
A pair of Flash point-and-click games by Zeebarf, consisting of A Small Favor and Another Small Favor.
The setting is a future world, where currency is abolished, every citizen has a clearance badge of one color or another, and all trade is conducted via barter. However, the underworld prefers "favor trade" - a system in which someone who you do a favour is obligated to assist you in return. The obvious potential for abuses in favor trade has led the government to outlaw it, not that it does anything.
The player is an unnamed alien deep in favor-debt to a shadowy criminal organization. In the first game, they "request" that he assassinate one Senator Lobe, with the promise of removing one hundred favors from his debt if he does so.
In Another Small Favor, the government has cracked down severely following Senator Lobe's death, and the alien needs a new identity. His employers have arranged for such a thing, but it won't be easy...
These games contain examples of:
- Beast Man: The Scavengers. They have no tolerance for outsiders, and the Scavenger village in the second game will only trade for food.
- Camping a Crapper: To get rid of Milos' guard you're required to give him coffee, which immediately sends him to the bathroom due to his "tiny bladder". You then have the option to shoot him from behind while he's taking a leak.
- Chain of Deals: The game's core mechanic essentially comes down to this, requiring you to fulfil a character's request to get some item, which then needs to be used to progress or exchanged for another favour.
- Chronic Backstabbing Disorder: It's possible to play the protagonist as this in the first game by fulfilling either Milos or The Worm's favours to progress, then turning around and killing them.
- End-Game Results Screen: The end screen shows the objectives accomplished, the favors obtained, and bonuses, as well as the rank.
- Guide Dang It!: Finishing the trader's sidequest in the first game requires you to get the bomb core from Milos by putting your gun away while talking to him, then use the bomb on the trader in the station.
- I Owe You My Life: The cat tribe leader in the second game, after you save him. You call in that debt against Mr. Personality's commander.
- Klingon Promotion: Played with. While assassinating Senator Lobe doesn't automatically grant the Favor Collector his position, in the second game when he acquires his new identity from Mr. Personality, he appears in the news flash as a new candidate and rapidly gains popularity, strongly implying he'll ultimately get elected and take Lobe's now vacant seat.
- No Name Given: The player character is only referred to as an "alien assassin" or "favor collector".
- Non-Standard Game Over: Get the bomb core from Milos, kill him, and then blow up the Worm before he fixes the chip. This prevents you from getting through Building #9's security and therefore to Senator Lobe, rendering the job impossible to complete. When you're forced to return to Terminal A due to the impassable security, your employer (via a security robot) will berate you for compromising the mission beyond repair in favour of your ambition, then promptly shoot you dead. This is also the only way to get a Game Over, as you otherwise can't be injured.
- Only Known by Their Nickname: The Worm in the first game, Mr. Personality in the second.
- Permanently Missable Content: The side favors are also easy to render impossible, usually by killing someone too early. For example, killing Milos or the scavenger trader before obtaining the explosive required to kill the subway trader.
- Pro Bono Barter: The favour system is essentially this - someone who you help out in some way (ranging from finding a lost toy to assassinating someone) is obligated to assist you in return, usually by providing a service or good. Due to how open to abuse this is (exemplified by the protagonist, who is a hitman to pay off his 'favour debt' to an unspecified backer,) the system is technically illegal; in practice, it's a key gameplay element as the Favour Collector needs to fulfil multiple favours to reach his target.
- Running Gag: The pink bunnies.
- Shop Fodder: Trades are item-per-item (e.g. the Cigar for the Green hose). When an item doesn't have a use or is no longer needed, it's sent to the trade hub for a different item.
- Shout-Out: The retired favor trader in the second game looks much like the title character from Zeebarf's other series, The Several Journeys of Reemus.
- Static Role, Exchangeable Character: Either Milos or The Worm can get you into Building #9 in the first game, but their favours are mutually exclusive as they want each other dead.
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- 'Tis Only a Bullet in the Brain: The sequel has the bounty hunter hit in the head if he meets the Pig Hunter, and it has blood coming out. This then needs to be treated at the medical center, in order to get the teddy bear plush.
- Toy Time: Mr. Personality's base in the second game is themed this way.
- Video Game Cruelty Potential:
- In the first game you have the option to shoot Milos' guard dead when you send him to the toilet. You can also dispose of Milos after you complete his quest to assassinate The Worm and get the security badge. Neither deed is met with any repercussions as long as you successfully finish the assigned job.
- In both games you can gleefully shoot the bunnies into puddles of black goo just For the Lulz. And because it grants you extra points, in the first game.
- You Have Failed Me: Render the job impossible, and your employers will not be pleased.
