
Stay Tooned is a 1996 video game developed by Funnybone Interactive and published by Sierra.
One night while you're channel surfing, an eclectic collection of cartoon characters escape from your TV thanks to your remote, which they promptly take from you. Making things worse is that the entire apartment complex is now toon-ified, and the Toons can be anywhere where you least expect. It is your goal to collect the keys needed enter the other rooms of the apartment complex you live in in search of the remote, which is the only thing that can send the toons back to Toonland.
It is notable for being a particularly random video game, with many, many cutscenes.
Not to be confused with Stay Tuned, which is about more or less the opposite problem.
Also not to be confused with Stay Tooned, the Canadian Docu-series created by Eric Bauza.
Stay Troped!:
- 2D Visuals, 3D Effects:
- The city in the opening is CG, but once the Toons break out of your TV, the whole building shifts into hand-drawn cartoon graphics. A live-action person is seen in the hallway during the shift as well. Toonland at the end of the game is also CG, and so are a few objects in some side animations throughout the game.
- A few rooms also flaunt 3D technology, and the game box shipped with two pairs of 3D glasses.
- Abhorrent Admirer:
- While Schmooze is a Casanova Wannabe in general, he is most consistently into Pixel, who barely tolerates him at the best of times.
- Katrina may seem like this to Fiddle at a couple of moments, but they are for the most part shown to be comfortable around each other, with one room even depicting them getting married.
- Arc Words: At the beginning of the game, while your character is channel surfing, some of the shorts end with the phrase "red button", alluding to the red button on your remote you need to press to start the game proper.
- Barbershop Quartets Are Funny: Frank, Dr. Pickles, Schmooze and Scoops play "the Barbers of Seville" when the player looks out the windows in their kitchen, and again from Mrs. Findley's window at the endgame. Each window scene has a different tune as well.
- Balloon Belly:
- Scoops gets rather bloated after devouring the food he pulled out of the refrigerator during his Ode to Food.
- In the restaurant scene, in order to retrieve a key that Fiddle was tricked into eating, you have to feed him everything that Schmooze brings him, until he grows fat enough to explode. In fact, his Image Song is dedicated to this trope.
- Barefoot Cartoon Animal: Pretty much every one of the major toons.
- Big Eater: Fiddle and Scoops. They even both get songs about their appetites.
- Blue Boy, Pink Girl: Chisel and Pixel are brother and sister cats that are colored blue and pink.
- Blob Monster: The Purple Glop, though he's more comedic than dangerous.
- Bound and Gagged: In several minigames.
- In the desert, Schmooze wishes for "a dynamite blonde on a Persian rug", and ends up with Katrina tied up with TNT about to blow.
- Pixel and Chisel do this to Fiddle when you first enter the Wild West room.
- During the final shootout, Fiddle is held hostage by a penguin.
- Brick Joke: A live-action resident gets Tooned in the hallway during the opening. Late in the game, he shows up on the roof fighting a penguin.
- Butt-Monkey: Fiddle. Being a cartoon character, he also qualifies as an Iron Butt-Monkey.
- Camera Abuse: One of the first things you can interact with in your apartment (the armchair) has Chisel emerge from it to fire a custard pie at you with a slingshot, making a huge mess of your screen. You have to use the nearby tissues to clean it off and continue.
- Casanova Wannabe: Schmooze is constantly looking for the ladies.
- Cats Are Mean: Inverted with Fiddle, who leaves encouraging messages and even a few hints, and Katrina, who is mostly neutral, but is still willing to give you a key, but played straight with Pixel and Chisel, who enjoy causing mischief, and will do anything they can to stop you from getting the remote.
- Chained to a Railway: When you first enter the Wild West room, you have to place a set of bricks into a train tunnel so a train won't run over Fiddle. After enough time has passed, regardless of if you set up the bricks or not, a train will run over Fiddle, although there are four endings, which include:
- The train running over Fiddle on the other side of the tracks.
- Chisel whacking Fiddle off the tracks with a golf putt.
- Schmooze saving Fiddle with the train running over the former.
- Scoops mistaking Fiddle for dinner and eating the ropes tying Fiddle up, allowing him to run free.
- Crazy Cat Lady: Mrs. Findley, your rather eccentric old landlord, has at least six (non-anthropomorphic) pet cats in her apartment.
- Creator Cameo:
- Ben Howard, the game's programmer, makes various appearances in the game and even gives you some advice at the beginning while you're channel surfing. Unsurprisingly, the toons stop him from revealing too much.
- Funnybone president Joel Fried voices Chisel and appears as himself in the diner and carnival rooms.
- Funnybone's dog mascot is also present in the diner room and can be seen laughing with Scoops during the game's credits.
- Credits Medley: The credits plays instrumental versions of "The Smartest Toon," "In the Laboratory," Pixel's theme, Frank's theme, Purple Glop's theme, the wedding theme, and "Get 'ZAT' Toon." For each theme, those characters are present in the audience at the bottom of the screen, and they will do some attention-grabbing thing, like Pixel and Chisel conversing about their pay when "The Smartest Toon" plays or Purple Glop eating Mr. Fishy when Purple Glop's theme plays.
- Disney Acid Sequence: One of the 3D-glasses rooms invokes this with a landscape full of distorted objects, set to a psychedelic rock track.
- Disrupting the Theater: The Toons are watching the game's closing credits in a movie theater. When Frank enters the theater, he sits in the seat in front of Mr. Fishy, blocking his view. Mr. Fishy tells Frank that there are plenty of seats in the back, and now he can't see. When Chisel gets his sister Pixel a macadamia mocha ice cream, which she dislikes, she tosses the ice cream in the air, causing it to land on Frank, then leaves the theater to get an ice cream she does like. As a result, Frank thinks that Chisel was the one who threw the ice cream at him and beats him up in retaliation.
- The Dog Bites Back
- In Dr. Pickles' castle, Frank almost achieves this by preparing to give Pixel and Chisel the same explosive cigars they gave him earlier, only for Dr. Pickles to interrupt. Another interaction in said area plays this straight, however, as he does get to subject them to the most horrific torture imaginable… game shows!
- The "Simon Says" Mini-Game and Roman shooting gallery allow the player to attack the Toons, if they so desire.
- When Chisel throws a big bomb at you on the second floor, you can lob it back and blow him up instead if you're quick enough on the draw.
- Downer Ending: Combined with Gainax Ending, to boot. At the end, all the cartoons get back in the TV...but just as they transport back into Toonland, Chisel grabs you and takes you along with the others, and you remain trapped in Toonland as a cartoon. Quite a dark ending for a kid-oriented game.
- Drop-In Landlord: Mrs. Finley, who sometimes appears in the hallway to pester you, or to be at the receiving end of the toons' hijinks. If you try to talk to her about it, she ignores the idea that the toons are about.
- Drunk on Milk: Schmooze gets himself a little wasted while waiting for Pixel at his rooftop picnic. When she finally does show up, it turns out he was drinking apple juice the whole time.
- Everything Trying to Kill You: Not trying to kill you per se, but there are several toons that enjoy causing mischief with you as the intended target. Frank at least gives you a heads-up about it at the beginning.Frank: Watch out, 'cause us toons are gonna make your life miserable!
- Evil Duo: The twins, Pixel and Chisel. While it may be a bit of a stretch to call them outright evil, they're particularly antagonistic and the ones who are most proactive in messing with you throughout the game. They're also the reason you end up in Toonland with them in the end.
- Featureless Protagonist: The player character never talks, and is never seen due to the first-person perspective. In the ending, you see their hands and arms, but only after they went through a Toon Transformation, meaning that wasn't what they looked like before.
- Floating Clocks: While traveling, the time machine passes by a modern clock, an abstract representation of a clock, an hourglass, and a sundial, in this order.
- Foreshadowing: There are a handful of clues that indicate the remote is hidden in Mrs. Findley's meatloaf.
- In Mrs. Findley's Image Song in the music video room, a shot of her meatloaf shows sparks coming out of it.
- If you feed gravy to Scoops in your bathroom, he tells you via a sign that you can't get him without meatloaf.
- If you tip Katrina in the piano room after her song, she'll gush about Mrs. Findley's meatloaf.
- One of the rats in the basement mentions overhearing Pixel and Chisel talking about meatloaf. Another tells you that Mrs. Findley is a person of interest you should be looking into.
- Furry Confusion: Twofold;
- Schmooze and Scoops are both dogs, but only the former regularly speaks, walks on two legs and smokes cigars. While Scoops can sing and fight in Mortal Kombat-esque tournaments surprisingly well, he mostly tends to act like a regular dog outside of his more 'toony moments.
- You also have the four cat-based toons — Chisel, Pixel, Fiddle and Katrina — and six non-anthropomorphic cats in Mrs. Findley's apartment.
- Grenade Hot Potato: At a random point on the second floor, Chisel tosses a bomb in your direction. The player can toss it back in his face — making him do a ridiculously high-pitched scream as he realizes — if they're quick enough, but the entire hallway still gets scorched no matter what.
- Guilt-Based Gaming: A baby cries if you hover over the quit button before starting the game.
- Haunted Castle: Like any self-respecting Mad Scientist, Dr. Pickles' headquarters are inside one of these; complete with a Torture Cellar in the basement with Pixel & Chisel chained to the walls. On subsequent revisits, there's also a random chance of Scoops firing a rocket and blowing up half the castle.
- Herr Doktor: Dr. Pickles, as part of his Mad Scientist image.
- Hurricane of Puns: Every time the player enters room 2B, Chisel rhymes something different with "To be, or not to be". Hold out long enough, and he'll offer two keys.
- Image Song: All of the five major toons have musical numbers dedicated to them. Exaggerated with Scoops, who has an amazing singing voice and four songs about himself, but he only seems inclined to sing to the player and not anyone else.
- Interface Screw: One of the antics Pixel and Chisel get into at your expense involves them stealing your mouse cursor and feeding it to Scoops.
- Sometimes the Toons will randomly shatter the background, forcing you to piece it back together in a jigsaw puzzle to proceed.
- Other pranks include fake error messages, pies "hitting" your computer screen, and MANY more.
- Killer Robot: Killtron — the main antagonist of Kartoon Kombat and one of the random threats in the hallways — initially seems like one of these; being a huge, four-armed and cycloptic droid with a deep mechanical voice and bristling all over with various deadly weapons. It's subverted, though, since he's really a dancer.
- Mad Libs Dialogue: Used in the Mortal Kombat parody Kartoon Kombat.Killtron: Tai Chi Chisel! Versus! Kung Fu Frank! (evil laugh)
- Mad Scientist: Dr. Pickles performs all kinds of dangerous experiments on unwilling subjects, creates all kinds of crazy monsters and deadly weapons, and won't hesitate to sic them on you or the other 'toons.
- Malt Shop: One of the rooms, themed after a New York-style deli.
- Minigame Game: Despite ostensibly being a point-and-click adventure game, this game has far more minigames than a point and click adventure game should. Many of them are just for fun, while a few of them give keys and clues needed to beat the game. The endgame is a shooting gallery where you need to zap the main characters back to Toonland.
- Mooks: The penguins, to a degree. Some are just minding their own business, but others won't hesitate to mess with you as much as the other Toons.
- Mr. Exposition: The mice in the basement will tell you multiple hints on how to finish the game. Once you bring them cheese, that is.
- Ms. Fanservice: Katrina. She's a tall, blonde Sexy Cat Person with a sultry accent, voluptuous figure, and appears in quite a few skimpy and/or figure-hugging outfits across the game. Special mention to her Jeannie-esque outfit in the desert room, and her Sitting Sexy on a Piano in a short red dress while doing her duet with Fiddle.
- Multi-Armed and Dangerous: Not only does Killtron have four arms, but he's got a different weapon in each one.
- Names to Run Away from Really Fast: The Killer Robot who forces you to fight in Kartoon Kombat and occasionally appears in the hallway to blast you is called Killtron. Enough said!
- Nervous Wreck: Fiddle is one of these, which isn't too surprising when you consider his Butt-Monkey status.
- Nice Guy: Fiddle and Katrina are the only toons that don't harass the player at any point in the game; with Fiddle in particular assisting you in any way he can, and Katrina giving you keys and hints about how (and where) to find the remote if you help her out at different points.
- No Fourth Wall: The game loves to exploit this trope, with the toons often tricking you into believing you've crashed the game, interacting with your cursor, and Ben Howard appearing in random places.
- Noodle Incident: After your apartment has been tooned, the TV announcer laments that the toons have escaped again, indicating this isn't the first time they've done this.
- NPC Roadblock: There are three possible outcomes and characters (which are chosen at random) which will block you from reaching the fifth floor and three possible outcomes that prevent you from entering Mrs. Findley's apartment. Both roadblocks require you to perform specific actions in order to pass.
- A mother pterodactyl who's looking for her son, who can be found in the Prehistoric Room.
- Frank's brother Hank having trouble getting his vacuum working. The cord is dangling out the window and can be found down on the first floor. Simply plugging it in lets you access the fifth floor.
- The button for the fifth floor is missing, which is now a prize for winning Shlepardy.
- Mrs. Findley's husband will gatekeep the door to their apartment by complaining about the cable being out. This requires you to call the cable guy after finding his missing sock down in the basement.
- A giant anthropomorphic donut guarding Mrs. Findley's apartment from the inside. Calling the police will cause them to eat the donut alive, allowing you to pass.
- Mrs. Findley's apartment will have a security system that requires a 4-digit code to pass, which can be found on the list of phone numbers by the payphone.
- Ode to Food: Scoops the Dog sings about his love for food
while raiding the player's fridge.Come, let me tell you 'bout my favorite thing, makes me jump for joy, makes my heart wanna singBut the way to my heart isn't through my head, I don't want a hug, give me food instead - Our Time Machine Is Different: Dr. Pickles' plane-shaped time machine, hidden on the fifth floor. Each time zone you can visit effectively acts as a shortcut to many of the rooms in the apartment building.
- Packaged as Other Medium: The game's package is designed to look like a cereal box, complete with blurbs such as "Unsweetened Multi-Game Experience!" and "Provides NO Essential Vitamins & Minerals".
- Parallel Porn Titles: Surprisingly played completely straight for a kids' game. One of the channels you can flip to at the start of the game offers a pay-per-view of "The XXX Files: The Naked Truth Is Out There".
- Pie in the Face: One of the many, many hijinks the toons can throw at you. Ben even gets hit with a live-action variant by Chisel when he talks too much about how the game works at the beginning.Ben: (slurp) At least it was chocolate!
- Plot Device: The TV remote is the only thing that can get the toons back into the television set. Naturally, it's hidden well, although there are quite a few hints that can help the player find it.
- Plunger Detonator: Weaponized by the toons as one of the random traps in the hallway.
- Police Are Useless: Calling the police department is fruitless as they are either constantly distracted or just lazy. The only thing that is remotely important to them involves donuts.
- Portal Picture: In the third floor hallway, there is a painting of a pirate ship that leads into a real pirate ship.
- Prepare to Die: Killtron says this word-for-word when he confronts you in the hallway. Subverted in that you can cut him off if you flip his power switch in time, and being shot by his blasters only teleports you to a random floor.
- Promoted to Playable: After making his debut here as an enemy, Dr. Pickles would later appear as one of the playable racers in Eat My Dust, a racing game made by Funnybone.
- Pyrrhic Victory: The toons are ultimately zapped back into the television, but not before Pixel and Chisel get one last parting shot on you by grabbing you and dragging you into Toonland with them. Not only are you trapped with them, the very first thing they do is run you over flat with a car since you're now an undying toon like them.
- Reaching Between the Lines: In one of the three paths to reaching Apartment 5D, the Cable Guy won't come over until you find his missing sock, which is somehow in the apartment's laundry room in the basement. The player gives it to him through the pay phone in this manner.
- Scatting: The game's theme song in the opening is a blues track, sung in this manner. A similar music video in the TV room, called "City Blues", also fits this trope.
- Schmuck Bait: Located in the casino room is a slot machine labelled "WIN THE REMOTE" that Pixel and Chisel comment as "the perfect hiding spot" for the remote. Ultimately subverted due to the fact you actually can win the remote from it, but the chances of it happening are slim-to-none. While the Casino Room doesn't cost anything, if the slot machine lands on three bombs or anvils, you cannot use the slot machine for the rest of the game.
- Sequence Breaking: The time machine room. A shortcut to it exists in the castle, which effectively sidesteps the obstacle to reach the fifth floor. Not only that, but using the time machine also bypasses getting keys for the rooms it reaches.
- Shell Game: Schmooze might pop up in the hallways and tell you that he's hidden a key under one of the shells in this typical game. Naturally, it's hidden under his hat.
- Shout-Out: Stay Tooned is full of them, especially when it comes to 90s TV shows.
- The channel surfing portion at the beginning has Whinefeld, Frauds and Shlepardy, the latter of which is a playable game.
- Schmooze, in his short before you press the Red Button, is reading The National Encroacher, which is a parody of the newspaper The National Enquirer.
- There is a Toon Boy game system on the table in your room. In the minigame contained within, when Dr. Pickles disappears, the iconic sound effect from The Six Million Dollar Man plays.
- Mr. Fishy's voice and speech patterns are based on roles performed by Edward G. Robinson.
- Dr. Pickles's assistant, seen in the Western Room and in his castle, strongly resembles Morticia from The Addams Family.
- After the second floor hallway fires are put out, a cow shows up who's a parody of Smokey the Bear, but with "hallway fires" instead of forest fires or wildfires.
- There is a freak in the Carnival Room named Three Card Monty, whose name references the Three-Card Monte scam.
- One of the minigames is Kartoon Kombat, a comedic parody of Mortal Kombat. The playable characters are even dressed like the Kombatants — Tai-Chi Chisel is Scorpion, Shaolin Scoops is Liu Kang, Kung-Fu Frank is Raiden, and Peking Pixel is Sub-Zero — and a silhouette of Scoops parodies the iconic dragon symbol.
- "Killtron! Magic Death Robot" is a spoof of Voltron. "POORLY DUBBED WITH HARD TO READ ENGLISH SUBTITLES".
- The Beatles get a cameo after you solve the Simon-head minigame, much to Schmooze's surprise. The one resembling Ringo Starr also talks about a hole in his pocket, referencing a line from Yellow Submarine. Schmooze also exclaims "That's entertainment!" at the end of this scene, a famous line from The Band Wagon.
- Schmooze threatens to send Katrina "to the moon," which was used Once an Episode at the end of The Honeymooners as a non-serious threat from Ralph to Alice.
- Minigames that have high scores will occasionally include one score left by someone named Graham.
- Pixel and Chisel can be found in the Futuristic Room in an area that looks like the cockpit of the USS Enterprise from Star Trek. Pixel dresses as Uhura, and Chisel dresses like Spock. The view of the Enterprise in the future room also bears a slight resemblance to the SCS Eureka from Space Quest V: The Next Mutation.
- Chisel mentions in the "D-D-Ding Dong" minigame that "you're playing with power" if you score against him, which was Nintendo's slogan during parts of the 1990s.
- The fine print on the slot machine in the casino room mentions Lost Wages. The slot machine itself also functions similarly to the Slots O'Death from the original Space Quest.
- A few of the stuffed animals seen in the carnival room are recolors of characters seen in Funnybone's Puddle Books series, specifically Ricky Fazzooly from A Day at the Beach with the Fazzooly Family and the titular Lie from The Lie. Also, in the Roman room, if you nail Katrina, the cutscene that plays has a small flute riff that's from After the Beanstalk.
- The door housing the blueprint activity and all adjacent areas are lifted almost wholesale from Funnybone's 3D Jungle Train.
- One of the carpet designs in the magic carpet minigame features the characters featured in the logo of The Cute Company, Funnybone's original company name.
- The painting in your apartment depicts a mountain in a forest, with a signature from a "Ross".
- One of the doors out of your room is a thick steel door labeled Das Boot. Another one is a glass shower door with a sideways silhouette of Alfred Hitchcock as how he was depicted in Alfred Hitchcock Presents.
- One of the friendly characters you can shoot in the Western Room's saloon is a stout, short version of Barney the Purple Dinosaur.
- The bulletin board at the end of the hallway will sometimes warn you to "Never match wits with a Siciliano when death is on the line," a line paraphrased from The Princess Bride.
- Speaking of the bulletin board, you can also find a message from Pixel and Chisel on there taunting you with "You don't really think you'll win, do you?", a quote from the Penguin in Batman Returns.
- At the end of the Bullfight Room, the Wicked Witch of the East from The Wizard of Oz can be found underneath the crater from Pixel's bomb. As further references, you can take her Ruby Red Slippers, whom a character named Dorothy wants.
- One of Frank's fortunes in the Carnival Room tells you to not "shoot the piano player," which was popularized from Oscar Wilde's "Personal Impressions of America." Another of his fortunes has him asking you to set him free, promising to make you big, which kicks off the plot of Big.
- The Futuristic Room has a monitor displaying Big Brother the Network.
- The characters in "Shoot for the Stars" are dressed like Star Wars characters. There are also enemies flying overhead resembling a TIE Fighter and Darth Vader's helmet.
- "Simon Says" Mini-Game: When the Toons wind up half-buried in sand and surrounded by "sand sharks", you get to hit their heads with a mallet in this fashion.
- The Singing Mute: Ordinarily, Scoops can only make dog sounds, but when he gets a chance to sing, he will put out an entire song via Sinatra-esque crooning. He does this four times: "The Way to My Heart," "One Tough Toon," "It's a Dog's Life," and "A Cool Canine."
- Slapstick: Being a game based around rubberhose-style cartoon characters in the real world, it naturally has this by the bucketload, toward both the 'toons themselves and you. Even the female characters like Pixel and Katrina aren't immune to being blown up or having anvils launched at them.
- Smoking Is Not Cool
- Frank, Schmooze, Mr. and Mrs. Findley are usually seen smoking fat cigars. Needless to say, none of them are the prettiest things to look at.
- Pixel and Chisel will occasionally offer you one out in the hallway, which ends up being an Exploding Cigar.
- Sound Test: One of the rooms contains a huge set of speakers and a projection TV, where the player can watch VHS tapes containing musical numbers for several of the characters.
- Swallow the Key: In the Malt shop room, Pixel and Chisel mention tricking Fiddle into swallowing one of the apartment keys. To get it back, the player has to feed Fiddle more and more food until he explodes, destroying the entire diner in the process.Chisel: (to Pixel) Brilliant, schmilliant! Anybody would've thought of putting a key into a lime pie!
- Taking You with Me: At the very end, just as the cartoons are all back in the TV, Chisel grabs you and drags you to Toonland with the rest of them.
- Television Portal: The Toons enter your world this way by Chisel smashing the screen from inside. The player also ends up on "Schlepardy" when Frank turns on another TV to torture Pixel and Chisel with it.
- "Test Your Strength" Game: In the carnival room, there is a strength test mini-game featuring Frank. Clicking will make him lift his hammer, and the longer you wait before clicking again, the more strength Frank will build up. Waiting too long causes Frank to fall over, but clicking at the right time will cause Frank to hit the target. What follows is a cutscene corresponding with the height, and if the weight reaches the top, the player will win a door key (the first time only, though).
- They Killed Kenny Again: Mr. Fishy dies multiple times over the course of the game, usually from being eaten by The Purple Glop. He's fine again by the time you reach the next room. Possibly averted when Purple Glop pounces on him during the end credits, as this is the last time we see either of them.
- Timed Mission: The Persian Rug minigame has Katrina tied to TNT, though the the time limit is quite generous.
- Token Good Teammate:
- Fiddle is the only toon that's explicitly on your side when it comes to finding the remote, occasionally leaving encouraging messages and even a few hints near the apartment's floor plan.
- Katrina as well. She'll gift you a key in return for filming her and Fiddle's wedding and will give you clues regarding both the remote's whereabouts and the steps necessary to reaching it if you tip her in the piano room after her duet with Fiddle.
- Twister Game Hijinks: In the cutscene that plays when the player finds the remote and is about to play the final mini-game, the five main toons are playing Blister. Pixel is the host, and Fiddle, Chisel, Schmooze, and Scoops are all on the mat, in awkward positions. As Pixel tells them to put their left toe on yellow, Fiddle complains that his tail is bent out of shape, Chisel complains that his foot is asleep, and someone farts. To Fiddle's delight and the other toons' shock, they discover that the player has the remote and is about to zap them back into the TV with it, so they run away to avoid getting zapped.
- The Unfought: Despite appearing when you first enter the room, Killtron doesn't fight you in Kartoon Kombat, instead dancing and blowing himself up for no reason.
- Universal-Adaptor Cast: The Toons have a different outfit for every setting in the apartment. Frank in particular plays many roles, from a lumberjack to a caveman.
- Unrequited Love: Schmooze can never get Pixel to like him even though he's smitten with her.
- Vocal Dissonance: Fiddle is revealed to have a baritone voice in the end credits, the complete opposite of his voice throughout the rest of the game.
- Wham Line: The ending takes a sudden turn when Pixel and Chisel decide that they won’t let their defeat go unavenged:Pixel Chisel, we can't let them get away with this!Chisel That's right, buddy, you're coming with us.
- What Happened to the Mouse?: It's never explained what happens to the toons that are not required for the player to zap back inside the television set, such as Frank, Katrina or Dr. Pickles, although it's possible that that they were zapped into the television set as well offscreen.
- What the Hell Is That Accent?: Katrina, Fiddle's girlfriend and the resident Ms. Fanservice, speaks in a sultry accent that seems to channel equal parts French, Italian and Eastern European.
- Win Her a Prize: In the cutscene that plays when you first enter the Carnival room, Fiddle tries to win a prize for Katrina at the bottle toss game. When he fails miserably after just one try, Katrina tries and succeeds at knocking both the bottles and Fiddle down every time. The cutscene ends with Katrina having won many stuffed animals and having Fiddle hold them for her.
