
Shapez is an open-source Space-Management Game and Factory-Building Game, in which the factory you construct produces shapes.
Shapes are created by laying out an assembly line of various machines, cutters, painters, stackers, and so on.
There is a free demo playable online
, and you can save your progress from it if you want to continue playing the full version, purchasable on Steam.
A sequel, Shapez 2, was released in Early Access in August 2024. The full 1.0 release arrived in April 2026.
Examples:
- Easy Logistics: Unlike most factory games, buildings are free to place, and resources do not run out, so once you have built the factory, it will run indefinitely. The only consumable resources are blueprint shapes, which are required to copy and paste factory layouts.
- Endless Tasks, Endless Game: Although there are set objectives, once completed, the game will provide randomly generated shapes to produce.
- Gameplay Automation: Once unlocked, blueprints allow you to copy entire setups in one go.
- Idle Game: A Loading Screen tip notes that the game is not one. If you find yourself waiting for your factory to deliver shapes to the hub, it may be wise to improve efficiency, construct additional factories in parallel, or even begin building a factory for another required shape.
- Infinite Canvas: The world has no boundaries – you may expand your factory indefinitely, at least until your frame rate begins to drop.
- Infinity +1 Sword: The “Make Anything Machine” can be viewed as this, as it has the potential to create any randomly generated shape without player input after the standard levels. Of course, the player must construct it themselves using all the tools unlocked along the way.
- No Plot? No Problem!: Why are we making shapes? No idea, but it is certainly enjoyable.
- Noob Bridge: Level 20 has you constructing a shape resembling the logo, marking the first time you create a “floating layer” unsupported by the layer beneath Tip: Build the left half first by stacking two parts that overlap in the right half, then cut the right half off. The left bottom square should remain “floating”, allowing you to create the correct right half and stack them together.
- Programming Game: The signal layer enables automatic reconfiguration of the assembly line and gives you the potential to create a “Make Anything Machine”.
- Randomly Generated Levels: Each world is generated procedurally.
