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Cthulhu: An Unspeakable Mod

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Cthulhu: An Unspeakable Mod is a Half-Life (1998) Game Mod, based on the Cthulhu Mythos. You play as Ranulf Stafford. Ranulf is an occult investigator who has been having bad dreams recently. Dreams of a sunken island resurfacing, and men awakening an evil of proportions no man can comprehend.

One evening, he visits his old friend Sir Henry, only to find a letter from Henry himself, that says that he has gone to his church. Ranulf decides to search for him there, and that is when the journey starts - pulled into the madness that is the knowledge of the Great Old Ones, Ranulf must investigate a cult planning to awaken Cthulhu.


Cthulhu: An Unspeakable Mod provides examples of the following tropes:

  • Absurdly Spacious Sewer: The one below the City of Yith.
  • Alien Geometries: The City of Yith is full of it.
  • Apocalyptic Log: Many pages written by cultists, scientists and Henry are found in the mod.
  • Artifact of Doom: You read the Necronomicon in the library. Immediately afterwards, enemies attack.
  • Cassandra Truth: no one believes Ranulf when he returns from R'Lyeh after saving the world, and thus he is locked up in Arkham Asylum.
  • Chest Burster: A man lying in a bed screams and then die. Then small spiders burst out of his body.
  • Cosmic Horror Story
  • Corrupt Church: The Black Church. Full of chanting cultists.
  • Cult: The Esoteric Order of Dagon.
  • Did You Just Romance Cthulhu?: Dr Whately gave Yog-sothoth his wife. The small spiders you have been fighting the whole time have been the offspring.
  • Dreaming of Things to Come: Ranulf dreams of the Esoteric order awakening Cthulhu before the game starts.
  • Driven to Suicide: Dr. Whately, who created the monsters in Dunwich, is found dead with a knife and a note explaining it.
  • Eldritch Abomination: Cthulhu and Dagon.
  • Eldritch Location:
    • The island above R'lyeh.
    • You also go Millions of years back in time to the City of Yith.
  • Enemy Chatter: "The stars are almost right..."
  • Evil Laugh: One of the cultists does one, After Ranulf has been locked in the asylum. They are now free to awake Cthulhu again.
  • Exclusive Enemy Equipment:
    • The Thompson is only gained by picking it up from a dead Mobster later on in the game.
    • The cultists are carrying daggers that you can only get by killing them.
  • Fish People: The Deep Ones.
  • Game Mod
  • Human Sacrifice: Ranulf witnesses a man dying being dropped from a cage into a well, filled with acid.
  • Immune to Bullets: The scientists experiments that can only be killed by fire or magic. Also, Cthulhu.
  • Invisible Monsters: the Spawn of Yog-sothoth.
  • Jump Scare: Most of them in The Ghoul's Lair. The caves are small and narrow with sharp turns, so you might often end up in front of one of the Ghouls.
  • Justified Tutorial: Since most people should already know about moving and firing in a gold source game, the hazard course simply consists of visiting Sir Henry. Then he explains how the powers of the spellbooks work.
  • Kill It with Fire: Father Dagon, and some other enemies, are weak against fire.
  • Laser Hallway: Ranulf wanders into one in Yith. Fortunately, there is a grid on the floor that he jumps through, surviving the trap.
  • Life Drain: The Spellbook of the name Drain Life can do just that from human enemies.
  • Loads and Loads of Loading: The maps are smaller than the usual, which means then leaving an area might load again and again. Thankfully, they are still only a few seconds long, as in most Half-Life mods.
  • Lovecraft Country
  • Molotov Cocktail: One of the useful weapons obtained.
  • More Dakka: The Thompson gun gets a lot of ammo while visiting the lair of the Mob.
  • Names to Run Away from Really Fast: Every area in the game really. Innsmouth, Dunwich, Ghouls Lair, City of Yith, R'lyeh...
  • New Work, Recycled Graphics: In many places. Most notably in R'lyeh, you encounter Shock Troopers from Opposing Force more or less unchanged. They're presumably supposed to be Cthulhu's star spawn. Cthulhu himself, meanwhile, uses a sized-up and modified Gargantua model.
  • Occult Detective: Ranulf Stafford.
  • Ominous Fog: Innsmouth is sweept in one.
  • Organic Technology
  • Our Ghouls Are Creepier: The way that leads into their lair might be in a graveyard, but ghouls are neither demons or undead.
  • Paranormal Investigation
  • Sanity Meter: Using the magic attacks costs the sanity of Ranulf. When it reaches zero it's game over, and it can only be refilled by defeating the bigger enemies in the mod.
  • Spell Book: Weapons which Ranulf hold while casting the different spells.
  • Spooky Silent Library
  • Standard FPS Guns: And some not so standard.
  • Starfish Aliens
  • Stealth Pun: The icon that represents the sanity meter on the hud is a small picture of Howard Philips Lovecraft. You get HP for defeating bosses.
  • Sword Cane: The first weapon is one, found in Sir Henrys Wisdom church.
  • The Blank: The Night Gaunts. Though it is hard to see since it is so dark in the areas around the Church.
  • The Mafia: The Finucciaro family.
  • The Roaring '20s
  • Town with a Dark Secret: Innsmouth.

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