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Sabre Wulf (2004)

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Sabre Wulf (2004) (Video Game)
Sabreman ended up banishing the evil Wulf as he was ravaging a nearby town, using the magical amulet. The townspeople then erected a statue of the wolf, and used the amulet to seal him inside it. Things went smoothly for a while, until Mad Scientist Dr. Dolittle-Goode came into the picture. Having tried to seize the land for years, he finds out about the Wulf and releases him, breaking the amulet into eight parts. Now both join forces to terrorize, conquer the lands and steal anything they want from various bystanders. Desperate, the Mayor of Blackwyche Village seeks out Sabreman to deal with the evil duo.

This Sabre Wulf is a more straightforward Puzzle-Platformer, as Sabreman now has a host of small Monster Allies which assists him with their different abilities (jump higher, create platforms, move obstacles, etc). Besides the amulet parts, Sabreman gets involved in several Fetch Quests trying to recover the objects (or people) Wulf has stolen. Once said article is found, the Wulf wakes up and the player must run away back to the entrance before the wolf can catch him.


The GBA version (2004) provides examples of:

  • Action Bomb: Boomer, one of the Monster Allies, explodes whenever an enemy touches it or after a few seconds.
  • Amazing Technicolor Wildlife: The Wulf's fur is blue colored in this game.
  • Blob Monster: Sticky is a goo creature you can set to trap enemies who walk into it.
  • Collection Side Quest: A man in the starting town asks you to find multiple colored orchids for his girl, each obtained through their own questline. Accomplishing this by the end of the game will lead to an extra scene showing him presenting a bouquet to her along with a marriage proposal, and they get married at the end.
  • Company Cross-References: One area is called Karnath Jungle; Karnath is a giant snake who serves as an obstacle in the original Battletoads game and a boss in the arcade game.
  • Extreme Omnivore: The Drooler creature's method of assistance is swallowing most enemies whole.
  • Invincibility Power-Up: The Phoenix creature grants Sabreman invincibility.
  • Mad Scientist: Dr. Dolittle-Goode. He builds labs that you have to destroy to access new areas. He also freed Sabre Wulf, turning the Wulf into The Dragon.
  • Mythology Gag: One of the areas, Underwurlde Mines, is a reference to the second Sabre Man game Underwurlde, which also takes place underground.
  • Non-Action Big Bad: You never get a chance to fight Dr. Dolittle-Goode himself.
  • Recurring Boss: Exaggerated. You have to run away from the same boss at the end of every level.
  • Recycled Title: The title is recycled from the original ZX Spectrum game.
  • Trampoline Tummy: Blubba, the first creature you find, allows you to reach higher grounds by jumping on its big belly.
  • Sticky Fingers: Wulf steals anything it wants, including people.
  • Time Skip: Not mentioned, but the game is set quite some years after the original. Sabreman is noticeably older, and even comments he's "getting too old for this."
  • Theme Naming: All game areas are named after old Ultimate Play The Game games (Blackwyche Village, Underwurle Mines, Mount Knightlore, ect.)
  • The Unfought: Dr. Dolittle-Goode is never confronted properly, and is anticlimactically (and literally) shot down in the game's ending.

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