TVTropes Now available in the app store!
Open

Follow TV Tropes

A Happy Place

Go To

A Happy Place (Video Game)
''Past the last horizon,
and the final midn’t dream,
I wait stationary surrounded,
Nothing to the front and null to my blind,
The prime tome,
Alike an island by sharp wind."

A Happy Place is a 3D Collect-a-Thon Platformer made by Ziggity. It can be considered a Spiritual Successor to his previous game, Super Mario Dolor. It is available on Gamejolt and Itch. As of January 30th, 2025, it is also available on Steam.

A full playthrough with developer commentary is also available, it can be found here.

The game begins when a boy named Bee falls from the sky onto the island of Kittland. He seeks to reunite with his missing brother, Are, and free the land from the gluttonous tyrant King Kitt. As he starts collecting the mysterious gearboxes scattered throughout each of the worlds, however, it soon becomes clear that there’s a lot more going on under the surface.

Due to the nature of the game, please be wary of spoilers.

This game contains examples of:

  • Added Alliterative Appeal: Most of the worlds follow this theme, such as Fern Fields, Cinnamon City, and Hyper Heights.
  • Advanced Movement Technique: By chaining wall jumps with dives you can climb up walls and cheese many sections of the game. Dives cost photons to use, though, so it can't be abused infinitely unless you collect all moleys, meaning not for most of the game.
  • Ancient Tomb: Calcium Catacombs.
  • Barbershop Quartets Are Funny: Bee is greeted by one when he first lands in Fern Fields, much to his confusion.
  • Betting Mini-Game: Cinnamon City has a club where you can play Poker to win more coins. It's more for fun than anything, since you can easily find all the coins you need just by exploring the level.
  • Blackout Basement: The Dark World segment of Fever Freeway is a dark underground maze. You're not alone down there, either…
  • Bragging Rights Reward: Collecting all 106 moleys grants you unlimited photons.
  • Butterfly of Death and Rebirth: Butterflies have a recurring presence throughout the game. In The Pit, you have a chance of finding a room where various npcs are being dissolved into butterflies.
  • Call a Hit Point a "Smeerp": Bee and Are's Wall Jump is called a "Tech Kick."
  • Cast of Expies: Many of the characters clearly take inspiration from Super Mario 64 and Banjo-Kazooie.
  • Cats Are Mean: King Kitt and his Corps aren't the friendliest bunch, especially not to humans.
  • Challenge Run: It's possible to get the normal ending without collecting any moleys, since you only need six rockets to get the final train ticket. Fern Fields and Fever Freeway are freebies, Hyper Heights and Rigged Ridge can be reached with some tricky wall jumping, Calcium Catacombs has a secret way in using a hidden exploding barrel, and the sixth rocket can be found by collecting the secret blue gearboxes hidden in the five bonus levels. Talking to the guard at King Kitt's Castle with zero moleys plays a special cutscene and allows you access inside without the usual 70 moley requirement.
  • Color-Coded Characters: Purple for Bee, orange for Are, and rainbow for Entropy.
  • Continuing Is Painful: Getting a Game Over causes you to lose a rocket. If you get a game over without any rockets, you'll be sent to the bottom of The Pit.
  • Cypher Language: A strange language known as "magish" can be found in certain places, such as on signs during the Dark World section of Fern Fields. Word of God confirms there's a way to translate it, but it's well hidden.
  • Dark World: Each world turns into one of these at some point. Full of Surreal Horror and puddles of strange, rainbow goop.
  • Death Mountain: Rigged Ridge.
  • Developer's Foresight: Harley Hare is encountered twice: first in Hyper Heights, then in Rigged Ridge where she is killed off. If you finish Rigged Ridge first, you'll find her grave in Hyper Heights, allowing you to skip her race and take her gearbox for free.
  • Disguised Horror Story: The game presents itself as a typical lighthearted platformer, but things take a dark turn very quickly.
  • Dismantled MacGuffin: Rockets/components are made from 5 gearboxes. The gearboxes can also sometimes be found split into 6 pieces.
  • Eldritch Location: The entire island is this, although The Pit and Ballpark are especially notable examples.
  • Free-Sample Plot Coupon: The first gearbox is right out in the open, with only some beginner level platforming required to reach it.
  • Gameplay and Story Integration: During the Dark World section in Hyper Heights, if you let the World Eater perform its namesake, the level will be an empty wasteland upon return. Thankfully, you can still find Moleys here if you missed any.
  • The Goomba: Gwebbles, short humanoids with red gloves. They can easily be defeated with a Goomba Stomp.
  • Hub Level: Misty Grove.
  • Idle Animation: Bee and Are will fall asleep and start snoring if left idle.
  • Le Parkour: Bee and Are possess jumping abilities similar to Mario. They can wall jump, long jump, backflip, and dive.
  • Lethal Lava Land: Fever Freeway.
  • Level in the Clouds: Hyper Heights.
  • Live Item: Moleys, who act similarly to the Jinjos in Banjo-Kazooie. They help unlock new worlds with their "moley magic."
  • Mercury's Wings: A powerup in Hyper Heights gives Bee/Are wings on their head that allow them to fly, much like Mario's wing cap.
  • Metropolis Level: Cinnamon City, which also doubles as a Slippy-Slidey Ice World.
  • Mood Whiplash: Happens frequently, as the transitions to Dark World sections are often very abrupt.
  • Multiple Endings: There are 3 endings in the game.
    • Normal Ending: Bee and Are defeat King Kitt and take his crown. Roll credits.
    • True Ending/ The Beginning: Collect all 55 gearboxes, including the 5 blue ones hidden in each of the secret levels, then go to the bottom of The Pit. Bee and Are face off against Entropy in a final battle. Using the completed vessel, they defeat Entropy for good and finally return home. The last shot is of a mysterious building.
    • Bad Ending: This ending can only be seen at the beginning of the game. In Fern Fields, don't collect any gearboxes. Instead, find all ten moleys, then head to Moley Village. A strange human wearing green will appear on the bench. Approaching will cause him to turn into a Humanoid Abomination and chase after Bee. Get caught, and it cuts to a screen of Bee's dead body, implying he was Killed Off for Real.
  • My Species Doth Protest Too Much: A friendly Gwebble with a hat can be found in Fern Fields, who claims to have reformed after one of the moles taught him how to fish. In the revisit to Fern Fields, that same friendly Gwebble is transformed into a Hunter Gwebble, but still remains non-hostile. Rigged Ridge also has a friendly cat soldier named Ivan who provides help throughout the level.
  • Non-Lethal Bottomless Pits: Falling into a bottomless pit will only send Bee/Are into a Pain-Powered Leap and deal two points of damage.
  • Ominous Floating Castle: King Kitt’s castle.
  • Palmtree Panic: Coastal Cliffside and Insomnia Island.
  • Permanently Missable Content: You only get one chance per save file to meet the giant ghost heads at the end of Calcium Catacombs. If you back away from them too much, they'll stop talking, and you won't get to hear what they have to say.
  • Pick-up Hierarchy:
    • Primary: Gearboxes, Rocket Ships, and Train Tickets.
    • Secondary: Moleys.
    • Tertiary: Photons, Coins (Cinnamon City only)
    • Extra: Blue Gearboxes
  • Polygonal Graphics: See Retraux below.
  • Retraux: The game is styled after classic Nintendo 64 platformers, especially Super Mario 64.
  • Schmuck Bait: When you meet Murphy again in Insomnia Island, he warns you against going deeper than necessary. Later, after beating the level, a key appears next to the escape rocket. Sure, you could just leave, but aren't you curious about what's in that mysterious locked house in the village?
  • Secret Level: There are five secret levels hidden in Misty Grove. They contain platforming challenges where you can find more Moleys. They also have secret blue gearboxes hidden behind fake walls, which are needed to access the True Ending.
  • Shows Damage: While in the Dark World, taking damage will cause Bee and Are to lose all color and give their faces a static-like appearance. At low health, they'll also clutch their sides and start to bleed.
  • Stealth-Based Mission:
    • The Dark World section of Cinnamon City has you climbing a clock tower while hiding from a giant, deformed clone of Bee. It opens its eyes whenever the clock strikes twelve.
    • In the Dark World section of Hyper Heights, you must reach the escape rocket without getting caught by the World Eater. If you stay in its vision for too long, it will devour the entire level, triggering an instant Game Over and turning Hyper Heights into a flat parking lot for the rest of the game.
  • Underwater Ruins: Flooded Fortress.
  • Victory Pose: Whenever you collect a gearbox, Bee/Are will spin around, get on one knee with jazz hands, and say "Yeah!" They also have an extended dance with more spins when collecting train tickets.
  • Video Game Flight: The flight Power-Up in Hyper Heights and the bat transformation in Fever Freeway allow this.
  • Video-Game Lives: Rather than collecting lives, each brother counts as a life. If a brother dies, a rainbow orb will appear in their place. Collecting it as the other brother will revive them, while dying as both will result in a Game Over.
  • The Walls Have Eyes: The bottom of The Pit has eyes of various sizes on the walls and floor.
  • World of Funny Animals: Most of Kittland’s inhabitants are animals, such as the moley village in Fern Fields or the shrimp sailors in Coastal Cliffside. An update also added a village of humans to Insomnia Island.

Top
Morty Proxy This is a proxified and sanitized view of the page, visit original site.