
"He's not...in THERE, is he?"
- Orbulon's stage is rather unnerving and surreal, the plot of which is that Orbulon is enjoying his delicious fruit, but is making a big mess on his Oinker, angering the ship. This causes Orbulon to fly off and smash into a shrine, causing him to lose his memories. The Islanders mistake him for The Voice and makes him their God. Not anything unnerving or out of place for this game, right? Well, Oinker uses some sort of telepathic wave to make the mini-Orbulons in his brain mine his neuron cells for his memory back. And when you defeat the boss, liquid starts spraying from out of his neuron. Thankfully, whatever liquid this is (blood or otherwise) comes out in a rainbow color, and Orbulon turns out fine, remembering his memories with Oinker and all, but it's still very unnerving even for WarioWare standards.
- The Crygors' boss microgame:
- The microgame itself is a Snow White reference, involving having to guide a poisoned apple out of a princess' digestive system. Despite the simple premise, it's played in a surprisingly tense way, due to being a Timed Mission, and the rather ominous music, overall setting the stakes rather high, and driving home that the princess's life is essentially at stake here (though the princess only falls asleep if you fail, if the snot bubble is any indication).
- Running out of time takes the stress this microgame creates to new heights. As the countdown reaches its end, the background will start changing from blue, to green, to orange and finally red as the music starts getting faster and more frantic. Add in the very loud alarms that start blaring when only 10 seconds remain, and you have a panic-inducing scenario that might put even Sonic's infamous drowning countdown to shame. This can be made even worse if you're too far away from the final pocket needed to beat the game.
- 9-Volt's stage:
- The stage starts rather unsettlingly, with 5-Volt finding a creepy-looking game shop, gaining Reflectionless Useless Eyes, and walking into the shop. The same thing happens to 18-Volt and 13-Amp. The whole stage revolves around 9-Volt going through the dark and creepy store in search of his friends and it plays off like a horror film. It turns out the store is only messed up on the outside though.
- If you fail a microgame, 9-Volt ends up encountering something creepy, such as possessed teddy bears or long, ghostly hands. Even though the stage ends by revealing that the store is actually harmless and only looks scary, there's never any explanation for those creepy things in the failure cutscenes, or why the other characters were essentially brainwashed into walking inside.
- If you get a Game Over on this stage, a Scare Chord is heard, and the music heard on the following results screen could potentially qualify for the creepiest song in any WarioWare game. It's best described as a fusion of TV static and ghostly whispering while footsteps slowly tap in rhythm. "Psycho" Strings are then heard just as the static/whispering abruptly stops, and then a moment later, the footsteps stop, leaving pure silence for a second. A voice of an adult man is then suddenly heard exclaiming in shock, in a manner that sounds like the halfway point between screaming and crying.
- Volcano Wario. With his introduction (Wario tries to steal the treasure in the temple but the lava grabs him and and drags him into itself) and the overall appearance (a towering volcano with Wario's face on it; it looking rather menacing with its volcanic Glowing Eyes of Doom and scowl). Not to mention its game over screen when you lose all your lives involves it erupting, causing the screen to Fade to White for 3 seconds. It turns out everyone is fine, and the most it does is cause fireballs to land behind the characters, but one can easily assume that Wario essentially killed everyone for no reason within those 3 seconds before the white dissipates.
- Wario Dance Company is back, and yes, they still point directly at you the moment you slip up.
- If you fail one of Ashley's microgames, Ashley glares at you. Keep in mind that this is the only time she does look at you in this stage as she only looks at Red during the intermissions and when you win a microgame. And this glare stays when you get a Game Over, meaning she just endlessly glares at you until you press restart or complete a second chance stance.
- Selfie Slick is a Jimmy T. microgame where the goal is to fit everyone into frame in time before the camera snaps the photo, with a happy photo of everyone upon success. Failing the microgame results in an inverted photo of everyone glaring at you with a Nightmare Face, complete with a Last Note Nightmare that sounds like screaming.
