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Video Game Saving Tropes

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The option to save your progress in game is something many players can't imagine games without. It's nigh universal in modern games that are too long to finish in a single session, especially Role-Playing Games. Conversely, the lack of save games was the norm in the early years when there was no offline storage media and in-game memory was very small. As expected, there are quite a few tropes related to it.


Ways to save:

  • Auto-Save: The game automatically saves after either certain events (e.g. a Checkpoint) or a set amount of time.
  • Export Save: Exporting the save file as a text document or a string of characters you're supposed to load from the file explorer or paste into the game.
  • Justified Save Point: A Save Point that has an in-game justification to exist.
  • Only One Save File: The game allows saving only by overwriting an existing save file.
  • Password Save: Rather than being stored digitally, a save game is rendered as a string of alphanumeric characters (or pictures or what have you) that represent the state of the game.
  • Save-Game Limits: Limits on how and where you can save the game.
  • Save Point: A specific location in the game where you can save your file.
  • Save Token: A consumable item is necessary to save.
  • Suspend Save: A save state that does not rely on Save Points but expires when reloaded. (Usually.)

Related tropes:


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