
PC games have this screen as a shibboleth to differentiate console ports from native PC games — if a game asks you to "PRESS ENTER" or "PRESS ANY KEY", chances are it's a multiplatform release, or it was initially born on consoles. Smartphone games usually render this as "TOUCH SCREEN TO START".
In true arcade games, "Press Start" will be replaced by "Insert Coin" (or credit or quarter). Start screens for games for older consoles, such as the Atari 2600, won't always have "press start" stated outright - but even they usually have a start screen.
If you don't see this screen when you first load the game, then that's Automatic New Game.
Sub Tropes:
- Evolving Title Screen, for when this screen changes as you progress through the game.
- Randomized Title Screen, for when something about this screen changes due to the Random Number God.
Examples:
- Assassin's Creed: Revelations has a barebones start screen with glitches on the screen, since the game has the Animus breaking down with your mind inside it.
- ANNO: Mutationem opens up with a shot of a puddle on the ground, pressing the start button pans the camera up to show the protagonist, Ann, in the middle of Noctis City.
- Blue Dragon, oddly, instead of having a typical start screen with a title, just has a white screen with copyright information on it.
- Beating older Amuro's final mission in Dynasty Warriors: Gundam 2 gets you a new graphic of the earth being surrounded by sparklies, possibly a mix of space dust, psychic energy, and the viscera of dead pilots you just sent to their unholy demise.
- Quite a few games automatically load your latest save (or start a new game) when you boot it up.
- Grand Theft Auto games starting with Grand Theft Auto III do this, with their smartphone versions also boasting initial screen menus optimized for touch screens.
- No More Heroes (Series) does this as well.
- As does inFAMOUS. There is a "Press Start" screen, but it's integrated into the plot: pressing the start button activates the Ray Sphere.
- Guitar Hero: "PRESS ANY BUTTON TO ROCK!". In 5, Band Hero and Warriors of Rock, the game launches directly into a random song in the jump-in Party Play mode (pressing Start still goes to the main menu).
- The Legend of Zelda: The Wind Waker, Twilight Princess, and Skyward Sword; which all run on similar engines, have start screens rendered as in-engine cutscenes. If you use a glitch called Back In Time (done by soft resetting during a transition period such as resetting after falling into a pit) you'll be able to play in the title screen; although it doesn't have that much use in Wind Waker, it can be used for some awesome Sequence Breaking in Twilight Princess (start the game with the Master Sword and Hylian Shield) and Skyward Sword (using a Bird Statue in the title screen can warp you around the game world or out of bounds depending on where you are).
- Scribblenauts has a start screen that acts like a sandbox mode. And it's easily possible to forget that there's an actual game too.
- The Splatoon games start up with a shot of each title's main city.
- Super Mario Bros.:
- Mario Party: The game is notable in that it changes the title screen each time a character beats single-player mode, with a personal background for each character that won last.
- Super Mario 64 has the famous screen in which you can stretch Mario's face.
- The WarioWare series tends to have start screens with some degree of interactivity.
- The start screen in Yoshi's Island gives you a mode-7 overview of the eponymous landmass, and actually shows your progress through the game since your last save.
- In Vice: Project Doom, the title screen doesn't appear until after you beat the first stage. The "Push Start Button" screen appears after the intro.
- Averted in Wii Fit, which boots directly into the Wii Fit Plaza (where the players' Miis can be selected). If the game is booted for the first time, you instead get the Wii Balance Board introducing itself, followed by the usual procedure for adding a new player.
- The first Sega Genesis X-Men game from 1993 does not begin with a start screen - instead, you are prompted to pick a X-Man and travel through a short level, and then the screen proper appears. Its sequel does the same thing, only your character is random. X-Men 2: Clone Wars for the Sega Genesis goes even further with it, as seen in the Angry Video Game Nerd's review
; you start playing the instant the console is turned on.
- In Kamen Rider Ex-Aid, the various Riders draw power from different video games, and the games' start screens appear during Transformation Sequences.
