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Sonic Riders

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  • You'd think there's absolutely no potential for Nightmare Fuel whatsoever... until you race in the Digital Dimension track, the first half of which is a hellish landscape with creepy gargoyle statues and skeleton hands that try to drag you into a pit. Its potential for inducing nightmares is lampshaded in mission briefings as Storm the Albatross says he's scared of the place. The second half of the track is Fluffy Cloud Heaven. Sounds like a relief, but it comes across more as unnerving. At the end of the track, you are riding in a TRON-like tunnel. Is this some kind of Purgatory?
    • It's also very surprising to see a religious themed level with serious tone. The game is already made in semirealistic artstyle, and it's surprising to see such a creepy level in a videogame targeted for children. Digital Dimension itself is looking extremely off in contrast to other tracks. Like someone put a level straight from a dark fantasy game. The question is why the Digital Dimension looks like this? How it's connected with the plot? Why not make just a cyberspace themed level? According to the Babylon story, it appears to be a cyberspace that takes the forms of both Hell and Heaven where the Babylon Guardian is fought. Otherwise, it is a big, empty nothing of a room hidden within Babylon Garden itself.
  • In the game, all characters can attack each other. These attacks change as the racers collect rings and level up. Most of the attacks are quite cartoonish and comical, but Sonic's Level 3 attack happens to be spinning into another racer and repeatedly and brutally smashing them into the ground as Sonic spins, while the sound of bones cracking is heard.
    • Those who aren't bothered by said attack, well, they've probably crashed into walls so many times they're pretty sure they're just hearing the usual collision sound.

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