the new
way America viewed heroes. It was like seeing an RKO
cowboy serial from the 1940s suddenly turn into Clint
Eastwood's Oscar-winning Unforgiven.
Yet the revolution Miller started has gone to
excess, as today's comics have grown increasingly dark
and serious. Call it the Dark Knight syndrome a
belief that today's superheroes must be even grittier
than Miller's Batman in order to succeed. This means
that the joy comics used to provide such as imagining
how much fun it would be to turn invisible, or to
fly is lost. And this, in essence, is what Miller is
attempting to provide with "DK2": a return to joy in comics.
At first glance, "DK2" is an odd candidate for joy. Set
three years after the events in "The Dark Knight
Returns," America is now a police state where the Bill
of Rights has been repealed, people are powerless and
a holographic president is controlled by business
tycoon Lex Luthor.
Worse, most citizens don't worry about the freedoms
they've lost they're too busy watching sex shows
and holding candle-light vigils when pop music groups
break up. By asking if it is better to be happy and
enslaved, or hurting but free, "DK2" takes on some thematic weight.
But while most writers would plumb the depths of human
despair with this storyline, Miller's approach is to
make serious points while having fun. Yes, horrible
things happen in "DK2" (such as the destruction of half
of Metropolis, the aftermath of which Miller showcases
in several spreads that hauntingly recall Sept. 11).
However, just as life is a mix of horror and joy, so
too is Miller's world. When Superman first meets his
17-year-old daughter, Supergirl asks him to explain
sex to her. Superman tells her to avoid sex with
humans, because we break too easily.
But it's not only the writing that makes the story fun
to read. With "DK2," Miller and colorist Lynn Varley
have taken a completely different route from the dark,
sublime art of "The Dark Knight Returns." Miller's
illustrations are sparse and lacking in background
detail (a style he perfected in his award-winning Sin
City series). When combined with Varley's digital
colors and special effects, the result resembles a fun
Tex Avery version of Japanese manga.
All of which presents Miller with the perfect medium
for his satirical look at modern American society. In
the second chapter, Batman crashes his airplane into
Lex Luthor's skyscraper, slices a Zorro-style Z across
Luthor's face, then says, "Striking terror. Best part
of the job." If "DK2" had been grim and serious like
most of today's comics, that scene would have provoked
outrage from post-Sept. 11 readers. But by
mixing humor with satire, the scene asks questions
about what constitutes terrorism that no other recent
writer either of comics or serious "literary
fiction" has come close to posing.
Miller's wit spares no one. In one scene, a John
Ashcroft caricature addresses a press briefing as a
superhero makes rabbit ears behind his head. In
perfect mimicry of Ashcroft's morally outraged voice,
the caricature states, "The Department of Justice has
not given anyone in this room permission to indulge in
unsolicited and inappropriate laughter."
Miller also takes on America's obsession with sex and
a youth culture. When a group of sexed-out wannabe heroes called
SuperChix discover they've actually changed the world, they
break up under the strain of accomplishing something
outside of being sexy and good looking. ("What's a
Zeitgeist?" one of them asks, striking a sexpot pose.
"It sounds like a disease?")
The only real weakness of "DK2" is that it lacks the
character development of Miller's other works.
But satire has always taken liberties with this
aspect of storytelling; many times characters in "DK2"
are there not for who they are but for what they stand
for. Because Miller is dealing with characters who are
familiar to readers simply by virtue of our
media-drenched society, he can get away with this.
Most comic book fans are upset with "DK2" because Miller
dared to approach one of their favorite superheroes
in, well, a comic-book manner. But why shouldn't he?
If Batman is on some serious-minded pedestal, it is
because Miller put him there.
Just as "The Dark Knight Returns" opened a comic book
door to the darker aspects of human life, so does "DK2"
show how to return fun to comics. It also makes a kind
of tangled sense. In a world where Sept. 11 happens and
the Justice Department wants postal workers to monitor
un-American activity, perhaps the only way a superhero
can save the day is to look around, have fun and
laugh.
Jason Sanford (lapthai@yahoo.com)