Season One | Season Two and Michonne | A New Frontier | The Final Season
All spoilers for previous seasons are unmarked, and with the release of all four episodes, there will be some unmarked spoilers below. Proceed at your own discretion.

The Walking Dead: The Final Season is the fourth and final season of the titular series by Telltale Games, preceded by A New Frontier. Ironically, it serves as a Swan Song to not only the studio's famous series, but Telltale themselves as they closed due to bankruptcy midway through production. Robert Kirkman's publishing company, Skybound Entertainment, would acquire the rights to the series and allow development to continue.
Several years after the events of A New Frontier, Clementine and Alvin Junior have been living off the road in a car and continuing their search for a place to settle down, with Richmond no longer an option following past events at McCarroll Ranch. One day, after scavenging a train station in the forest, they are surrounded by a horde and seemingly doomed when they are suddenly rescued by a band of teenagers.
Clementine finds herself and AJ at Ericson's Boarding School for Troubled Youth, where the children sent there were abandoned by the staff after the Walkers appeared and left to survive on their own. Led by a boy named Marlon, the children have survived against all odds and turned Ericson's into a safe abode. While Clementine and AJ fit in nicely, she is soon forced to fight for her new home when the school becomes the target of a band of raiders, as well as mentor and guide AJ as his foster mother in a world filled with death and suffering.
The Final Season is split into four episodes, released over the course of 2 years:
- Done Running (14th August, 2018)
- Suffer the Children (25th September, 2018)
- Broken Toys (15th January, 2019)
- Take Us Back (29th March, 2019)
This video game contains the following tropes:
- The Ace: While the Ericson kids are all capable of defending themselves, ultimately they need help from Clementine, who is far more experienced thanks to her years surviving across different places, to fight the Deltas.
- Action Girl: Clementine, of course, but all female Ericson's survivors (Violet, Ruby and Brody) also count. There's also Lilly, who returns as a high-ranking member of the Delta, and Minerva, who was indoctrinated after Marlon let her and Sophie be taken.
- Action Survivor: While most survivors are this by now, the boarding school survivors are unique as they have been fending for themselves since the beginning when most of them are only around Clem's age, with only a single adult (who died at some point) to protect them. While they suffered considerable losses over the years, they are more than capable of defending themselves against Walkers, building weapons and traps, and foraging for food.
- Actionized Sequel: The game has more advanced combat sequences than the previous seasons. Instead of clicking a button or moving the mouse to a cursor, fighting Walkers is now done in third-person action and the player must move Clementine to fight, able to stun Walkers by kicking them to their knees and stab them through the head with a knife.
- Adoptive Peer Parent: Clementine, who is 16, is taking care of AJ, who is 6. You can also argue that older kids in Ericson's, like Marlon, Brody, Violet, Louis and Ruby, are peer parents to younger members, like Tenn or Willy.
- Adults Are Useless:
- One of the first things Clem notices about Ericson's is that there are no adults around to look after the teenagers residing in there. Marlon later explains that the reason there aren't any adults is because they all took off when the Walkers appeared and left the kids (and Rosie) to fend for themselves.
- Episode 2, however, shows one adult who stayed with the kids: Ms. Martin, the school nurse. She died and has reanimated after the kids lost the greenhouse to Walkers, having stayed behind to protect the children.
- You can also make this argument about the Deltas; if the adults were more competent fighters, they wouldn't need to kidnap teenagers to replenish their ranks.
- A House Divided: The end of Episode 1, as Marlon's actions drive the others to stand with Clementine against him. This continues into Episode 2, with some of the kids supporting Clem and AJ and the others wanting them kicked out following AJ's murder of Marlon.
- Action Girlfriend: Violet, if you choose to have a romantic relationship with her. While keeping up her role as the new leader of Ericson's following the death of Marlon, she and Clementine work together to get their friends back from the Deltas and protect their friends and each other.
- All There in the Manual: A few paragraphs written from AJ's perspective by one of the writers managed to detail how he saved Clementine from her bite in a seemingly impossible situation. It turns out Clem passed out after the first hit to her leg — AJ cauterized the wound using the flint from the cave and some of the straw lying around the barn, covered her in Walker guts, and carried her back to Ericson's in a wheelbarrow.
- And Now for Someone Completely Different: In Episode 4, when Clementine and AJ are taking shelter in James' barn, control briefly switches to AJ as Clementine is too wounded to do much. Furthermore, Clementine's subtitle color changes from white to pink, and AJ's goes from blue to white, signifying that AJ is the current Player Character. This change becomes permanent when the player spends the rest of the episode controlling AJ following the barn sequence.
- And I Must Scream: James doesn't like killing Walkers because he fundamentally believes that the people they once were are still conscious, therefore killing Walkers is just as bad as killing humans. When he asks Clementine if she believes this too, she can respond that such a fate sounds so horrible she doesn't want to.
- And Then John Was a Zombie:
- Brody turns after Marlon accidentally kills her, requiring Clementine to finish the job as she is escaping from the cellar.
- In Episode 3, if you convince AJ to spare Lilly, she kills James by stabbing him through the chest, and he appears as a Walker in Episode 4.
- Finally, if you trusted AJ to make his own decisions, Tenn comes back after being shot through the neck and eaten on the bridge — AJ encounters him while returning his fishing spear, and has the option to Mercy Kill him.
- An Interior Designer Is You: Clementine can now find objects in the world to decorate her and AJ's room with, such as animal skulls and plants.
- Annoying Arrows: Several characters are shot with arrows in Episode 2 and are barely even slowed down.
- Anyone Can Die: Yet again par for the course with this series.
- Episode 1: Marlon smashes Brody so hard with a flashlight that she dies of brain hemorrhaging, forcing Clementine to finish the job after she turns. Marlon is shot through the head by AJ just as he is talked down.
- Episode 2: Mitch dies during the Deltas' attack on the school, when Lilly stabs him in the throat and head after he tries to rescue Tenn.
- Episode 3: Abel is dying of internal bleeding from his wounds from the school attack and interrogation, with Clementine having the option to stab him in the head or leave him to turn. Sophie is confirmed dead after Lilly's story reveals that Minerva killed her to cement her loyalty to the Delta. Two of the Deltas on the boat, Michael and Armando, can optionally be killed by Clementine during the infiltration. Lilly is shot in the head by AJ if you tell him to pull the trigger — otherwise, she kills James by stabbing him in the back.
- Episode 4: All of the Deltas are killed either in the boat explosion or by the attacking herd, bar Minerva, who is eaten by Walkers on the bridge after getting shot by Clementine. Depending on whether Clementine trusts AJ to make tough choices in the cave, either Tenn is shot in the throat and left to be eaten, or Louis/Violet gets eaten throwing him across the bridge.
- Art Evolution: The graphics have again received an upgrade over A New Frontier, though mostly in shading and further reduced pop-in.
- Bait-and-Switch:
- Several times in Episode 3, it seems like Minerva is about to turn on the Deltas to help Clementine and the others. She never does, and when the Ericson kids find out she murdered her own sister, they write her off completely.
- Episode 4 seems to be ending on a very bittersweet note when the music swells and all the remaining survivors file through the gates to Ericson's. AJ closes the gate behind him, and the camera pulls back to look up at the gate, leaving those alive to press on in the wake of the recent tragedies. You'd expect the game to fade to credits, but instead, we cut to inside the courtyard and reveal that Clementine has survived.
- Becoming the Mask: Minerva. Unlike Sophie, she accepted the Delta as her new home, but when Sophie tried to escape, Minerva decided to help her. After they were caught, the Deltas forced Minerva to kill Sophie to show them her loyalty and she went through with it.
- Beware the Nice Ones: Clementine is, of course, absolutely goddamn deadly, but it pales in comparison to AJ, who doesn't hesitate to threaten or kill anyone that could be a danger to himself, Clementine, or their new group.
- Big Bad: The Ericson kids are under threat by a group of raiders from a settlement called the Delta, who intend to use them as Cannon Fodder in a war with another group. The leader of the raiding party that the kids have to deal with is Lilly, who makes a surprise return from Season One.
- Bittersweet Ending: Based on a choice you made with AJ, either Louis/Violet or Tennessee dies in episode 4, and Clem gets bitten, but is eventually revealed to have survived as AJ amputated her infected leg. Clem and AJ reunite with all the other survivors at Ericson's and live an uncertain, but content life with each other - Clementine is missing a leg and can thus no longer run, making her extremely vulnerable to walkers. Still, she and AJ are happy to finally have a home with their friends, and that they still have each other, making it about the happiest ending one could ask for in the Walking Dead universe.
- Black Dude Dies First:
- Subverted in Episode 1. During the card game, Clem has the option to say she thinks the black Louis will die first, to which everyone — including Louis himself — agrees. The actual first casualty turns out to be Brody.
- Determinately inverted: Louis or Tennessee (both African-American) may end up being the final casualty of Ericson's in Episode 4.
- Also determinately, if Violet dies in Episode 4 instead of Louis or Tennessee, then there are zero African-American casualties, as the unavoidable casualties (Brody, Marlon, and Mitch) are white, and Omar always survives the season.
- Bland-Name Product: At the train station, there are cans literally labeled "Mystery Meat".
- Bookends:
- Clementine says "Whatcha doing there, goofball?" to AJ at the beginning of Episode 1 and the epilogue of Episode 4.
- Season 1 ends with Lee getting bit, losing all his strength, sitting propped up and saying his goodbyes to his surrogate child Clem, after which he has the choice to ask her to kill or abandon him. In the end of Season 4, Clem has become the adult who gets bit, loses all her strength, sits propped up and says goodbye to her own surrogate child AJ, after which she has the same choice to either tell him to kill or abandon her. However, this time, the bitten character survives.
- Boom, Headshot!: How AJ kills Marlon and Lily at the end of Episode 1 and 3 respectively.
- Boots of Toughness: Of the "practical" variety. Clementine and virtually all of the Ericson's Boarding School kids wear calf-high leather boots, which of course would be very handy in preventing prone Walkers from biting your lower leg. Clementine only gets bitten after Minerva cuts her left boot open with an ax strike.
- Break the Cutie: Louis after potentially getting his tongue cut out in Episode 3; Violet after potentially having her eyes burned beyond repair at the end of the same Episode.
- Broken Pedestal:
- How the other Ericson kids view Marlon after they learn he allowed Minerva and Sophie to be taken, and covered it up by lying that they were killed by Walkers.
- In Episode 3, if Clementine tortures Abel in front of him, a repentant AJ is left staring in shock if she finishes him off. The game calls you out on this, too.
- Minerva gets this when she betrays Clementine's rescue group and again when it's revealed that she murdered her twin sister for trying to escape.
- The Bus Came Back:
- Lilly returns in Episode 2, as one of the raiders harassing the school.
- Eddie from 400 Days also returns in Episode 4 during the flashback sequence, where he is killed by Clementine.
- But for Me, It Was Tuesday: When Lilly and Clementine meet in the woods almost eight years after they last saw each other, Clementine can bring up Lilly killing Carley or Doug, only to find that the older woman doesn't even remember their names.
- Cain and Abel: This appears to be a theme with the Delta:
- Abel shares the same name as one of the titular characters.
- Minerva committed sororicide to prove her loyalty to the Delta. She can also get her adopted brother Tenn killed in the last episode by AJ and the surrounding walkers right before she dies, with her last actions largely contributing to that outcome.
- Lilly and Clementine were friends in the first season and are now enemies, so they can be considered "sisters" in a metaphorical sense. If Lilly is spared in episode 3, then she'll leave on the raft with supplies at the beginning of episode 4, paralleling the events of Minerva's sororicide.
- Call-Back:
- Clementine is still using the "kick Walkers in the knee and stab them in the head while they're down" technique that Jane taught her in Season Two. She's also become a much better driver.
- Clementine is is shown to be scared of dogs after her terrible experience with Sam back in Season Two and as such, is initially apprehensive around Rosie.
- Clementine can call Larry a racist when describing Lilly. In Season 1 Episode 2, Lee can tell Mark that Larry hates Lee because he's a racist.
- Clementine can mention that she met Javier and Gabriel Garcia to the other kids. In Episode 3, she mentions Dr. Lingard to AJ.
- While preparing to fight against the raiders in Episode 2, Clem mentions her previous experience at Richmond. The town was also mentioned as one of the places the Deltas previously attacked.
- When AJ finds a salt lick in Episode 3, he can ask if Clem ever licked one before. Her reaction is the same as when Lee asked her. Alternatively, Clem can mention that salt licks bring back some bad memories, referring to when Kenny killed Larry using one in Season 1 Episode 2.
- The fight between Clementine and Minnie in Episode 3 mirrors the fight between Kenny and Jane at the climax of Season Two, with Clem in Jane's position and Minnie in Kenny's. Clem will even die in the same manner as Jane can if the player fails the QTE.
- If you save Louis instead of Violet in Episode 2, this will result in Violet trying to attack Clementine in Episode 3, with Clem then pinning her against the wall the same exact way Lee can pin Kenny on the train in Season 1 Episode 3.
- The title of the final episode is called Take Us Back, which is also the song sang during the end credits of Season 1 Episode 5. It also plays here over the final sequence of AJ and the others returning to the school after a day of hunting and gathering.
- If Clem and the group reunites with Louis halfway through Episode 4, Louis comments, "You're not dead. That's good.", the very first line he spoke to Clem and AJ in Episode 1.
- Similarly, the Wham Line, "Whatcha doing there, goofball?", revealing Clementine alive at the end, was the very first line spoken by her in the season.
- Carry a Big Stick: Louis wields a nail-studded chair leg this way.
- Child Soldiers: The Deltas want to turn the Ericson's survivors into these, as they are at war with another community and in need of manpower. Minnie has been turned into one after Marlon gave her and Sophie away to them before Clem arrived.
- Chekhov's Gun: In Episode 4, Clem, AJ, Tenn, and potentially James, go into a cave, with Clementine finding a piece of flint to make a torch. AJ later uses said flint to cauterize Clem's leg stump and save her life.
- Cliffhanger: Episode 3 ends with either AJ having killed Lilly per Clem's orders and surrounded by her angry men, or with James having been killed by a seemingly incapacitated Lilly who then holds the group hostage. Either way, the episode concludes with Willy's bomb detonating, which sends Clem flying into a wall and knocks her out; leaving the fate of everyone there unknown.
- Cliffhanger Copout: A small one in regards to Violet in Episode 4. If you didn't save her in Episode 2, she will feel betrayed by Clementine and start fighting her at the boat, and the end credits of Episode 3 states that Violet "despises Clementine" after all that happened. Come Episode 4, however, Violet has suffered an injury to her eyes, leaving her blinded, which somehow makes her realize she was in the wrong and gets her to apologize to Clementine, and they're quickly friends again by the end.
Word of God states that Violet was meant to still hate Clementine in Episode 4 and end up leaving Ericson's, but it was changed due to budget and wanting to make a happier ending, which lead to the sudden change in Violet's feelings between Episode 3 and 4. - Cold-Blooded Torture: Clementine has the option to torture Abel in Episode 3 while interrogating him, such as by burning his hand with one of his cigarettes.
- Conditioned to Be Weak: Deconstructed. Marlon and Brody are the 18-19-year-old co-leaders of Ericson's Boarding School for Troubled Youth. Both of them were responsible for the abduction of Minerva and Sophie, who were taken by the Delta and conscripted into becoming soldiers for them. Marlon and Brody are terrified of them because their group is mainly composed of children and teens, whereas the Delta is composed of stronger and more capable adults. However, it's eventually revealed that the Delta are not as competent as they let on; various members are easily outsmarted by the kids, they only have a small squad to abduct the kids, and they have to make sure they can capture as many children alive as they can by attacking undefended camps. As Abel points out during his interrogation, they are throwing away adult lives for the sake of "a few beansprouts who can barely hold a gun."
- Continuity Nod:
- The opening of Episode 1 is almost an exact recreation of the first scene of Season One: a car driving down the highway and the driver adjusting their rear-view mirror to look at their passenger. The difference this time is that instead of a police car, it's a regular car, and the driver/passenger duo are Clementine and AJ as opposed to the policeman and Lee.
- The house that Clementine and AJ search at the start of Episode 1 has a security door which Clem says they cannot pry open, forcing them to go search for the key. The same thing happened in Season 1 Episode 1 when Lee was trying to get into the pharmacy.
- In Season One, Clem disapproves if she catches Lee using swear words. Here, Clem can either disapprove or encourage AJ swearing (and considering all the trauma she’s been through, who can blame her?)
- Like in Season 2 Episode 5, Clementine meets Lee in a dream sequence, this time taking place during the train ride to Savannah. If Lee chose to loot the station wagon with the others in Season 1 Episode 2, Clem will be wearing her red hoodie. Also, Lee will bring up his final advice to Clem, which is whatever dialogue option was chosen at the end of Season One.
- Cowardice Callout: If Lilly is spared, Clementine has the option to call her a coward for abandoning her people at the very moment they need her most to save her own hide. Lilly's only response is to deflect the blame by saying she learned it from Clem's late Parental Substitute, and all round, Lilly shows plenty of signs beforehand of being a Dirty Coward.
- Creative Closing Credits: To an extent. The final episode ends with the names of everyone on the Still Not Bitten team lining the halls of Ericson as AJ walks back to his room, ending on a shot of Clem's hat sitting on the table (along with some plants if you found them) and the text "Thank you for playing" written beneath the window.
- Cutting Off the Branches:
- Except for one brief mention of Javier, Gabe, and Lingard and Clem remarking that she took part in the Siege of Richmond, no mention is made to the events from A New Frontier. Justified since they're no longer anywhere near there and it has been several years in-universe since Season Three. Dialogue in Episode 3 reveals that Richmond was attacked by Lilly's group but whether or not the town is still standing and the citizens are still alive is unknown. A flashback in Episode 4 shows that the ranch was all but destroyed, with Clementine mentioning that she and AJ can't go back to Richmond because it's now a warzone. Word of God confirms that Javi and his remaining family members are still alive at this point.
- Instead of four distinct endings for Season Two (Jane, Kenny, Alone and Wellington), we get three (Jane, Kenny and Alone). Due to budget constraints, the Wellington ending got merged with Kenny's ending (in the intro sequence that sums up player's relevant choices when you boot up the game, the game will play the "Kenny" ending if you've uploaded a savefile with the Wellington ending). It doesn't change much in the story, but Clem will have the eyebrow scar on her model you get from the Kenny ending instead of the bullet graze on her cheek she had in season three.
- Dance of Romance: In Episode 3, Violet approaches Clementine if she has been romanced and asks to dance with her. It goes quite well despite neither of them having any experience, and Clem remarks that they're getting better at fumbling their way through romance. AJ bursting in with a beach ball kills the mood.
- Dark Action Girl: Minerva. She's highly capable with weapons and determined enough to track the group even after getting weakened from being bitten, but she's also extremely mentally unstable and suicidal.
- Dark Reprise: A version of this with Minerva's song, "Don't Be Afraid". When she was still at Ericson's, Minerva made that song to comfort her friends and siblings. In episode 3, Violet/Louis will sing or play the song respectively to comfort the kids and give them the courage to save their friends the next day. In episode 4, as Clem, AJ, Tenn and Violet/Louis are getting close to the school, they all pause in horror as they hear said song hauntingly being sung from behind them, realizing it's Minerva who is still alive and using the song originally meant for comfort to bring in a walker herd and put them all in peril.
- Dead Guy on Display:
- The school kids set up some Walker heads on sticks in Episode 2 to intimidate the bandits when they eventually come to attack.
- During the ending, we briefly see that the kids placed Abel's dead (or zombified) body outside of the gate with the note "Don't fuck with us".
- Developer's Foresight:
- If you have Clementine be rude to Louis halfway through Episode 2, such as telling him, "Fuck you", when he tries to apologize for his earlier behavior, he'll later ask if they're on speaking terms again when asking if she'll help him with a project. If you have Clementine go with him instead of Violet, he'll be surprised that she shows up and remark that he didn't expect it, but he's glad she did.
- In Episode 4 during the bridge fight, if you seek out Minerva in the crowd and fire at her, she'll drag a walker into the line of fire as a shield.
- Dirty Coward:
- The headmaster and other teachers of the school (sans the school nurse) immediately fled the school the moment shit hits the fan, leaving the children to fend for themselves.
- If Lilly survives to Take Us Back she will abandon the rest of her men at the start of the episode and escape on a raft. Clem can call her out on her cowardice, and one of the "Choices" options mentions that she was left feeling "shamed".
- The Dragon: Abel to Lilly, Lilly to the unrevealed leader of the Delta community.
- Early Installment Character-Design Difference: In the promotional image Clem is shown wearing a red jacket — according to Kent Mudle, a holdover from Season 3 — but he felt it didn't suit her character development and had it changed to a denim jacket when development started.
- Easter Egg:
- In the constellation scene with Violet in Episode 2, if you wait long enough the face of a man with a mustache similar to Kenny's and flowing hair will appear in the sky and wink at you before disappearing with a "He will remember that" notification in the corner.
- If you stare at the stream twice in Episode 4, a walker sitting in a lifebuoy will appear from nowhere and bounce along the barriers of the river until it falls down a waterfall.(?) Huh.
- Empathic Environment:
- As the first episode comes to its dramatic end, a storm and lightning help reflect the intensity of the confrontation.
- It's raining heavily during most of Episode 4.
- Eye Scream: If you didn't save Violet in Episode 2, her eyes are burned in the explosion on the boat, blinding her. She's sort of able to see through her left eye by the end of the episode, but her right one is still bandaged.
- Failure Is the Only Option: No matter how many times you have Lilly in a position where you can kill her during Episodes 2 & 3, you literally can't. Trying results in a Non-Standard Game Over all the way up until one of the possible endings of Episode 3. Trying to kill her in Episode 4 won't work either, as Clem will miss all her shots.
- The Farmer and the Viper: At the end of Episode 3, Lily begs AJ for mercy when the latter pointed a gun at her. James persuades AJ not to kill her as she is already injured and bears no harm. From the tone of her voice and considering the type of person she is, it is clearly that she is lying. This turns out to be true as Lily will kill James if Clem tells AJ to spare her.
- Fish Out of Water: While the survivors of the school are capable of taking care of themselves, they have been living there since the beginning and have no idea how to survive on the road.
- Fission Mailed:
- AJ is seemingly taken away from Clementine again after the car crash shortly into Season 4 Episode 1, but not to worry, he was just being saved from the car crash by the residents of a school, and she reunites with him shortly after.
- Regardless of whether you choose Louis or Violet to appeal to during the confrontation with Marlon, your appeal will initially fail, as Louis chooses to side with his best friend and Violet only met you two days ago. Not to worry, if you keep appealing to either Louis or Violet, the person in question will eventually be persuaded to step in front of Marlon's gun to protect you.
- Episode 2 begins with the school voting to kick Clementine and AJ out, no matter what choices you make. However, keep playing, and eventually a series of events will cause the school to take Clementine and AJ back anyway, because they need help in fending off the coming raider attack.
- Clementine cannot be prevented from being bitten in Episode 4, but she survives when AJ amputates her bitten leg.
- Five-Second Foreshadowing:
- At the end of Episode One, when Marlon drops AJ's gun, eagle-eyed players can see the gun is inconspicuously missing from the floor. That's because AJ has picked it up and is about to shoot Marlon with it.
- Flashback:
- The opening cinematic is a long one, as Clementine recounts the events of the previous three games over a stylized depiction of them. It doubles as a way for new players to make choices or for those importing a save file to change certain decisions.
- There's a flashback late in Episode 4 which details what happened at the McCarroll Ranch.
- Flat Character: Almost everyone on Delta's side sans Lilly, Abel, and Minnie; and Omar on the Ericson's side don't have much character development or dialogue.
- Foreshadowing:
- When Clementine opens the trapdoor at the train station, a distinctive pinging noise can be heard. A few seconds later, a now-activated hand grenade rolls into view...
- While talking to Violet, Clementine can learn that two of the other kids, Minerva and Sophie, were (supposedly) killed on a hunting excursion with Marlon and Brody one year ago. Clementine doesn't seem suspicious, but the series has trained most players not to take anything at face value by this point.
- When AJ is apologizing to Ruby, she replies that people "get a little crazy when they get scared". This takes on a whole new meaning once it's revealed that Marlon traded away Tenn's sisters to raiders because he was scared of them.
- If Clementine choose to follow Violet in Episode 2, the latter will mention that she will "give an eyeball for chicken nuggets". If Violet is captured, she will be caught in the ship's explosion and lose sight in her right eye.
- In the cave in Episode 4, Clementine can find a Calypso Cauliflower toy. In the Odyssey, Calypso is a nymph who sang to lure Odysseus in order to keep him as her husband. After escaping the cave, Clementine and her group encounters a now deranged Minerva singing to draw in a herd and to lure Tenn to his demise in order for the both of them to be Together in Death.
- AJ and Clem have a frank discussion about what AJ would do if Clem were to ever get bitten. By the end of the season, Clem does, in fact, get bitten.
- Freudian Excuse: The reason the Delta go all the trouble to capture the survivors of the school is to recruit them as soldiers against other communities who Abel claims to be bigger jackasses than them (though you'll have to take his word for it since they never appear).
- Get It Over With: In Episode 2, when Lilly has Clem dead-to-rights in the final battle, one of the responses is for Clem to tell her to just get it over with and shoot her.
- The Ghost: The leader of the Delta's since its made apparent that the Big Bad, Lilly, is merely the leader of the raid party that Clementine and company are facing, and they work for this mysterious leader.
- Gory Discretion Shot: In Episode 4, when Clementine asks AJ to kill her, we see him raise his axe and swing, but the camera cuts to black before it hits. Turns out that this was done to hide the fact that AJ was chopping off her leg, not her head, making her survival later on a surprise to the player.
- Grand Finale: As the title says, it's the finale of this series, and has been touted by the writers as "The end of Clementine's story".
- Greater-Scope Villain: The Delta community, where all the child soldiers are sent to, is never seen, as only their small press gang led by Lily is ever in the area. The community that the Delta is fighting is another example, since they're the reason why the Delta needs new soldiers in the first place. According to Lily, they're much worse than the Delta (though, again, since Clem never encounters them, you have to take Lily's word for it on how evil they are).
- Great Offscreen War: The war between the larger Delta group and other communities is one for this season. The player is made aware of the war and the entire plot hinges around Lilly's group "recruiting" the Ericson kids in order to bolster the Delta's ranks as they are losing and in desperate need for reinforcements. However, the conflict of the game is only between the Ericson kids and Lilly's raiding party; the larger war is never seen nor is any other member of the Delta's shown after the raid ship is destroyed.
- Guide Dang It!:
- This game was the second of the series to be released without a chapter select system, meaning that unless you make copies of your save file at certain points, if you don't get one of the collectibles or fail a missable Achievement/Trophy, your only recourse is to play through the entire episode again.
- The only way to save Louis/Violet at the end of the final episode is to tell AJ you trust him to make the hard decisions. The significant choice happens a few scenes before Louis/Violet's potential death, in a scene where they don't appear, and seems at the time to have nothing to do with what happens to them until it's too late to avert it. Cue a lot of people reloading the last checkpoint, or even restarting the whole episode, after getting their favourite character killed accidentally.
- Hammerspace: This trope has been is in play since the first season, but both Clem and AJ seemingly pull out objects from behind their backs. In particular, when Clem is given a bow, not only does she never run out of arrows, she also seems to pull them out of her pocket. Kent Mudle joked on his Tumblr that if Clem ever attained Medium Awareness she would weaponize this to become invincible.
- Hope Spot: In the final episode, Clem, AJ and Tennessee eventually reunite with either Violet or Louis and all walk towards the school as they share heartwarming quips and comment how things will be alright for them now - only for Minerva to be revealed to be alive and bringing a walker herd on them, leading to either Violet/Louis or Tennessee to be killed in the ensuing chaos. And then Clem gets bitten shortly after.
- History Repeats:
- The Final Season stars both Clementine and AJ in a similar guardian-and-child role like how Season One did for Lee and Clementine. The dynamic between them can also be mirrored since both younger Clem and AJ are influenced by the choices the player makes.
- The final episode of this season and Season One's "No Time Left" are very alike, particularly towards the end. Much like how Lee fought through a herd of walkers to get to Clementine, Clem (in a flashback) goes to the McCaroll Ranch and kills many of its inhabitants to get to AJ. Lee and Clementine are both bitten in the two episodes, both slowly succumb to the effect, manage to get "their" children to safety, and spend their last moments giving said children advice. The entire scene of Clem talking to AJ while she's dying from her bite is a direct parallel to Lee doing the same for Clem. The biggest difference being that Clem actually comes out of it alive.
- Hypocrite: In Episode 2, one option is to have Clementine ignore Lilly's offered hand and get to her feet on her own. Despite having literally just had a gun to the back of Clementine's head, Lilly has the guts to look like her feelings were hurt by the refusal.
- Ice Queen: Though the player can still choose abrasive or threatening dialogue responses, having AJ back means Clementine acts much more like her old self in Episode 1. New character Violet can act this way depending on how Clementine treats her,though in Violet's case its more because she's still grieving for her allegedly dead girlfriend.
- Idiot Ball:
- In Episode 2, Clementine will at one point go into an abandoned greenhouse to look for supplies, something she does without bringing any weapons. Sure enough, there are zombies inside and she has to grab a knife conveniently lying nearby to deal with them. For how experienced a survivor Clementine is at this point, this part can stick out as rather mind-boggling. It's true that they don't particularly trust her at that point in the story, but the fact that no one, not even her ever, ever suggests she should carry something to defend herself is especially jarring since she's told beforehand that they haven't checked the place in months because they know it's crawling with zombies.
- Clementine gets bitten in Episode 4, and neither she nor AJ seem to consider that they have an ax with them and should try to chop her leg off right away, particularly Clementine who knows that works. Granted, they quickly have to move from approaching zombies, but there's still no mention of the option as they walk through the woods a moment later. It's not until the ending of the episode that it's revealed that cutting off her leg is exactly what AJ did.
- Ignored Epiphany: In Episode 3, James attempts to show Clem that the Walkers aren't monsters — the scene having an almost spiritual bent to it — but Clem can choose to disregard it and reiterate that all Walkers are monsters and should be killed.
- Innocence Lost: An interesting inversion concerning AJ. Devs have said that this season is as much about AJ’s morality as it is about Clementine. Part of the story involves the player/Clem acting accordingly if they don’t want to turn AJ into a ruthless killer, similar to how Season 1 Clementine is affected by Lee’s choices (albeit she had a stronger moral code back then). Two of the first in-game statuses are “AJ is always listening” and “Your choices determine what he will become”. Since AJ was born in the apocalypse, he knows nothing of the world before walkers and has little understanding of morality. If the player is so inclined, Clem has a responsibility to teach him how to be a good person. It’s not as if AJ has innocence to lose, but that you are trying to instill innocence/humanity into AJ so that he can retain it. In Episode 3, James expresses concern that even a repentant AJ is going down a dark path and urges Clem to not let it be too late for him. Should AJ be allowed to kill Lilly at the end, AJ will empty half the clip into her corpse. One dialogue option in Episode 4 has Clem worrying that AJ likes killing, but he tells her he actually hates it, saying that it makes him feel weird and breathe wrong. But he does like protecting good people, and if killing bad ones is how he has to do that, oh well.
- Ironic Echo: During the raid on the train station, Louis half-jokingly states that if he gets bitten "Walker Louis" is going after Clem and Violet first. When Louis initially refuses to help her if appealed to during the final confrontation, she can echo that statement by coldly telling him to bury her body deep because if she reanimates she's going after him first.
- Ironic Nursery Rhyme: Not an actual nursery rhyme, but "Don't Be Afraid" was a song Minnie used to sing to the other kids at Ericson. In Episode 4, you hear her singing it while approaching the group... And then you see her, feebly clinging to her ax, covered in bite wounds, eyes wide and broken as she sings "The night will be over soon..."
- Irony:
- As quoted at the top of this page, Lilly predicts that AJ will be the reason Clementine dies. In Episode 4, he actually turns out to be the reason she lives, as she would have died of a walker bite if AJ hadn't amputated her leg instead of either killing her or leaving her to turn.
- In Episode 1, you learn that Marlon was lying when he said Sophie and Minnie were killed by walkers, as in reality he gave them away to raiders. In Episode 4, Minnie is killed by walkers for real.
- Jack Bauer Interrogation Technique: Clem can preform this on Abel to get the location of the raider’s bass, and the methods range from slamming his head on the table, ordering Rosie to attack him, burning him with his own cigarette, and letting him believe that he will turn, which he begs her not to let happen.
- Karma Houdini: Lilly, if you talk AJ down from killing her in Episode 3. All the shit she does, all the people she traumatizes and kills, and her punishment...is sailing down the river on a raft.
- Kids Versus Adults: The season’s conflict is basically this: a group of experienced and inexperienced children fighting a group of armed, full-bodied adults.
- Last-Minute Hookup: The ending shows that Ruby did eventually reciprocate Aasim's feelings.
- Leaning on the Fourth Wall: If Louis was saved in episode 2 and lost a finger in episode 3, Clem will ask him in episode 4 how the hand feels. Louis replies, "It hurts like hell. But it could have been a lot worse", probably a meta reference to how he would have lost his tongue in the other timeline.
- Life-or-Limb Decision: At the very end of the episode, Clementine's leg is maimed by an assailant and it isn't long before that same leg is bitten by a walker. This convinces the victim that they're doomed and they instead beg their remaining friends to leave them be. But AJ refuses to let her die or kill her. He uses Minerva's fire axe to lop off Clem's leg the same way Abel removed his arm to save himself from being turned. This winds up saving Clem's life.
- Lifesaving Misfortune: Either Louis will have his tongue cut off or Violet will have her eyes burned depending on who was captured at the end of Episode 2. Whoever wasn't captured and subsequently maimed may potentially be Devoured by the Horde saving Tenn in Episode 4.
- Lighter and Softer: Surprisingly, Season 4 turns out to be this in comparison to the previous 3 seasons, because for once, a plurality of the group survives. Brody, Marlon, and Mitch unavoidably die; and either Tenn, Louis, or Violet will die in Episode 4 for a grand total of 4 casualties. But Clementine, AJ, Aasim, Omar, Ruby, Willy, and either Louis or Violet (depending on the route taken) always survive; and either Tenn will survive or Louis/Violet will depending on a player decision.
- The Lost Lenore: Violet is a snarky, sullen girl who is seemingly always angry. It's later made clear that she and Tennessee's sister Minerva were girlfriends, and Violet hasn't gotten over her "death"... at least until they're reunited in Episode 3.
- Love Confession: In Episode 2, both Louis and Violet can imply they have feelings for Clementine, who can either reciprocate or choose to stay as friends.
- Love Triangle:
- Both Louis and Violet develop feelings for Clementine, though she can only choose to be romantic with one of them, or alternatively neither.
- With the revelation that Minerva is still alive, this is briefly discussed and defied by Violet and Clementine should they be in a relationship; with Violet stating that as far as she's concerned the Minerva she fell in love with is dead.
- Major Injury Underreaction: Averted and then played straight in the same sequence during Episode 4. Clem gets her left shin sliced open to the bone by an ax and naturally screams out in pain. Shortly afterward, she's bitten by a walker, which doesn't get much more than a reserved "I got bit" from her.
- Mass "Oh, Crap!": The reaction of the captive Ericson students in Episode 3 when they learn that Minerva murdered her own sister.
- Mature Work, Child Protagonists: The game continues Clem's story, in which she is now 16 and taking care of AJ, a 6-year-old boy. Almost the entirety of the cast are other children and teens, who live by themselves in an abandoned boarding school with no adults, and have to routinely kill zombies and bandits.
- Meaningful Echo: What AJ says at the end of “Done Running” depends on the advice you gave him at the beginning of the episode.
- Mexican Standoff: Towards the end of Episode 3 Clementine and Minerva face off, aiming their bows at each others' faces.
- Moment Killer: In Episode 3, just as Clem is about to kiss either Louis or Violet, AJ barges in and they stop.
- More than Mind Control: The Delta group captures people (usually children) and promises to give them food and shelter in return for their loyalty and combat service. As time goes by, the prisoners lose the will to escape and become loyal soldiers. This method worked on Minnie, who killed her own twin sister when they were caught attempting to escape. Violet is also a victim of this if she is captured in Episode 2, and by the time Clem arrives she is more or less under their control.
- Mythology Gag:
- Early promotional art showed Clementine with an axe in a protective stance with AJ reminiscent of artwork for the first game with Lee and Clementine in much the same way. The two images are also recreated as Bookends in the Story Builder that the first episode starts with.
- Episode 2 introduces James, a former Whisperer who mentions the events of the comics where his former group attacked Alexandria.
- James mentions that he hasn't use his real name in a while, referencing that Whisperer abandon their real names and use code names such as Alpha and Beta. His late boyfriend on the other hand was Charlie though that could be his real name.
- In Episode 3, AJ can potentially bite off a piece of Dorian's ear when she's about to cut off Violet/Louis' finger, which can be reminiscent of the comics when Michonne bit off the Governor's ear after he cut off Rick's hand, right down to the angles and the shot of Michonne/AJ spitting out their victim's ear afterwards.
- Clementine wears a blue denim jacket for the entire season, as did Lee in Season One. AJ also wears a striped yellow/orange sweater, not unlike what Clem wore during Season One. As well as calling back to Season One, this wardrobe choice represents Clementine finally being on the other side of the Badass and Child Duo.
- During her flashback when she arrived at McCaroll Ranch, Clementine discovered a car with its radio playing loudly, likely to attract walkers to attack the fort. Merle Dixon uses a similar technique to try to assassinate the Governor in the third season of the TV series.
- Neglected Garden: In episode two, "Suffer The Children", Clementine, Mitch and Ruby go to gather some supplies in the school's abandoned greenhouse. Nobody's been there in years and it has since fallen into disrepair. Inside, the three find the zombified Ms. Martin, the school's nurse and the only adult who stayed behind with the pupils when all the adults left at the start of the apocalypse. Ms. Martin was also responsible for caring for the plants in said greenhouse. The player can either burn her body or give her a proper, "human" burial right next to the greenhouse she so loved so much when she was alive.
- Nothing Is Scarier: After Clementine is locked in a basement by Marlon, she must look around the room for a flashlight to help her escape, while knowing that the recently killed Brody has reanimated and is hiding somewhere in the dark.
- Non-Standard Game Over: During the Final Battle in the barn in episode Four if AJ dies but not Clem when you are playing as her the game over screen will Say ‘Game Over’ instead of ‘You Are Dead’
- Nightmare Sequence: Episode 2 contains Clem experiencing a disturbing dream, vaguely alluding to the incident at the McCarroll Ranch where she found baby AJ. Later shown in more depth during a flashback in Episode 4.
- Noodle Incident:
- At some point prior to the beginning of the final season, Clem found AJ on the farm where David left him in Season Three. Exactly what happened is left unsaid, but AJ remarks he was happy there before the blood. A flashback in Episode 4 reveals that Clem arrived at the farm the same day it was attacked by raiders (likely the Delta due to the presence of Gad) and Clem was forced to kill some of the inhabitants in self defense after they mistook her for a raider.
- What exactly got some of the Ericson kids sent there in the first place remains a mystery: Mitch, Ruby, Louis, Violet, and Willy will share their stories eventually, and Aasim's is confirmed by
Word of God; but Marlon, Brody, and Omar's are never brought up. Special mention goes to all three siblings in Minerva, Sophie, and Tenn's family getting sent to Ericson simultaneously despite all seeming pretty well-adjusted.
- Offscreen Moment of Awesome:
- After the boat explosion in Episode 3, the beginning of episode 4 shows that all the Ericson kids managed to get off the burning boat and onto shore, including a wounded, traumatized Louis or blinded Violet.
- At the end of Episode 4 it is revealed that AJ was able to save Clementine's life by amputating her infected foot and got her back to the school despite the last time the audience saw them the two were trapped in James' barn surrounded by Walkers.
- Older Hero vs. Younger Villain: Inverted. Clementine, AJ, James and the Ericson kids are in their teens or younger while most of the Delta soldiers are in their 30s or older. The only exception is Minerva, who's still a teen.
- Once per Episode: There is a bonding session between the kids in every episode. They play a game of war in the first episode (to know Clementine better), Truth or Dare in the second (to ease tension) and a had a party (as a form of good luck before attacking the Deltas). Season four ends with a simple shared meal.
- Pint-Sized Powerhouse: Clementine is quite the scrappy fighter and overcomes several fully-adult and much larger enemies over the course of the season. This is despite being a 16-year-old girl who is fairly short even for her age.
- Pungeon Master: Louis almost can't stop making puns at every turn.
- Queer Flowers: Violet is a lesbian and she frequently wears purple.
- Ragnarök-Proofing: Episode 4 reveals that the car Clementine drives at the beginning of Episode 1 was found three years ago. Ignoring its condition before Clem found it, the car surprisingly didn't need to be serviced for three years and it is very unlikely Clem has the knowledge to fix it. In addition, at this point, any car fuel remaining has long passed its expiration date, making it a wonder that Clem can still get around with it for so long.
- Redemption Equals Death: Clementine can talk Marlon into dropping the gun and staying with the Ericson kids in an effort to rescue Minnie and Sophie... right before AJ shoots him in the head.
- Romance Sidequest: Part of Episode 2 has Clementine choosing to enter a romance with either Louis or Violet or remain as friends.
- Rule of Drama: While sneaking onto the Delta's boat in Episode 3, walkers are shown walking underwater to serve as a nice, creepy background for the main action, ignoring that the human body is far from heavy enough to accomplish such a thing, much less a decomposing, bony one.
- Sadistic Choice:
- In Done Running, you can either surrender some food to Abel (and thus have less to bring back to the school), or you can attack him, which will let you keep all the food but risk him possibly coming back for revenge in the future.
- In Suffer The Children, during the raider attack, Louis and Violet will be attacked by raiders individually, and you only have time to save one of them. After you've made your choice, whichever one you don't save will be captured by the raiders and is severely hurt, with Louis getting his tongue cut out and Violet being mentally tortured and rendered mostly blind.
- In Broken Toys, Clem is forced to choose between letting AJ kill Lilly and telling him to stand down. If she chooses the latter, however, James will be killed instead.
- In Take Us Back, AJ is forced to make the two most sadistic choices possible for him almost back-to-back. First, he is forced to either pull the trigger on Tenn and murder his first real friend, or allow Tenn to get Violet/Louis killed saving him. If Clem earlier told him she trusted him to make the hard choices he musters his courage and kills Tenn. If she said he isn't ready, then he lacks the self-confidence to go through with it. Shortly after, he is stuck in a barn surrounded by walkers on all sides with Clem rendered helpless, her leg slashed open by Minerva and chewed on by at least two walkers during their escape. Clem begs him to either kill her or leave her, while AJ wants to stay and die with her. Ultimately AJ's love for Clem drives him to cut off her leg in an attempt to save her. It works, and she returns to the school as its leader.
- See You in Hell: Clem can pull this on Lilly during the Delta's assault on the school in Episode 2.Clementine: I'll see you in hell.
Lilly: You'll be there a long time before me.
Clementine: I don't mind waiting. - Series Fauxnale: Kent Mudle said in an interview that the title of the game is meant to represent the end of Clementine's journey but future installments could follow on other characters instead. The sudden closure of Telltale Games seemingly put an end to this plan, but the game engine and IP were bought by Robert Kirkman's multimedia company Skybound Entertainment, leaving open the possibility.
- Sickeningly Sweethearts: In Episode 4, during dinner there's a shot of Ruby feeding Aasim his stew.
- "Shut Up" Kiss: Clem can deliver one of these to either Louis or Violet as they prepare to storm the barge in Episode 3.
- Surprisingly Happy Ending: Each season prior has a pretty bittersweet ending, and all signs seem to imply that Clem will make a heroic sacrifice to save AJ in the end, just like Lee did for her in the first season. Sure enough, Clem gets bit and is put in the same situation as Lee: She's critically wounded, unable to stand, surrounded by walkers, and insistent on being left behind. But instead of killing her, AJ chops off her leg and prevents the infection from spreading. She turns up alive and well in the end. Though people have died along the way, and Clem's missing leg makes her more vulnerable to walkers, the final season ends on a much sweeter note than the previous installments.
- Spiteful Spit:
- In Episode 2, Clementine has the option of spitting on Marlon's grave in Episode 2 if she's still pissed over what happened at the end of Episode 1.
- In Episode 3, Lilly scornfully spits on James after the Delta raiders capture him and Tenn.
- Spirit Advisor: In Episode 3, before the final battle Clementine has a dream of talking to Lee on the train from Season 1 Episode 3 and asking him for advice, with Lee noting she does this before every major battle.
- Sweetie Graffiti:
- In Episode 1 the fishing shack has a carved heart on one wall with "V + M" in the center. AJ asks Clem what it means, and she can tell him that it means Violet and Minerva were a couple.
- In Episode 2, if Clementine goes with Louis she has the option of carving a heart around their initials.
- In Episode 4, AJ has the option to scratch the heart out in the wake of Minerva's betrayal.
- Take a Third Option: When Clem is bitten in Episode 4, she tells AJ he either has to kill her or leave her behind and save himself. He elects to chop her leg off with an axe and ends up saving her life.
- The Talk: In A New Frontier, Clementine didn't even know what a menstrual period wasnote . Three years later, she not only knows what masturbation is, but warns Willy not to explain it to AJ. Tenn does anyway.
- Teenage Wasteland: Ericson's has become a self-governing society of teens and children. This leaves Clem and people around her age to make all of the important decisions regarding the group's survival. It also leaves Clem without any adult guidance to make the important decisions about how to raise AJ.
- Tempting Fate: Clementine in Episode 2 tries to reassure Louis with a line that is more reassuring than true about the danger Lilly and The Delta poses:Clementine: The raiders aren't gonna burn anything or steal anyone.
- Time Skip: Season Four is set three years after Season Three, with Clementine now being 16 while AJ is 5 years old. This makes the timeline 8 years after the first infection, making the game four years ahead of the current comic book timeline.
- Together in Death:
- The unnamed couple at the train station, who committed suicide while facing windows which have a view of the sunset.
- In Episode 3, AJ expresses a desire for this with Clem, saying that if she's bitten he wants her to bite him too so that they can be Walkers together.
- Took a Level in Jerkass: Lilly. While she was pretty much a Jerkass in the first season and left the group on a bad note after killing Carley/Doug, it's plain to see her personality became even worse between seasons. It's gotten to the point where she's an official antagonist in Clementine's story.
- Tongue Trauma: If you choose to save Violet at the end of Episode 2, Louis will be found aboard the ship in the next episode traumatized and with his tongue cut out.
- Too Much Information: Ruby comes up with the idea of sharing the kids' disciplinary records and having Clementine guess which records belonged to which kids. Partway through, Willy reveals was sent to Ericson's because he wouldn't stop masturbating, something that all of his peers cringe at as sharing far too much.
- Training the Peaceful Villagers: Downplayed. While not helpless, the school's walls and its isolated location meant the Ericson's kids haven't had to endure anywhere near as much hardship as Clem. Her experience becomes crucial in preparing for and repelling the Delta raiders' assault.
- Troubling Unchildlike Behavior:
- This sums up AJ in a nutshell. He shows almost no sympathy to anyone except Clementine, lashes out if he's approached unaware (this being referenced as due to a particularly traumatic experience in his past), and shows a remarkably blasé attitude toward death and killing. Not that surprising, since he's grown up in a zombie apocalypse and after all has no experience of how the world used to be. Clementine can either reinforce this behavior or try to straighten him out.
- Ericson's boarding school for troubled youth earned its reputation as many of its residents were sent for rather disturbing behaviour:
- Mitch was sent to the school for making and detonating homemade explosives at 8 years old.
- Louis got his parents divorced to get back at his father for refusing to let him take singing lessons.
- Ruby had a Hair-Trigger Temper, though she's mostly gotten over it.
- Aasim was a Pyromaniac.
- Violet mindlessly watched cartoons for hours next to the corpse of her grandmother, who had just committed suicide.
- Willy was sent for chronic masturbation, which is extra creepy as he couldn't have been any older than five when he was sent to the boarding school.
- Unexpected Gameplay Change: It quickly becomes apparent that the gameplay is vastly different compared to the previous three seasons, and indeed other games in Telltale's repertoire; instead of the fixed camera angles present in other works, an Always Over the Shoulder camera is used with full freedom to move the camera, not unlike Life is Strange.
- The Un-Reveal:
- We're never told Aasim, Omar, Tenn or his sisters' reasons for being sent to Ericsons, or how Tenn got his burn scars. Kent Mundle would eventually reveal that Aasim's reason at least was that he was a Pyromaniac. Yes, really.
- There is still no mention of what happened to Christa from season 2.
- Vague Age: With the exception of Clem and AJ (16 and 5-6 respectively), the Ericson's survivors' ages aren't specified beyond "in relation to each other". During a Skybound AMA, the creative director of The Walking Dead Game answered that Tenn and Willy are the younger kids (12), while everyone else is older (Louis and Violet 17-18, Brody, Marlon, and Aasim 18-19).
- Video Game Caring Potential: Choosing to pet or play with Rosie in Chapter 2 is entirely optional, easily missed, and has little impact on the broader story. The only reason to do so is to be nice to her and the pleasure of having a few bonus interactions with her.
- We Used to Be Friends: Lilly tries to pull this on Clementine in Episode 2. Given that Clementine was standing only feet away when Lilly murdered Carley or Doug back in Season One, it's a little hard for her to swallow. Clem can actually use this to her advantage at the end of episode 2 by pointing out that they used to be like family which will throw Lilly through a loop. In the final episode, assuming Lilly survives, Clem will flat out ask what happened to Lilly to turn her into what she is know.
- Wham Line:
- After Clementine's "death" in the barn during the final episode, the player is treated to a scene of AJ spear-fishing and returning to Ericson alone. Soon after, AJ hears this familiar line:Clementine: What'chu doing there, goofball?
- After Clementine's "death" in the barn during the final episode, the player is treated to a scene of AJ spear-fishing and returning to Ericson alone. Soon after, AJ hears this familiar line:
- Wham Shot:
- At the end of the first episode, Clementine can convince Marlon to stay and help the group rescue Minerva and Sophie, but he falls after being shot dead... by AJ.
- The trailer for the second episode
shows a familiar face returning after a long absence
. - At one point, Clementine is surrounded by walkers left and right and when she is about to kill one, the walker not only grabs her arm, it speaks, revealing that he is a Whisperer.
- One about a third of the way through Episode 4: Minerva shambling towards the bridge the group is standing on, covered in bite marks and almost literally dead-on-her-feet, while singing to herself.
- Clementine getting bit in the leg by a walker in the final episode. The moment where the bite is fully revealed afterwards also qualifies.
- After Clementine tells AJ to either kill her or leave her to turn, the next scene shows AJ spear-fishing with Rosie. Following the aforementioned Wham Line above, Clem is shown alive and well with AJ having amputated her leg instead of killing or abandoning her.
- What the Hell, Hero?: When Marlon lets slip that he traded Sophie and Minnie to raiders and told everyone they were dead, Tenn steps forward and gives Marlon one of these.
- Why Did It Have to Be Snakes?: After her experience with the dog attack in Season Two, Clementine is understandably scared the first time she sees Rosie, the resident Pit Bull (it doesn't help that Rosie proceeds to crunch a Walker's head like a walnut shell and then growl at Clem). When Clem later encounters Rosie in an enclosed room, she's obviously petrified, and you can actually choose to have Clem just stand there as though she's too scared to move. Fortunately Marlon arrives shortly afterwards and can help Clem realize that Rosie is a Big Friendly Dog at heart. By the end of the season Rosie has now become loyal to Clem and Clem has let go of her fear of her.
- Worst Aid: The The Walking Dead TV show has shown that walker blood can infect someone, but since the games are based on the comics, that point doesn't seem to be the case here: it has to be a bite.
- Episode 2 has Clementine prying buckshot out of a stomach wound with a knife she had just used to kill walkers with. Amazingly, this doesn't spread the infection and AJ eventually recovers.
- Episode 4 involves AJ cutting off Clementine's leg after it's cut by an ax and bitten by walkers. He does this with an ax that was just used to gut a walker and kill many others, in a barn with no medical equipment to speak of, with Clementine already pale and succumbing to her wounds. It's a 1 in a million chance that she would survive under such circumstances...but honestly, who can complain?
- Would Hurt a Child:
- Marlon has no qualms about giving his own people to the raiders for safety, intending to do so with AJ.
- Both Abel and Lilly don't hesitate to shoot at AJ when he and Clem don't acquiesce to their demands.
- "... What? I aimed for the head..."
