This page deals with the characters from the Mega Man ZX series.
Subpage:
Playable Characters


- Adaptational Badass:
- In a bonus chapter of the ZX Advent manga Aile appears as Mega Man Model O and stands ready to fight Prometheus, Pandora, and the other enemy Mega Man alongside Grey after Prometheus blows a hole in the Guardian airship.
- In gameplay, Vent/Aile can only fight while Megamerged and don't even carry a weapon in their humanoid form, though this is also because the security forces in Inner Peace will react with hostility to any detected weapons. In Mega Man X DiVE, Aile can fight just as well as any other playable character in her regular humanoid form, with Model ZX being her Super Mode.
- Ambiguous Situation: It's never explained whether the two are siblings, or Distaff/Spear Counterparts of each other.
- Arm Cannon: As Mega Man Model X, they get the X-Buster as their starting weapon. Notable in that they can charge it up to two levels, firing them both at once for maximum firepower or keeping the second shot in reserve.
- Badass Adorable: Both characters in ZX start as 14-year-olds who end up wielding the powers of legendary Reploids and stopping a madman from trying to become God.
- Bag of Spilling: In the interim between ZX and Advent, Models H, F, L, and P are stolen from their lab and again land in the hands of the bad guys.
- Big Brother Mentor: To a degree, they act like this towards Grey and Ashe after meeting them in Advent via giving them advice based on their own experiences and helping them in their journey. Aile is more successful in that regard with Grey than Vent is with Ashe since Grey directly references what she teaches him during the final battle.
- Big Damn Heroes:
- Mimicking Giro's below, he/she uses the exact same move against the spider boss in the second game's Quarry mission.
- For the final mission, they show up alongside the Guardian Base to mount an aerial assault on the Ouroboros with Grey/Ashe and the Hunters after the Hunter airships were destroyed.
- They pop in to Hold the Line against the four enemy Mega Men and provide Grey/Ashe the opportunity to confront Albert without any interruptions.
- Breakout Character: Although Vent is meant to be the default protagonist of ZX, his female counterpart Aile has gotten more attention by fans since the game's release, likely due to the fact she's the first female "Mega Man" and that she's not the butt of the jokes in official tie-in media like Vent. In Mega Man X DiVE, Aile is made as a playable character over Vent, and one of two representatives of the ZX series, the other being Pandora.
- Brought Down to Badass: When they fight Grey/Ashe in Advent, they only have access to Model ZX since the four Guardian Biometals were stolen and given to the enemy Mega Men. They still give Grey/Ashe (who at this point has in addition to Model A has the A-Trans of not only said four enemy Mega Men, but also five Pseudoroids Aile/Vent never fought against) a decent fight, and during the final battle Aile/Vent fight evenly with all four enemy Mega Men off-screen to a stalemate while Grey/Ashe deal with Albert.
- Butt-Monkey: Vent, though this is more to the fandom than in-story. One official art depicts him doing cleaning for Ashe's room, with his face seemingly unsatisfied.
- Cool Bike: That lasts for all of one cutscene, since it gets blown up by Galleons. There are traces of biker badassery in a promo trailer, though.
- Cross-Dressing Voices: In ZX, Sanae Kobayashi
voices both Vent and Aile. - Cyborg: They are both Humanoids, humans whose bodies are enhanced with mechanical parts. It's normal in the ZX series.
- Defeat Means Friendship: How the Bash Brothers of Grey/Aile and Ashe/Vent comes to pass in ZX Advent.
- Expository Hairstyle Change: In ZXA, Vent grows his hair out to the point that he's now similar to Giro while Aile has a waist-length ponytail.
- Fighting Your Friend: Against Giro.
Serpent, you bastard. - Foil: Aile worries as she learns more about Serpent's past (him being a Guardian and that he was a Maverick raid survivor) that the eerie parallels between them mean ultimately she'll end up no better than him. Prairie and the Biometals make it clear they're Not So Similar, however, and that as long as she holds true to herself and remembers she has others to rely on she'll never fall down that path.
- Guys Smash, Girls Shoot: Zigzagged. Vent is often portrayed in official arts as using the saber form of Model ZX's weapon, while Aile uses the buster form. However, Vent in official art is the one who prefers using Models Hx (the Dual Wielding swordsman) and Fx (the Guns Akimbo Knuckle Busters), while Aile prefers Models Lx (who despite being the "feminine" Mega Man has exclusively a halberd) and Px (who uses kunai by the truckload). Of course, that doesn't give any difference in gameplay.
- Hero Antagonist: In the second game due to a misunderstanding. After Grey/Ashe fight them, they stop being antagonistic.
- Heroic BSoD:
- Vent and Aile suffer this twice: the first time is when they arrive at the Area H theme park, where they lacked responses to their support group as well as snapping as to where the Biometal is before explaining why they were acting strangely (the fair was the place that the mavericks attacked and resulted in their becoming orphans); the second is when they learn from Serpent that their hatred of Serpent resulted in Model W reawakening, allowing Serpent to be absorbed into Model W. They get better both times, though.
- Before Serpent dies, he tells Aile that "the blood of the creator of Model W flows through her veins", who is eventually revealed to be Master Albert. She's shocked and then she questions her own destiny. Giro then gives her a pep talk.
- Heroic Bystander: Combined with discovering Model X and taking a level in badass at the beginning of ZX in order to save Prairie and the The Guardians from Giga Aspis. Vent himself comments that if he just stood by and watched, he'd end up regretting it later down the road.
- Heroism Motive Speech: They give these to Grey and Ashe after being asked why they're fighting Model W and initially making it seem like they want Revenge for all the friends they've lost against it and the Mavericks. The speeches are so good it gets the Model A Mega Man to think hard about their own reasons for fighting.Aile: No... I just don't want anymore people to suffer like I have. So I decided to destroy all Model Ws in order to put an end to the Game of Destiny. I decided to become a Mega Man because I wanted to help people. You're fighting because you're trying to find out who you are, but don't forget. Only you can decide your own destiny. No matter what anyone says you are. The power you contain within is the key to creating your future. That's what a special person said to me.
Grey: My destiny... My future.
Vent: No. You can't defeat an enemy with hate... You just make more enemies. I want to use my power for something I believe in. That's why I made that promise to my friends, to be the Mega Man that protects them. Mega Man power is strong. Strong enough to change the world. But, there's one thing it can't change... that is our own destiny. You have to use your own power to do that. Ashe... Don't lose yourself in the power.
Ashe: How can you even say that and keep a straight face... But I like that... Those are good words to live by. - Hot-Blooded: Vent in ZX. He mellows out considerably in ZXA, but shows a few traces of his previous hot-headed nature.
- I Am Who?: One of the more noticeable divergences between Vent and Aile's narratives is that Aile finds herself questioning who exactly she is and why she's so special upon learning that Giro was always a Guardian assigned to watch over her, Prometheus taunting her about her ability to join "the game", and finally Serpent's revelation that she has the blood of the man who made Model W flowing through her veins. Giro is the one who reminds her that regardless of who she is or who she's tied to by blood, she's the one who decides where her destiny leads, and it's this lesson she takes to heart and passes on to Grey in Advent.
- It's All My Fault: They have a breakdown when Giro dies, lambasting themselves for rushing into the fight without any plan aside from kill any Mavericks they saw. They even go so far as to wonder why did Giro have to die when it should have been them, but Prairie quickly snaps them out of that mindset.
- It's Personal: They lost their mother to a Maverick raid on Area H ten years ago, and the lack of intervention on Slither Inc.'s part gave them a reason to hate the company. The truth behind it (along with the death of Giro by Serpent's hands) gives them a reason to search for Model W... and that's to destroy it.
- Purprill in particular was part of the Maverick raid that killed their mother. As soon as Vent finds this out, he states that any qualms he might've had about fighting Purprill have instantly disappeared.
- It Was a Gift: They call Model Z a "memento," in honor of Giro.
- Kid Hero: In ZX, they both can't be any older than mid-teens. She grew up over the Time Skip.
- Kirk Summation:Serpent: "If you're so confident in yourself, then let's see which of us is destined to rule the world!"
Aile/Vent: "I don't care about ruling the world! If you're the Mega Man destined to rule the world, then I'm the Mega Man that's destined to save it!" - Made of Iron: In the opening cutscene, they survive both their bike exploding from Galleon shots in their face and the resulting long fall to the ground off the cliff caused by the blowback. When you come back this way, you can get up to the cliff yourself and realize by doing some rough calculations by using their sprite as a reference they must have fallen at least thirty feet to the ground on their back and shrugged it off with minor discomfort. Keep in mind, this is before they get Model X.
- Mirror Character: Invoked by Aile in a more positive direction in Advent, as she replies to Grey's question about why she's fighting Model W is that it's just like him: before she knew it, she was just caught up in it and decided to fight to help people.
- Offscreen Moment of Awesome:
- Between ZX and Advent, Aile/Vent have been working with the Guardians to hunt down and destroy any Model Ws they can find to put an end to the Game of Destiny. According to Rockman ZX Gigamix, Aile had destroyed at least 11 of them, including Serpent's.
- In Advent, Aile/Vent stay behind to face off against the four enemy Mega Men while Grey/Ashe go to take down Albert. When it cuts back after Albert's defeat, Aile/Vent are still standing strong against them, only cutting off the battle to rescue the now-collapsed Mega Man Model A.
- One-Steve Limit: Don't confuse Aile with the character of the same name from Mega Man X: Command Mission.
- Parental Abandonment: Both of their parents were killed by Mavericks.
- Previous Player-Character Cameo: In ZX Advent. And like previous bosses, Grey/Ashe can copy their data and turn into Aile/Vent respectively.
- Purely Aesthetic Gender: While Vent's and Aile's story in ZX are different via having different dialogue at various points and shifts in the narrative focus (Vent's story explores more of the backstory of ZX and its ties to the Zero series such as revealing that Prairie is Alouette, definitely showing that Model W is what's left of Ragnarok after Dr. Weil fused with it, and confirming that Ciel founded the Guardians and made the Biometals while Aile's focuses more on the present and future such as how Serpent was formerly a Guardian, Ciel's message revealing how she made the Biometals from Model W's data and musing over the "Chosen One" could save or destroy the world, Prometheus's musings on "the game", and the revelation that she and by extension Vent have ties to the Greater-Scope Villain, Master Albert. Plus, their relationship with Giro is slightly different between them.) the basic premise and levels of the game still the exact same between them.
- Reflective Eyes: After their transformation in ZXA, Grey (for Aile) or Ashe (for Vent) is shown in their eyes.
- Schrödinger's Player Character: You're effectively choosing not who to play as at the outset of ZX, but who fills the blank role of protaganist. The other character is never mentioned in the story.
- Advent continues this; if you play as Grey, you meet Aile and she saved the world in the previous game, and if you play as Ashe, you meet Vent and he saved the world, but you never meet the other two characters. It's made even more confusing by having one of the cipher cutscenes show both of them at the same time, which implies that the two of them at least at one point existed in the same continuity.
- Screw Destiny: Both of them become proponents of this by the end of ZX, though Aile takes it to heart even more thanks to Giro's encouragement after she learns about her ties to the Greater-Scope Villain. Aile in particular goes on to hammer this home to Grey in Advent, who takes it to heart during his final confrontation with Albert.
- Secret A.I. Moves: Averted in Advent. Everything they can do in their boss fight, Grey/Ashe can do as well. The only thing Grey/Ashe can't do is effectively chain certain combos of abilities together.
- Shoryuken: An additional saber technique for Vent in ZXA. He can also fire a large Sword Beam when he does so.
- Single-Stroke Battle: They destroy the Spidrill Neo, empowered by a Model W, with a single aerial slash after it had just endured a huge beatdown from Grey/Ashe without stopping.
- Stock Shōnen Hero: In the manga adaptation of the first game, Vent is depicted as being significantly goofier than he is in the game with a love of eating and a serious case of Chronic Hero Syndrome. This makes him much more like your average manga protagonist than the more serious version of him from the games.
- Superdickery: Their duel with the protagonists in Advent, which is pretty blatantly an excuse to get to fight the previous player characters. To be fair, though, Grey/Ashe's introduction boiling down to "I want that Model W, get out or get hurt" did extraordinarily little to communicate that they weren't another of Albert's Mega Men.
- Sword and Gun: As Mega Man Model ZX, their weapon is a Laser Blade that can transform into a chargeable Buster.
- Sword Plant: An additional saber technique for Aile in ZXA, which also sends out 2 rocks to the left and right.
- Theme Twin Naming: Their names are French for "wind" and "wing."
-
Time-Shifted Actor: Since Vent's a grown up in Advent, Kenji Nojima voices him instead of Sanae Kobayashi. - Tomboy: Aile in the first game. More of a Ladette in the second, but we don't get much characterization in that one.
- Tomboy and Girly Girl: Aile is a tomboy to Prairie's girly girl.
- Transformation Sequence: Each get one in each game. In ZXA, Aile's is a good thirty seconds longer and involves a crapload of posing. Magical Girl Shout-Out, Fanservice, or both? You make the call.
- Was It All a Lie?: Aile wonders this when she learns about Giro being a Mega Man and that he was assigned to watch over her, questioning if everything he did was just "the mission" and if he actually cared about her. Prairie and Giro as a Cyber Elf make it clear that he always loved her.
- What the Hell, Hero?: They give one to Fleuve when he expresses shock at them taking Model X with them to find Giro, angrily asking him if he doesn't care that Giro risked his life to get the Biometal to the Guardians and might still be in danger as long as they have it. Granted, Fleuve's reaction seems to have been one made in the heat of the moment, especially since Vent/Aile don't realize Giro is actually a Guardian himself with his own Biometal and thus more than capable of handling himself, but Prairie quickly puts a stop to the argument.
- World's Strongest Man: By the end of ZX, they're definitely in the running for it given that with the six Biometals they implicitly possess the powers of X, Zero, and the Four Guardians at their command, and depending on how one interprets the canonicity of the fight they're even stronger than Omega Zero, the strongest Reploid of the Zero era. Even in Advent with only Model ZX they give Grey/Ashe a hard fight, take down a Model W-empowered Spidrill that endured a beatdown from Grey/Ashe with a single well-aimed slash, and can stalemate all four of the enemy Mega Men at once.
- Wouldn't Hit a Girl: Subverted with Vent. He admits it's not in his principles to fight with Ashe, but due to the unfortunate misunderstanding, he has to if he wants to get to Model W.
- You Killed My/Our Parents:
- Purprill the Mandroid was responsible for their parents' deaths, according to Vent's story. Aile's story makes no mention, but if they are Half-Identical Twins, then it would apply to her as well.
- As Giro was their Parental Substitute, his fatal wounding at Serpent's hands invokes a similar sentiment with Vent/Aile as well, as well as him being behind the attack that took their biological parents from them too.
- You Remind Me of X: Rose eventually states that Vent/Aile remind her of "him" (all but stated to be Giro), while lampshading she knows Aile is a girl, but it's still the same feeling.
- You Shall Not Pass!: Pull this on the enemy Mega Men at the end of ZXA to let Grey/Ashe fight Master Albert unopposed. Subverted when it's instead Model Z who tells Vent/Aile to go on and help Grey/Ashe.

The female lead of ZX Advent. She is an orphan Humanoid who was taken in by Hunters as a kid and has grown up as one of them, seeking loot and fortune. She bites off more than she can chew when she ambushes the Raiders and encounters Prometheus, leading her to deliver Model A and discover she is a Mega Man. From here, she gets pulled into the Game of Destiny as well as Master Albert's fabrications.
- Action Girl: Is this through and through. Her intro scene features her dropping through the skies and safely landing on an airship a far way below before she becomes a Mega Man.
- Berserk Button: Ashe has a very devil-may-care attitude and tends to just roll with the punches - until people start trying to dictate her life, challenge her independence, and marginalize her. Ashe's final battle with Albert is effectively two orators shouting down the other person's ideal and viewpoints as the barbs get increasingly personal, not helped by the fact Ashe is fighting the man who took everything from her merely as an experiment to set up the Game of Destiny.
- Chain Lightning: Her Homing Shots' ability (minus the lightning elemental part), which involves her targeting up to 8 enemies and then firing a lightning-like beam to the nearest targeted enemy which will jump to another targets, one-by-one.
- Chronic Hero Syndrome: Ashe will snark the entire time, but her general care for others and their well-being will cause her to cross an entire burning oil field to save the lives of people who previously tried to gun her down. This can also be invoked by having Ashe track down the hunters she was with at the start of the game who got separated by Prometheus' attack; nothing forces her to go on this quest, and she gets nothing for it directly, but it's still an option for her to pursue. This is one of the primary tropes that help establish Ashe as a hero and not just a selfish thrill-seeker.
- Dark and Troubled Past: She's the Sole Survivor of her Doomed Hometown due to a Maverick attack. The Hunters guild then found her and took her under their wing. Despite this, Ashe is optimistic and doesn't let it get her down; Ashe does admit, however, to being a thrill-seeker partially so that she can make a history for herself, this desire partially spurred on by the many gaps in her past.
- Decomposite Character: Axl's character traits have been divided between her and Grey. She receives his outgoing personality and playful, nonchalant approach towards combat.
- Early-Bird Cameo: Was first referenced in the ZX Drama CDs while Aile, Praire, and Fleuve are out shopping, where a Hunter yells for her to leave the store only to realize she's not in the place the protagonists are at.
- Empowered Badass Normal: From the get-go, she's an Action Girl who
willingly jumps off of an airship into the middle of an armada, destroys a giant Mechaniloid with a mere buster gun, and never loses face, even when confronted by Prometheus. And she's an augmented human just like anybody else...before she received the Model A. - Establishing Character Moment: Ashe gets fed up of waiting to get to the front of the fleet of Raider ships where the Hunters know the cargo they're after is, tunes out the other Hunters transmitting to her from inside their own ship, quickly assesses where her ship is in regards to the raider ships, and then leaps down several hundred feet with a cocky smile on her face before actually sticking the landing on the Raider convoy, no harm, no foul. From there, she gets in an argument with Prometheus and walks away from the incident alive. The entire section shows how Ashe moves to the beat of her own drum and quickly establishes that she has a ton of potential already.
- Experienced Protagonist: Even before getting Model A, Ashe was a Hunter of no small ability or pluck. In cutscenes, though her dialogue mostly elicits the same responses from Model A and others as her counterpart's, she tends to be a bit more on the ball with the state of the world and what's going on.
- From Zero to Hero: Ashe's motivation. She's not quite at 'zero' given she's an accomplished Hunter, but she has yet to hit her big, world-changing score on the job, and needs to make it so her name will be known. This quality, her thrill-junkie antics, and an earnest desire to help people is what gets her an in with the Sage Trinity, the people in charge of the world, and allows Ashe to start putting her name out there.
- Gender Bender: Inevitable whenever she transforms into a male Pseudoroid or Mega Man.
- Genki Girl: In contrast to Grey. Especially poignant because Ashe has an even worse past than her counterpart, in that Ashe has a past to suffer from at all, but doesn't let it get her down.
- Glory Seeker: The reason why she became a Hunter, and why she takes to the role of a Mega Man with gusto. Since no one, including herself, knows what her past is, she wants to instead be remembered in the history books so no one can forget her.
- Guns Akimbo: Same as Grey.
- The Hedonist: While also spurred on by her need to learn her past, most of Ashe's actions come down to being a Glory Seeker thrill-junkie who has a lot of fun tearing through mavericks and getting booty. Her original reaction to Model A begging her not to give him up to the villains is to explain to him she'd never do that - because he's her booty and makes her super powerful.
- Jumped at the Call: Something that separates Ashe from a majority of her predecessors and successors that hold the title of 'Mega Man' throughout the franchise is that she actively wants the life Model A gives her. Even before Model A entered into Ashe's life, she lived a life of thrills and adventure, working with glorified scavenger-mercenaries due to the Hunter occupation's chance to get good hauls and, of great importance to Ashe, put their names out there as famous heroes and legends. This trait is a core aspect she shares with her inspiration, Axl.
- I Just Want to Be Special: She just wants people and history to remember the name Ashe and become a famous Hunter, as well as writing her own story about her adventures.
- Image Song: A vocal version of her first stage theme ("Through the Lightning") appears on ZX Gigamix, titled "Be One."
- The Lad-ette: She was raised by mercenaries, after all.
- Legacy Seeker: What Ashe wants more than anything is for her name to go down in the history books so that people will remember her name.
- Like Father, Like Daughter: Though neither would admit it, Ashe and Albert actually share several personality quirks. Both are excellent orators with headstrong attitudes (though Albert tries to keep a lid on his) who would stop at nothing to achieve their goals. Where they clash, beyond their incompatible moralities, is that both also selfishly see events around them as being part of their 'story,' and assume themselves to be the heroes of their respective tales. Ashe's habits are more benevolent, as for all her glory-seeking inclinations, she still respects the agency other people have, and fights for a world where she'll be seen as a champion, not a despot. Albert, conversely, wants to remake the world in his image, disillusioned with the rest of the world as he is. In effect, Albert is the penultimate player of the Game of Destiny because he is a paranoic Control Freak, whereas Ashe wins because she actually embodies several of the positive qualities of The Hero archetype she wants to be recognized as.
- Little Miss Badass: She's 15.
- Made of Iron: Falls hundreds of feet onto a Raider airship from her own ship and sticks the landing like an average day, then survives being attacked by Prometheus and presumably the damage that ended up causing the main Raider ship to crash into the Oil Fields. Then there's the fact she survives a direct hit from Prometheus' Sword Beam, which damaged the large reinforced container behind her containing Model A and which outright killed Master Albert's fake body.
- Nice Girl: The main thing separating her from the selfish ambitions of her ancestor is that she has no desire for the sort of power the villain is after. Though both are ambitious, Ashe notably refuses to put innocents in danger to get ahead and abhors the idea of forcing others to live life according to her whims. In point of fact, her primary means of putting herself out there as a Legacy Seeker is being a hero who protects the weak and makes a name for themselves opposing philosphical mad men like Master Albert.
- "Not So Different" Remark: Gets this from Albert at the very end; her Secretly Selfish remarks about how he has no right to end her story causes him to ask if that's her best answer, and that she is definitely one of his creations because of it. She doesn't bother with a retort or thinking about it.
- Power Copying: Same as Grey.
- Purely Aesthetic Gender: Subverted in a notable way, and the main reason Ashe and Grey are given separate folders whereas Aile and Vent share a folder. Beyond their different starting stages, the fact Ashe and Ashe alone gets a sidequest devoted to finding Red and Lazarus, and the differences in how they use their various models (including their primary Model A form), the tone and focus of their stories differ dramatically. While Aile and Vent have different priorities, they still fight Serpent at the end for roughly similar reasons, whereas Ashe's story provides a dive into the psyche of a thrill-seeker desperately trying to give her life meaning and purpose, and gives Ashe the added benefit of having a very personal connection to the main villain. Likewise, Prometheus latches on to her as a rival figure, since they righteously incense each other whenever they interact. Even their interactions with the previous player character diverge significantly; while both take the advice Vent or Aile has for them to heart, Ashe and Vent have a barbed but friendly relationship, as Ashe thinks Vent's advice is sound but considers the guy a massive dork, causing the two to nettle each other.
- Quest for Identity: The people, and even herself, don't know who she really is, though this doesn't bother her nearly as much as Grey. Still, once Albert practically dangles that knowledge in front of her it starts coming up full-force. Her adventure later reveals her identity: the great-granddaughter of Albert.
- Red Oni, Blue Oni: Actually forms such a pairing with Vent, of all people, largely because he's cooled down since the first game. Both have the same love for exploration and action, but Vent's calmer, more impassioned arguments actually tend to win the thrill-seeking Ashe over. Though Ashe mocks Vent for giving cheesy speeches, the intent behind his speeches influences her greatly, and allows Ashe to let go of some of the more vindictive traits Prometheus accused her of having at the Control Center. Which is fitting, given the relationship Zero and X had with Axl centuries before.
- Reflecting Laser: Her charged shot.
- Schrödinger's Player Character: Played straight, then momentarily averted — in Ashe's game, it's hinted at one point that Grey still went through his intro stage, but that's about it.
- Secretly Selfish: She wants to save people just like Grey, but unlike him, who wants to honor how the Hunters saved his life despite not knowing who he was by saving others in a similar way, Ashe does it partially because she wants the story of her life to read like a hero's. Atlas even asks her if she thinks just because she became a Mega Man that suddenly she became a hero, and Prometheus gives a speech about how she's trying to rationalize her actions by calling herself a hero.
- This is spotlighted in her confrontations with Albert, largely because Albert insists that Ashe's role was as a bit part in his life. As Ashe's selfish, glory-seeking tendencies come from her pathological need to give herself a role and a story to insert meaning into her existence, Albert's attitude sets her right off, leading her to rant at him about how the adventure is her story.
- Short Tank: More so than Aile.
- Skewed Priorities: When she wakes up in the infirmary of Hunter's Camp and Nicol lets her know they patched her up and even recovered the Biometal to take to Legion, her reaction is surprise and anger they're just gonna take their bounty out from under them instead of, you know, being grateful she's alive or even asking about where Lazarus and Red are. Nicol lampshades it by asking if that's what she's worried about and when he plainly states he's willing to give it up if means not being targeted by Prometheus or the Mavericks, Ashe outright calls him "pathetic" and that she'll go it alone with the train to Legion to get her bounty if need be.
- Smart Bomb: Same as Grey.
- Spanner in the Works: Albert admits that he was taken by surprise that a distant descendant of his would suddenly come in and join the Game of Destiny.
- The Unchosen One: Ashe is the only Mega Man that Albert did not intentionally create, but she can Megamerge with Model A because she's Albert's distant relative.
- This Is My Story: She says this twice, once after defeating Albert ("You're no Mega Man king...You're no god...You were gonna destroy the world...You were gonna end the story...You're not the one to make that decision! This is my life, my story!") and when saying goodbye to Vent at the end ("We can meet anytime...Because this is our story!").
- Tomboy: More so than Aile.
- Transhuman: Most humans in the setting by the time of the ZX series are this to some degree, as they are given bodies that make them equal in every way physically to machines so long as they train themselves, but Ashe stands as the poster girl for what these bodies are capable of in the setting with her opening free-dive stunt. Additionally, she goes further and really pushes the boundaries of what 'human' even is by incorporating a mechanical evolution in her body with both Model A and its A-Trans ability, given she can become Buckfire and other Psuedoroids (which are explicitly data-copies of full machines) and still switch back to her human form by disengaging from Model A. Her counterpart, being a reploid, and her predecessors, lacking A-Trans, can't compare.
- Tomboyish Ponytail: It's what distinguishes her from Grey when in Model A form.
- Unwitting Pawn: Same as Grey below.
- Walking the Earth: Just like Grey, she decides to travel the earth in search of more adventure (and booty).
- World's Strongest Man: By virtue of defeating the eight Pseudoroids, the four enemy Mega Men (who implicitly should be on par with the Zero-era Four Guardians), Vent (granted Worf Had the Flu is involved since he only had Model ZX, but he still fought all four Mega Men to a standstill), and ultimately Master Albert, Ashe could easily call herself the most powerful being of the post-Zero era. Of special note is the fact she can fight Prometheus and Pandora to a standstill, something not even Vent or Aile were ever shown to be capable of, as they'd previously retreat from any battle with Vent or Aile explicitly because their objective was reached or they grew bored.
- Younger Than They Look: Ashe is fifteen, but her confident, cocky attitude, her character art, and especially her in-game sprite make her look and seem more like she's in her early twenties.

The male lead of ZX Advent. He is a mysterious Reploid who awakens in a secret lab with no memory, where he is accosted by Pandora but escapes and is rescued by Hunters. From here, he becomes a Hunter and is assigned to deliver Model A, discovering that he is a Mega Man. Grey's quest to find out who he really is inevitably leads him to the Game of Destiny and results in an unexpected revelation.
- Amnesiac Dissonance: It's all but outright stated that Grey's personality had his mind control been completed would have been much different than what he developed over the course of the game. Albert's dying musing on whether or not "the other me" would have given him the same "No More Holding Back" Speech all but indicates he would basically been "Albert 2.0", which makes sense since he was the backup/spare body.
- Amnesiac Hero: He wakes up not even knowing his own name, and for a large part of the game his motivation is finding out who the hell he is and why the villains keep calling him "Defective".
- Awful Truth: Both Atlas and Pandora state that when he learns the truth about himself, he will fall into despair and wish that he died ignorant. Thanks to Aile, though, by the time he does learn, he pretty much doesn't care and intends to take down Albert regardless.
- Cannot Spit It Out: Model A seems to be suffering from Laser-Guided Amnesia at first, but by the time they reach Ouroboros, Master Albert says that Model A should have remembered everything by that point, namely the fact that Model A was created by Master Albert and that Grey is his backup body.
- Character Development: Due to having no memories of his past, Grey's experiences during the events of Advent help shape his overall attitude and character. This becomes especially evident when one compares his zealousness to find out who he really is at the beginning of his Quest for Identity, to how after he meets Aile, he admits he's stopped caring about it.
- Charged Attack: He can charge up a stronger Buster shot as Mega Man Model A.
- The Chosen One: Even among The Chosen Many, Grey stands out because he was to be Albert's backup body in the event of the latter's death, and so was meant to be the one to obtain Model W's power. Subverted, however, due to both his incomplete brainwashing and the fact he was only the Plan B. By endgame, Albert willingly admits he would kill him without hesitation now that the Ouroboros was complete.
- Clone Angst: He finds out that he's Master Albert's defective backup body. He later decides that he doesn't care.
- Color Character: His name is also reflected in his hair color.
- Cross-Dressing Voices: In Japanese, much like Vent in the original.
- Decomposite Character: If Ashe takes after Axl's personality, Grey takes more from Axl's backstory. He's an Amnesiac Hero of a kind of reploid different to current generation types, in addition to having a "family" connection with the main villain.
- Flawed Prototype: Of Albert's backup bodies, albeit only because he was awoken prematurely.
- Gender Bender: Inevitable whenever he turns into a female Pseudoroid or Mega Man.
- Goggles Do Nothing: The big cables on his back were supposedly used for transmitting power and/or brainwashing, but after he's released from the capsule, they're pretty much useless (aside from looking cool).
- Good Scars, Evil Scars: Has a small scar running down the left side of face.
- Guns Akimbo: As Mega Man Model A, especially in his Giga Crush ability.
- Homing Lasers: Grey's Homing Shot takes the form of up to eight purple lasers that curve through the air toward his targets.
- Image Song: A vocal version of his first stage theme ("Destiny") appears on ZX Gigamix, titled "Believe in Myself."
- Irony: Grey is rough around the edges, but does come to respect others as well as learn what it means to be a hero in his growing urge to help people out. This makes him the polar opposite of his origin, Albert, who is not only maniacally evil but also absolutely and utterly petty towards Grey for being a failure.
- Jerk with a Heart of Gold: Because he's technically "born" at the intro stage (and possibly because Pandora's going to kill him), he hasn't learned politeness yet, and thus, he talks rude to people, as The Sage Trinity and later Aile noted. However, he's ready to help everybody in need, because he's inspired by the Hunters who found him and brought him to the Hunters' camp.
- Kid Hero: He's only physically 14 at the start of Advent, though depending on how long Albert was working on him, he could actually be older or younger.
- Laser-Guided Amnesia: Due to the fact that he literally has nothing to remember. According to Master Albert's plans, Model A was supposed to fill-in Grey on the details should anything have happened to Albert.
- Made of Iron: Survives an explosion from Dogu the Giant that destroys the bridge he's standing on, falls an indeterminate distance down into the waters below the mysterious lab, and then is carried who knows how far and long in said water until he washes ashore outside Hunter's Camp, where he's rescued by Billy. Then there's the fact he survives a direct hit from Prometheus' Sword Beam, which damaged the large reinforced container behind him containing Model A and which outright killed Master Albert's fake body.
- Name Amnesia: In the beginning of his story when he wakes up and states he doesn't remember anything about who he is, that includes his name. Pandora then warps in and tells him his name is "Grey", right before she states her mission to dispose of him as a "Defective." When the Hunter Billy asks him what his name is, all Grey states "at least that's what she called me."
- Non-Standard Character Design: Grey stands out alongside other characters in ZX; he lacks civilian clothing, and his chestplate and shoes are armored, as if he was already partially Megamerged with Model A. Which makes some level of sense, given he was meant to get Model A in the first place.
- People Jars: He was inside one, before he was accidentally released in his opening cutscene.
- Perpetual Frowner: He never smiles throughout the game, save for the ending.
- Phlebotinum Rebel: He is a textbook Case C; if Mick and Robin weren't snooping around the labs, the Big Bad would still have his backup body. Pandora only added fuel to the flames of rebellion.
- Phrase Catcher: Nearly every single villain refers to him as "Defective", with Albert taking special pleasure in using the phrase once he outs himself as the Big Bad trying to get Grey killed. Even in defeat, Albert can't help but call him the "Ultimate Defective" out of sheer spite for defying him.
- Post-Victory Collapse: After he defeats Albert, he faints due to fatigue. Aile rushes over to save him, but not before Model Z demerges from Aile's body to hold the Enemy Mega Men in place.
- Power Copying: Taken to the next level via the copying A-Trans powers of Model A.
- Protagonist Without a Past: Not that he had much of one to begin with, given he was "born" in that facility he woke up in.
- Purely Aesthetic Gender: Subverted in a notable way, and the main reason Ashe and Grey are given separate folders whereas Aile and Vent share a folder. Beyond their different starting stages, the fact Ashe and Ashe alone gets a sidequest devoted to finding Red and Lazarus, and the differences in how they use their various models (including their primary Model A form), the tone and focus of their stories differ dramatically. While Aile and Vent have different priorities, they still fight Serpent at the end for roughly similar reasons, whereas Grey's story exists as a deconstruction of the typical Quest for Identity tale; instead of finding his identity or coming to understand who he was or is, he eventually learns he has no past, which gives him a unique, fresh canvas to paint his life on as he chooses. Pandora gets some focus in his story, whereas Prometheus and Albert mostly write him off as inconsequential. Even their interactions with the previous player character diverge significantly; while both take the advice Vent or Aile has for them to heart, Grey looks to Aile as a more typical example of The Mentor.
- Pursued Protagonist: Mimicking Zero in the first Zero game, he was sealed in an abandoned lab before being pursued by the Resistance (Zero)/the Hunters (Grey), and then they also grab a gun from a dead body.
- Quest for Identity: He goes to the Legion HQ specifically to find out who he really is, but Thomas said that all the information pertaining to Grey was missing. Eventually, he knows that he's Albert's backup body. See also Tomato in the Mirror below.
- Raised as a Host: He's actually built as Albert's backup body, designated as DAN-003. Thanks to the Hunters' unwitting interference, however, he's freed from his brainwashing process.
- Red Eyes, Take Warning: After he's released from the capsule in the intro cutscene, it's shown that he has these, but they quickly turn into green eyes. Possibly has something to do with his incomplete brainwashing process.
- Roboteching: His Homing Shot ability involves him targeting up to 8 enemies and then firing homing energy shots, one for each targeted enemy.
- Schrödinger's Player Character: As before, Ashe is nowhere to be seen or heard of if Grey is chosen. Ashe's stage still appears in the map in Grey's story, but it can't be accessed, and the crashed Raider airship in the Oil Fields is the very same one Ashe attempted to board (plus the remains of her intro boss can be seen in the distance).
- Screw Destiny: This is his eventual response, with a bit of prior mentoring from Aile, to his Clone Angst.
- Smart Bomb: The Giga Crush ability.
- Tomato in the Mirror: Subverted. After searching for long enough for who he originally was, Grey decides he couldn't care less about his original identity, if he even had one.
- Ultimate Life Form: By technicality, as Grey is Albert's back-up body and thus the Plan B to receive the power of Ouroboros, he's essentially a "spare Ultimate Mega Man" in the making. In the end, however, Albert spitefully refers to him instead as the "Ultimate Defective" for managing to defeat the power of Ouroboros, that of a god's, yet still utterly rejecting the destiny Albert set for him.
- The Un-Favourite: More or less. His "dad" is indifferent to him and unlike his "siblings," Grey had no purpose in the Game of Destiny. He was just "Plan B."
- Unwitting Pawn: Prometheus and Pandora used him so they can meet face-to-face with Albert and exact their revenge. Pandora even said "thank you" to him before Prometheus kills Albert. And then they try to kill Grey.
- Walking the Earth: At the end of the game (before The Reveal), he decides on doing this, continuing on his quest to find out more about himself.
- When He Smiles: The first time he ever visibly smiles is at the end of the game, first to Model A, then to Aile. After seeing his usually-scowling face for so long, it's both jarring and yet also heartwarming.
- White Sheep: Due to the interruption of his brainwashing process.
- You Are Number Six: Has the code number of DAN-003 (Dr. Albert Number 003). He's the third of Albert's creations, behind his "siblings," Prometheus and Pandora. This only gets revealed in the Drama Tracks, though.
- White Hair, Black Heart: Subverted. He may be rude and gets annoyed easily, but he's influenced by the heroics of the Hunters and thus deeply cares about people. According to Pandora, he even was meant to have a black heart.
- World's Strongest Man: By virtue of defeating the eight Pseudoroids, the four enemy Mega Men (who implicitly should be on par with the Zero-era Four Guardians), Aile (granted Worf Had the Flu is involved since she only had Model ZX, but she still fought all four Mega Men to a standstill), and ultimately Master Albert, Grey could easily call himself the most powerful being of the post-Zero era. Of special note is the fact he can fight Pandora and Prometheus to a standstill, something not even Vent or Aile were ever shown to be capable of, as they'd previously retreat from any battle with Vent or Aile explicitly because their objective was reached or they grew bored.
- Would Hit a Girl: As shown by his battles with Atlas, Pandora, and Aile, especially the former two considering they're trying to kill him.
Allies

- Becoming the Mask: A heroic variant. While it's stated in Aile's story that the Guardians's first commander was the one who requested Giro to look after the survivors of the Maverick incident (i.e. Vent and Aile), he comes to genuinely care for them, prompting his Heroic Sacrifice.
- Big Brother Mentor: Acts as this for Vent and Aile, having raised them ever since the death of their family and acting as a mentor to them. It's clear he's always wanted the best for them, and even seems determined to take them under his wing as a fellow Mega Man. Unfortunately, the villains have their own ideas.
- Big Damn Heroes: Pulls this on the second boss of the game by leaping in from offscreen with a charged saber.
- Brainwashed and Crazy: Thanks to Serpent and Model W, Giro is controlled and forced to fight Vent/Aile at the end of the last tutorial stage. They manage to Beat the Curse Out of Him, but then Serpent kills the heavily-wounded Giro.
- Dark and Troubled Past: Prairie's words to Aile about how she realized what was so significant about Aile and why Giro was ordered to watch over her when she first saw Giro Megamerge indicates that like her and Serpent, Giro was a survivor of a Maverick raid.
- Death by Depower: Voluntarily does this by giving up the source of his power in the Model Z Biometal, which is also the source of what's keeping him alive.
- Expy: Mentor, long hair, Mind Controlled to fight Vent/Aile, and a Sacrificial Lamb are all traits that were directly lifted from Zero. They also share the same seiyuu, Yuto Kazama.
- Heroic Sacrifice: Gives up Model Z, the only thing keeping him alive at the moment, to make sure Vent/Aile can get out alive.
- "I Know You Are in There Somewhere" Fight: When Serpent mind-controlled him to attack Vent/Aile, he/she tries to bring back his mind in the boss fight. It is a success... but then Serpent slaughters him.
- In-Series Nickname: He's referred to as "Giro" by the Guardians, but most noticeably by Prairie and Aile. Vent, meanwhile, almost exclusively calls him "Boss".
- Laser Blade: As Mega Man Model Z, of course. Interestingly, his is shaped more like a katana than the straight sword Vent/Aile get. In his boss battle, he can increase its size to BFS levels.
- Multiple-Choice Past: A small but noticeable one between Vent and Aile's story is that in the former he claims he only recently got Model Z around the same time as Vent obtained Model X, while in Aile's story he freely admits he's had Model Z for years before this point, likely before he even met Aile. Noticeably, ZX Tunes confirms Aile's version of the story is the actual one, meaning he lied to Vent.
- Parental Substitute: After their mom died in the Maverick raid in Area H, Giro took Vent/Aile in and raised them for at least a decade. While it is revealed in Aile's story that he was asked to do this by the Guardian's leader, he did legitimately grow into the role. That said, he seems to trust Aile more than he does Vent, as he's far more willing to be truthful to Aile (as shown by how he reveals his actual relationship with Model Z) and reprimands her for her attitude less than Vent.
- Red Eyes, Take Warning: When Brainwashed and Crazy (thanks to Model W), his eyes glow red through his black visor.
- Retired Badass: He's a former member of the Guardians, according to Aile's storyline, though it seems to have only been a temporary leave of absence while watching over Vent/Aile per orders. If nothing else, he doesn't have a problem running jobs for the Guardians as the owner of Giro Express and all signs point to him getting ready to come back full-time once Vent/Aile decide to join the group, but the villains end up permanently ensuring his retirement.
- Sacrificial Lamb: He's introduced as Vent/Aile's father figure, as well as pretty well-versed in the world and quite skilled with his Biometal. All signs point to him being The Mentor figure over the course of the game. However, he dies at the end of the fourth mission which signifies the end of the first act, with his sacrifice providing Vent/Aile's major motivation for the rest of the game. He does become a Cyber Elf, though.
- Sword Plant: One of his moves in the fight is to jam his saber into the ground and release pillars of light at set intervals away from himself.
- Take Up My Sword: First with his relinquishing of Model Z, and a second time at the end of the game, where he gives Vent/Aile the mission to "guide this country to peace" and carve out their own futures for themselves and the world.
- Theme Naming: His name is French for "weather vane," fitting in with Vent and Aile.
- Trademark Favorite Food: Coffee, apparently.
- Vitriolic Best Buds: Giro describes his relationship to Vent in this manner at the end of the game compared to his more patient and kind one with Aile, outright stating that Vent would drive him crazy with his antics and disrespect which is reflected in his much harsher attitude. Despite that, he never stopped loving Vent.

- The Ace: Hareng is described as always aspiring to be this and he apparently does a pretty good job at playing the cool elite Guardian, but when he comes up short the persona tends to come unraveled.
- Bridge Bunnies: There's 3 of them, named Gardénia, Tulip, and Marguerite.
- Butt-Monkey: One of the generic soldiers, Maquereau, has the misfortune of often ending up in a life-threatening situation, be it getting smashed by the Giga Aspis in the intro, being shortly afterward injured during the attack at Area D, or ending up at the fire rescue mission in Area G and needing Vent/Aile's help.
- Casanova Wannabe: Scombrésoce is described as always being a gentleman to the ladies, but any points he gets tends to be docked by how he has a bad habit of sticking his nose where it doesn't belong, which irritates his fellow Guardians. Probably best shown if you talk to him at the earliest opportunity as Aile, where he tries to charm her, but ends up accidentally calling her "Earl" instead of "Aile" when trying to recall where he's heard of her before working at Giro Express.
- Cloud Cuckoolander: Truite is a downplayed example. While he's not out-and-out weird he tends to space out and miss obvious cues, and no one really has the heart to tell him otherwise. He's also the subject of a quest line where he asks Vent/Aile to deliver letters to a townsperson named Melody that he got Love at First Sight at, but all of his attempts to come off as romantic fall flat due to how he words things, and it never occurs to him how she grows more exasperated back that he might want to change tracks.
- Cool Airship: Guardian Base, which doubles as HQ.
- All Your Base Are Belong to Us: At the halfway point of ZX, Guardian Base is invaded by Mavericks led by Prometheus.
- Cowardly Lion: Congre is such a Nervous Wreck that if Vent/Aile approach him while Megamerged during the certificate exam, he'll teleport out in fright despite knowing who they are. Despite this, when the chips are down he'll dig in with the rest of the Guardians to save the innocent.
- Dark and Troubled Past: Several of them are hinted to have this. Rose in particular recounts how she watched a guy she liked suffer from his horrible injuries for two days before he finally died.
- Fiery Redhead: Cédre is The Lad-ette with flaming red hair and totting around a BFG, offhandedly mentioning that Prairie keeps her on base specifically so she can keep an eye on the destruction she causes otherwise.
- Foreshadowing: If you talk to Carrelet at the earliest possible opportunity, he'll mention about how he's waiting on Anguille to finish making a chip for him. Talk to him again after receiving Model ZX, and he'll give Vent/Aile the Eraser chip.
- Gadgeteer Genius:
- Flueve, more or less. He's Cerveau's Expy, right down to the Brainy Specs with Opaque Lenses and his role as the keeper of Data Disks. However, he's more or less the technical guy rather than actually building anything.
- Silure and Anguille serve the more traditional role as the Guardians' major mechanic and mechanic assistant respectively. Both of them even provide missions for Vent/Aile to provide materials with which they can craft equippable chips, the Extender and Wind Boots respectively.
- The Medic: Muguet and Rose serve this role as the the head and assistant nurse respectively. Muguet is noted to be a rough but ultimately caring doctor, while Rose is the well-meaning but shy one.
- Proud Beauty: Cédre has a high opinion of her looks, and the first time talked to by Aile she'll claim Aile is "cute" but still nothing compared to herself. She does claim Aile could give Prairie a run for her money, though.
- Put on a Bus: Despite their aid to Vent and Aile in the first game as well as the implications that Vent/Aile became full-time members after ZX (given how they're able to call up the Guardian Base for the assault on Ouroboros), none of them actually make a direct appearance in Advent.
- Red Oni, Blue Oni: Carrelet and Anguille are described as this, but the interesting thing is they take traits of both that still contrast. Carrelet is an on-field fighter, passionate about his work, doesn't suffer those who don't put their best effort in, and puts his faith in logic. Anguille meanwhile is the on-ship mechanic assistant, usually reserved, tends to slack off and/or go overboard in showing off depending on the person, and gets quite emotional.
- Red Shirt Army: Compared to the predecessors in the Resistance, however, they have a much better track record. They actually hold their own defending against Serpent's attempt to destroy their air base and Vent/Aile are only needed to destroy one airship and stop Prometheus from destroying their ship's generator. However, several of them lampshade around the end-game that if Serpent gets the Model W Core, they'll have no choice but to rely on Vent/Aile to win because they just don't have the firepower to handle that sort of monstrosity.
- Sequel Non-Entity: Although their airship makes an appearance, none of the guardians show up in Advent and there is no explanation to their whereabouts.
- Tagalong Kid: Sardine takes this role, with his Secret Disk even noting he's the only child on the Guardian Base. He clearly looks up to the rest of them as his heroes (especially Vent/Aile once they join) and is always chipper.
- Theme Naming: The Bridge Bunnies are named after flowers; fitting with the name Prairie meaning "meadow." Most of the Red Shirts (and other members) are named after fishes; fitting with the name Fleuve meaning "river." All with French names.
- Top-Heavy Guy: Thon is the largest and most muscled member of the Guardians, built like a truck and it's noticeable his legs (while decently muscled) are still rather thin compared to his arms and chest.
- Totally Radical: Morue, despite having the generic male Guardian outfit, is characterized by calling Vent/Aile "dude/dudette" and using other lingo such as "totally".
- You All Look Familiar: Played with. Most of the Guardians get unique sprites, and the ones that don't are usually justified by wearing the full uniform, but it's noticeable in that the generic female Guardian sprite is the same red-haired ponytailed character with her visor up and shared across three different characters (Oeillet, Chêne, and Platane). Possibly lampshaded by Oeillet, being the first and most prominent of the three by virtue of appearing the most in the story and side-missions, when she mentions she hoped she would have left a better memorable impression on Vent/Aile.

The leader of the Guardians, who took command after the founder went missing during an investigation of an Outlands area. She hires Giro Express to transport Biometal Model X, and afterwards helps Vent/Aile on their mission to combat Slither Inc. and the Maverick attacks. Due to her appearance, memorabilia, and remarks made during the story (such as her being present when Ragnarok fell), Prairie is heavily implied to be Alouette, Ciel's Kid Sidekick from the Mega Man Zero series.
- Big Good: As the current leader of the Guardians, Prairie is Vent/Aile's boss, the highest authority figure that knows about the Mavericks and determined to stop them, and acts as something of a Cool Big Sis with whom they can have personal talks about their doubts with.
- Cleavage Window: Odd example that overlaps with Under Boobs. Her top covers everything except the front of her breasts. She's still wearing spandex, but if the art director is to be believed, that's what counts for skin in the ZX universe.
- Future Badass: If she is indeed Alouette (and frankly, who are we kidding?), she must have taken at least a few levels in badassery, going from Ciel's Tagalong Kid to The Captain of The Guardians.
- Girls Love Stuffed Animals: She has many on her room. In particular, she's always seen with the one in the image above, practically being her Iconic Item. Notice anything familiar with that toy?
- Hair of Gold, Heart of Gold: Like Ciel, she has blonde hair and is a caring and supportive leader to her subordinates. She even sympathizes Vent/Aile's grief of losing their mother and Giro. Prairie's role helps Vent/Aile process orphanhood, destiny burdens, and heroism without going alone.
- The Leader: Of the Guardians.
- Loving a Shadow: Hinted to have fallen in love with Giro because he reminded her of someone she knew in the past.
- Older Than They Look: Is revealed to be over 100 in Vent's scenario in the first game. On top of that, Prometheus (again, in Vent's story) points out that Prairie is not of this time.Prometheus: Oh, you know her? Well then you must not be of this time either...Haha...What an interesting little connection you two have!
- Precious Photo: Several in her room, of Ciel, Zero, the Resistance, and her younger self.
- She Cleans Up Nicely: One of the Gigamix drama tracks is devoted to Aile dragging the workaholic Prairie to the outside world and becoming prettier like this.
◊ - Tomboy and Girly Girl: She is a girly girl to Aile's tomboy.
- Voice with an Internet Connection: She usually guides Vent/Aile through the stages via audio communications.
- What Happened to the Mouse?: Vent/Aile becomes the leader of the Guardians in ZX Advent, but they make no mention of Prairie's whereabouts, let alone name-drop her.
Ciel

For more information on Ciel, see this page.
- Fling a Light into the Future: She was the one who discovered the original Biometal, Model W, and built 6 Biometals based on the legendary heroes to counter it. She left a message for the future people about this threat. Slightly subverted in that the "light" in question isn't necessarily good; Ciel noted that the one with the power of the Biometal can either save the world, or take over it. She hoped that the Biometal will fall into the hands of good to bring and maintain peace.
- Full-Conversion Cyborg: Implied. Ciel is stated to have gone missing only a few years prior to first game despite the fact that ZX takes place over two centuries after the Zero series. Her Long-Lived nature is hinted to be the result of becoming a Humanoid not unlike the members of the Sage Trinity in ZX Advent.
- Gadgeteer Genius: She created an energy system to solve the energy crisis that is not only effective, but just beautiful (take a look at the reactor of the Guardian airship from ZX!), and she made Biometals to match Master Albert's, but also added the dual Mega-Merge feature. It's All There In The Official Complete Works.
- Greater-Scope Paragon: Not only did the CIEL System, created to solve the energy crisis, eventually become commonplace between the events of the Zero and ZX series, she founded the Guardians as a new Maverick-hunting force and created the heroic Biometals in hopes that someone will use them against Model W.
- Long-Lived: Looking at the official timeline, Ciel only vanished a few years before the events of ZX, meaning that she was at least over a century old and probably closer to two-hundred at the time given the 200 year time gap between the series. How she survived that long compared to Alouette, who is all but stated to have just upgraded to a new body as Prairie being a human is unclear, but considering the fact the Sage Trinity were also once humans implies that like them she became a Full-Conversion Cyborg.
- Taught by Experience: She created the Biometals based on X, Zero, and the Four Guardians from surviving documentation on them, but they can only function as Transformation Trinkets, giving nothing more than abilities and advice to their Biomatches. One of her data disks also notes that the Biometals can be used for good or evil, something she presumably learned because of what happened with Copy-X.
- Uncertain Doom: Overlapping with a downplayed version of Sudden Sequel Death Syndrome. After all the megatons of pure crap she has to endure through the Zero saga, ZX leaves her fate up in the air and suggests Serpent tried to eliminate her, but we don't know what happened or if he was successful because there was no sequel to ZX Advent...

- Voiced by: Chō (JP), Walter Roberts (EN)
- Cool Helmet: It's shaped like a golden mask with three eyes. Though considering he's a Cyborg, that might very well be his real face.
- Cool Old Guy: Wisecracks and jokes quite a bit with the heroes, and is the most down-to-earth out of the Sage Trinity. He even gives Grey/Ashe a consoling pep-talk after Prometheus and Pandora destroy the computer that hacked Legion and thus denying them the chance to search it for any data on themselves."Don't feel so bad. Even without data, you are very real and you exist in this world. The proof is in the fact they went through so much trouble to keep you from seeing the data."
- Ornamental Weapon: He's depicted carrying a small sword/knife that apparently doubles as his cane, but never uses it.
- Reasonable Authority Figure: Seems to be the only member of the Sage Trinity that doesn't want to try and restart the world.
- Uncertain Doom: With the secret ending of ZX Advent revealing that Master Thomas was evil in front of Mikhail and the four enemy Mega Men at his side, it is unknown what happens to Mikhail after this point.

- Voiced by: Hidekatsu Shibata (JP), Matt Lagan (EN)
The leader of the Sage Trinity. He and Mikhail provide assistance to Grey or Ashe in their journey to deliver Model A, and eventually to stop Albert. In the Secret Expanded Epilogue, it's shown that while he disagreed with Albert's methods, he agreed with his goal to remake the world.
- Batman Gambit: What does he do to derail Albert's plans and make way for his own? Simply hire the Hunters and give them a huge bounty over Albert and Ouroboros.
- The Comically Serious: Compared to the wise-cracking Mikhail, Thomas is far more straight-laced, but said demeanor can get a chuckle or two out.
- Evil All Along: In the secret ending of ZX Advent, it's revealed that Master Thomas was actually just like Albert by having the same desire to remake the world. The only reason he was opposed to Albert in the game was due to disagreeing with the methods of his work and planned to do it his own way after his defeat.
- Gambit Roulette: Apparently knowing of Albert's plans, he devised one of his own to counter Albert. And it worked.
- Irony: The guy named after Dr. Light would also go rogue in his quest to "remake" the world.
- Large and in Charge: The tallest and most imposing of the three.
- Left Hanging: With ZX being left to the same fate as the Legends series, we're probably never going to find out how Thomas planned to pick up where Albert left off.
- Ornamental Weapon: He always holds a red sword, but he never uses it.
- The Reveal: The cutscene which plays after beating the game in Hard Mode reveals that he intends to continue what Albert failed to do.
- Treacherous Quest Giver: While he gives many good, generous quests throughout the game, this trope really comes to play near the end of the game; he orders the Hunters to take down Albert so he can replace him.

A society of people who are members of the Hunter's Guild, licensed by Legion to legally search for treasure and hunt Mavericks. After the fall of Slither Inc, these folks rose up to continue the cause. They function as a society of sorts in the Outlands, running businesses, conducting research and journalism, and providing goods and services to each other.
- Adventurer Archaeologist: Meg the "antique Hunter" as she calls herself fits this mold rather well, as she goes around hunting through ruins specifically for Lost Technology with the intent of protecting it from thieves who would sell it off on the black market. She was actually in the middle of one such hunt for artifacts when the Floating Ruins suddenly started tearing their way into the sky and tasks Grey/Ashe with collecting four artifacts (all of which are actually items from the Mega Man (Classic) period) in exchange for a Sub Tank.
- Bounty Hunter: It's in their name, after all. However, the Hunter's Guild is distinguished from the "Raiders" in that the former's actions are legally sanctioned by Legion, which gives them the benefits of high-level missions with high pay, though this means they're legally required to hand over the lost technology they collect as per the client's request rather than keep it for themselves (which is what the Raiders do). That's why they're all hands to help Grey/Ashe stop Albert when Thomas reveals he officially sanctioned the operation, bounty included.
- Cheerful Child: Several, such as Chris, Blossom despite her mom being dead, and Sharon (who's probably a pre-teen, but still counts).
- Forgotten Fallen Friend: Played with by Nicol, Lazarus, and Red, the three Hunters who were with Ashe in her story. While Nicol is the only one who apparently survives Prometheus' attack and Ashe can take a quest from him to find Lazarus and Red, their relevance to the main story ends with the intro and Ashe doesn't even need to find them or gives them much mention past that point, with them effectively just becoming NPCs she can chat with. They don't even appear in her ending to replace the three named Hunters who go to stop Ouroboros.
- Freudian Excuse Is No Excuse: Tina recounts how when she was a bandit, she would often tell herself it was the only way she could make ends meet. In the present, she admits she was just trying to justify her actions to herself to assuage her own guilt.
- Good-Guy Bar: Technically a cafe, but Building 01 is the main relaxation area for the Hunters owned by Jim, who retired from the life believing he could make a place for his fellows to enjoy themselves in their downtime. This is also where Ward is, who takes the bounty contracts on defeated Psuedoroids and pays Grey/Ashe their share. A Reploid Hunter named Nick makes a smaller cafe later on if you talk to and complete his sidequest where he sells E-Tanks.
- The Gunslinger: Richard claims he's the best Hunter in the whole camp when it comes to wielding a Buster and holds the record at the firing range for 100 kills. Grey/Ashe being the Model A Mega Man, of course, can't let that slide and they have the option to challenge that record for 100 E-Crystals.
- Huge Guy, Tiny Girl: Warren is one of the tallest and muscled Hunters in the whole game that towers over Grey/Ashe and even some of their Pseudoroid forms, and his young daughter Blossom is so small that she can comfortably be held to his chest with one arm.
- Intrepid Reporter: Carley isn't technically a Hunter herself, but a reporter who works closely with Hunters and who admires their willingness to go out into the field and face danger for their profession. She gives Grey/Ashe a quest to drop a microtransmitter on the remains of a Mechaniloid found in the Oil Fields that she can't get to herself due to both media coverage and the dangers so that she can send in a team to properly recover it. She gives them the Frog chip as a reward.
- Otaku Surrogate: Sharon, despite her Girlish Pigtails, is still a Hunter whose has official art of her wielding a pistol and also enjoys comic books, even giving Grey/Ashe a quest to buy some at Legion and 200 EC to do it (the cheapest one is 200 EC, though you can spend more than what she gives if you're feeling generous) and gives you the Ice Boots chip for completing it.
- The Medic: Anna takes this role for the Hunters, and she's beautiful enough that at least Jim is smitten with her.
- Ragtag Bunch of Misfits: They can give off this impression, considering they seem to recruit from all ages, races, genders, and/or former occupations (Tina admits she used to be a bandit and Grey is able to receive a Hunter's License just by using the transerver in Hunter's Camp, though it's pointed out by Billy people can't even enter or leave the camp without one anyways and it would be awkward for Grey if he couldn't leave).
- Red Shirt Army: The generic Hunter is almost this. They're the only kind of Hunter who don't have a unique design and the only ones who die on-screen, but they're still surprisingly competent for a Red Shirt: they can actually take out some of the low-level mooksnote , and in Ashe's intro, three of them are able to take on Prometheus and recover the Biometal offscreen.
- Small Role, Big Impact:
- Mick and Robin only show up in Grey's story for the prologue and get killed by the security, but if not for them, Grey never would have awakened before his brainwashing was complete and he wouldn't have gotten a gun to protect himself and shoot his way out of the lab.
- Billy's biggest role is being the one to save a grievously-injured and likely nearly-drowned Grey after finding him near Hunter's Camp, yet not only does he save the young Reploid's life, his attitude of "just doing the right thing" is what helps shape a huge part of Grey's character going forward.
- It's heavily implied that the Hunters were the predecessors of the concept for Diggers from the Legends series.
- Spanner in the Works: In Ashe's intro, they manage to pilfer Model A right from underneath Prometheus' nose after Ashe gets downed by him, and in Grey's story, two curious Hunters die for it but ultimately allow Grey to break out and find his own path in life instead of remaining the backup body he was intended to be. This gets the chosen player character and Model A in the right place together to Megamerge outside of the Game of Destiny plans, and utterly throw the whole dang thing into chaos to save the world. Not bad for an Red Shirt Army that mostly stops being relevant after the prologue.
- Uniformity Exception: Their uniform seems to be a visored helmet, jacket, Utility Belt, and boots, but those who call themselves Hunters and follow the uniform seem to be in the minority.
- You All Look Familiar: Averted. Almost every Hunter has a unique sprite of their own, with the only ones sharing sprites being the Hunters wearing the full uniform.
Biometals
- Above Good and Evil: Their creator, Ciel (as revealed in a data disk), implies that they don't have much ability to decide right from wrong, as she says they could be used to either destroy the world or protect it from destruction. As such, the Four Guardians' Biometals can be used by the heroic Vent/Aile and their villainous Biomatches in equal measure. This is likely a warning she learned from creating Copy-X without morality training, as she likely designed the recreations of X, Zero, and the Four Guardians' consciousness to only be used by people with pre-existing morality.
- Ambiguous Situation: Whether they're merely recreations of the heroes they represent with the real ones still at rest (as implied in one data disk from Ciel herself) or actually hold their reawakened souls/consciousness (as mentioned by Prairie) is currently unclear.
- Fun with Acronyms: They establish the M.E.G.A. (Meta-Encapsulated Granule Awareness)/R.O.C.K. (Rebirth Of Crystallized Knowledge) System; in layman's terms, this system enables the user to Megamerge/Rock On with it.
- Healing Factor: In ZX, Muguet notes that Biometal makes Vent/Aile more resistant to injury and allows them to heal their wounds faster. They even act as a life support system, which is presumably how Mega Men have no problem functioning underwater (and would likely also be able to resist being in outer space conditions), and is the only reason Giro didn't immediately die from his fatal injuries (though it was noted giving Model Z up would fix that quickly).
- Instant Armor: Undergoing a Megamerge with a Biometal gives the Chosen One a suit of armor based on the data of the person the Model is based on along with the corresponding abilities, and is the source of their power.
- Legacy Character: Except for Model A and Model a, each Biometal is either based on the data of an existing character from the X/Zero series or outright has their souls inside them.
- Lightning Bruiser: Every single Mega Man has strength, speed, and durability far above any normal Humanoid and Reploid (and as mentioned above in Vent/Aile, Ashe, and Grey's folders, those are already superhuman by real-life standards). Case in point, the series shows even a non-specialized Mega Man can comfortably navigate the bottom of the ocean around undersea volcanoes, can react to and dodge laser beams and lightning bolts, and tear through reinforced metal like tissue paper with their attacks.
- Only the Chosen May Wield:
- Only those with Albert's DNA can successfully Megamerge with a Biometal.
- The first leader of the Guardians (Ciel) states that in order to make Models X, Z, H, F, L, and P, she had to use the same data she acquired from studying Model W, meaning that anyone who can Megamerge with them has the same potential to use Model W and thus also has to meet the requirement of having Albert's DNA.

- I am the light that illuminates all possibilities, Lumine Infinitus...Voiced by: Takahiro Mizushima (JP), Iain Gibb (ZXA, EN)
A Biometal based on the legendary hero X. It was to be delivered to the Guardians by Giro Express, until it and Vent/Aile fell off a cliff when they were attacked by Mavericks. It then resonated with Vent/Aile, urging them to Megamerge and gain its power. It is unique in that it can Double Megamerge, drawing on the powers of another Biometal without being its Biomatch: this forms the game's titular Model ZX. It is still in Vent/Aile's possession when they return in the second game.
- Blue Is Heroic: Very blue, and as anyone with knowledge of past Mega Man series will know, very heroic.
- Charged Attack: It wouldn't be X without his trademark Charge Shot, and this time he gets Double Charge Shot right out the gate.
- Disc-One Nuke: The double charge shot can hit with both shots in rapid succession (Mercy Invincibility be damned, provided that you shoot the second shot immediately after the first), thus being able to inflict ridiculous amounts of punishment. But of course, you won't get long to enjoy it before Model ZX overwrites X's slot on the menu.
- Promoted to Playable: Beating ZX with both characters adds Model X back to the menu for the entire game.
- Guns Akimbo: It has X's double charged shot from Mega Man X2 and X3. May as well be two guns in one barrel.
- Messianic Archetype: Even after all these centuries, some things just never change.Vent/Aile: You said your name was Model X. Why did you help me?Model X: Do I need a reason to help people? You seemed determined to help that girl even though you've never met her before. I just gave your bravery a little power to back it up.
- Power Copying: His Double Megamerge feature assimilates the other Biometal's power for the Model X's user to wield.
- Red Baron: "The Blue Mega Man".

- I am the courage that fights for beliefs, Fortitude Creed...Voiced by: Yuuto Kazama (JP), Jamie West (ZXA, EN)
A Biometal based on the legendary hero Zero. It was originally owned by Girouette, either by the start of ZX (in Vent's storyline) or from when Aile was still young (in Aile's storyline). After Giro's death, he gave Model Z to the hero, allowing them to form Model ZX.
- Boring, but Practical: Model ZX doesn't have all of the fancy bells and whistles of the other Biometals, having just sword slashes and energy shots as well as lacking an Overdrive, but ZX never runs out of weapon energy (due to lacking a meter to begin with), is strong in both melee and ranged combat, and has the least restrictive animations which increase dodging potential. Thus it is usually the most practical model for general combat.
- Charged Attack: Both the ZX Buster and ZX Saber can be charged and unleash a powerful blast or strike.
- Helmets Are Hardly Heroic: Averted with the Model ZX form, but the base Model Z form as shown with Giro lacks any helmet and instead gives the user a black visor. Why this is the case isn't brought up in the series but it might be a Continuity Nod to the Dead Hat Shot of Zero's broken helmet at the end of Mega Man Zero 4.
- Infinity -1 Sword: In Advent, the Model ZX form is obtained at around the 2/3rd mark of the game and is considered the best of the Mega Man forms in terms of versatility and practicality. While it's not necessarily the strongest form in terms of attack power, it's strong in both melee and ranged combat, the least restrictive animations with increased dodge potential, and while it now uses weapon energy said energy regenerates anyways and it gains special moves that weren't available in the first game. Consider how the Mega Man forms are generally superior to the Pseudoroid forms in terms of general exploration and combat, and Model ZX becomes very well the best form, period.
- Laser Blade: Interestingly enough, the blade of Model Z as used by Giro alone more resembles a katana (and thereby Zero's Z-Saber from the X series), while Model ZX's as used by Vent/Aile resembles its design from the Zero series.
- Never Found the Body: Well, he doesn't actually have a body to find, but it's made ambiguous whether or not Model Z actually dies when Ouroboros is destroyed. Vent/Aile don't mention it because Ashe/Grey don't bring it up and don't know about said sacrifice (only making a comment about "how there are still things that need finding"), and the four Mega Men he paralyzed show up alive and well in The Stinger. Model Z himself repeatedly states he's not dying there.
- Red Baron: "The Red Mega Man" as Mega Man Model Z, though it becomes the much more fitting "The Ultimate Mega Man" as Model ZX.
- Red Is Heroic: Very red, and anyone familiar with the previous two series will know he's very heroic.
- Swiss-Army Weapon: The ZX Saber switches between Saber and Buster modes in an instant.
- Sword Plant: A new technique for Aile in the second game, which launches boulders into the air.
- Sacrificial Lion: It's Zero, so this doesn't come as a tremendous surprise, but at the end of Advent, Model Z disengages from Vent/Aile to single handedly hold the Enemy Mega Men off, allowing the protagonists to escape while he goes down with Ouroboros. Though whether or not he actually dies is left ambiguous.

Biometals based on the Four Guardians from 200 years ago: Harpuia, Fefnir, Leviathan, and Phantom. Unfortunately, just like their past selves, they have a bad habit of being used by the villainous camp. First, Serpent steals them and splits them up among his Pseudoroids. Although Vent/Aile recovers them, they are then stolen by Prometheus and Pandora, and given to a fresh set of rival Mega Men to facilitate the Game of Destiny.
- Bizarre and Improbable Ballistics: Model F's Buster Edit ability is used to change the trajectory of its normal shots. Model F's bullets can turn on a dime at 90 degree angles.
- Blood Knight: Even as a chunk of metal, Fafnir is shown to be very eager on fighting.
- Charged Attack: All of them can charge their attacks to deliver a powerful strike that consumes weapon energy. A second stage charge attack is unlocked after collecting the second fragment in the first game.
- Enemy-Detecting Radar: Model P's special lower-screen function is to locate enemies in the area. Can also help you see Invisible Monsters.
- Enemy Scan: Model H can scan the enemy's HP and, if it's a Pseudoroid, its weak point.
- Homing Projectile: Touching enemies on the bottom screen while using Model P throws a single kunai that is guaranteed to hit from any angle, if the enemy is not invulnerable.
- Innate Night Vision: Model P not only provides superior visual ability in the dark (shown by the much larger field of view in darkened areas compared to other transformations), but also comes equipped with Enemy-Detecting Radar.
- Intangible Man: Model P's Overdrive Mode ability, the Shadow Dash, enables phasing through enemies while dashing.
- Knight in Sour Armor: Model H muses that stopping Serpent will do nothing to stop the endless cycle of war humanity has been embroiled in for centuries, but still believes that their fight had meaning.
- Megaton Punch: Model F's busters can send the enemy off flying forward or shattering destructible walls. Noticeably, they're strong enough to shatter a wall of solid Ceratanium (the same material Rock's armor is made of).
- My Master, Right or Wrong: In ZX it's spelled out, in no uncertain terms, that none of the Biometals can defy the intentions of their masters and can conceivably be used for good or evil. This is hit home in Advent with the Four Guardian Models falling into the hands of the Enemy Mega Men. Model Z seems to somehow be able to suppress and pin down said Mega Men, though.
- Not Quite Flight: Model H can Air Dash sideways or upwards (Effectively a Double Jump), as well as slow his descent.
- Shaping Your Attacks: Model L's user can summon serpentine dragons made of ice that can home in on enemies.
- Spin Attack: While swimming underwater, Model L can rapidly twirl the halberd in a circular arc. While each hit is weaker than the usual single slice, it ignores Mercy Invincibility.
- Spread Shot: Mode L can create a small chunk of ice which, when struck, sprays ice shards.
- Super Mode: Overdrive Mode, only available in the first game. In exchange for using Weapon Energy, Models HX, FX, and LX imbud their normal attacks with their elemental affinities while Model PX gets a flat damage increase and the ability to use Shadow Dash.
- Sword Beam: Model H's laser blade combo (slashing sideways, downwards, then with both blades) creates a damaging blast of concentrated air and energy.
- Temporary Platform: Model L can create a chunk of ice that can float on water and move if struck. It will also do damage if it makes contact with an enemy, which can be achieved by summoning it while above an enemy while at a higher elevation or jumping to drop it on their heads or bait them into colliding into it.
- This Looks Like a Job for Aquaman!: Model L isn't very useful outside of the water or fighting wind bosses, as while it can certainly fight it's limited by the fact its weapon is melee only and slow (albeit powerful) with no way to attack range-wise without using Weapon Energy.
- Throw Down the Bomblet: In the second game, Ashe's Model F Charge Attack either shoots a fiery bomb forward or plants it down as a mine.

- Voiced by: Yuu Kobayashi (JP), Katie Adler (EN)
The most mysterious of the Biometals and a central figure of ZX Advent.
- Awesome, but Impractical: The Giga Crush attacks everything on the screen and can wipe out most minor enemies instantly while doing pretty significant damage to bosses and minibosses, but it requires and drains the entire weapon energy gauge, even if Grey/Ashe collect the Weapon Energy extensions scattered around.
- Bait-and-Switch: He is in fact, not Axl, but a copy of Master Albert's systems that just happens to be very similar to Axl.
- Charged Attack: Two of them. It has the standard charged buster shot for Grey and a Reflecting Laser for Ashe, and its Giga Crush also needs to be charged up before being used.
- Cowardly Lion: Early on, Model A often expresses fear of getting into life-threatening situations and becomes exasperated by Grey/Ashe's intentions to rush in and help. He grows out of this as the story goes on.
- Cross-Dressing Voices: Model A identifies itself as a "he", but is voiced by a woman in both Japanese and English.
- Deadpan Snarker: Several times when exasperated by Grey or Ashe's attitude. Particularly when he's trying to psyche up Grey to go against Albert by saying "and yeah, we can do heroic rescues along the way."
- Do Not Call Me "Paul": Model A has rejected his original name and only goes by its abbreviation.Albert: A backup system that contains my plan and my knowledge. Model A... in other words, Model Albert.
Model A: I hate that name! - Gradual Regeneration: Its weapon energy slowly regenerates over time, unlike in previous series.
- Guns Akimbo: Subverted. Grey and Ashe are shown doing this in their promo art when Megamerged, but in-game Model A gives no such ability. Except in their Giga Crush, that is.
- Laser-Guided Amnesia: At the start of the series, he doesn't know who built him or what he's built for.
- My Master, Right or Wrong: Surprisingly averted for a Biometal. Model A actually wants to flee the Train when the Mavericks attack it, despite Grey/Ashe's intentions to help the Hunters on it. That said, when they push the issue, Model A reluctantly goes along since he knows he's a sitting duck for the bad guys without them.
- Neuro-Vault: In the form of ciphers that are unlocked whenever Model A copies another Mega Man's DNA. Unlocking each of them reveals the one behind the whole mess and his intentions.
- Red Baron: "The Copy Mega Man" for Model A, while it's "The Ancient Mega Man" for Model a.
- Secret-Keeper: After they collected the last cypher (from Aile/Vent), he remembers his purpose (that is, as a backup should Albert somehow fail), and considers it for the best that he doesn't tell Grey/Ashe about it until they're ready. Albert ends up doing it first, though.
- Smart Bomb: Its Giga Crush attack lets the user shoot everything around them.

The original Biometal, and the overarching antagonistic force of the series. At the end of Mega Man Zero 4, Dr. Weil merged with Ragnarok and was destroyed, but his evil soul lived on in the rubble. This was eventually discovered by Albert, who used the rubble to create Model W with plans to change the world. It causes otherwise normal Mechaniloids to change into Mavericks and can corrupt people's minds, and its design was used by Ciel to create more Biometals. The Big Bads of both games seek to revive its powers. It comes in two forms: the "fragments" which resemble the person it's based on much like the other Biometals, and the "cores" which are giant chunks of metal with sinister, glowing red lines.
- All Your Powers Combined: Albert's Model W as the Ouroboros exhibits the powers of all of the Biometals.
- Ambiguous Situation: The exact specifics of Model W's creation and influence are noticeably vague. While it's undeniable that Model W was made from Ragnarok's fragments and Albert had a major hand in refining them into their current form, exactly how much influence Albert had in their creation is unclear. There's also the question of how much influence Model W has actually had on the antagonists given its Sealed Evil in a Can state and the fact that it never actually speaks for itself. In Advent in particular, Grey's confrontation with Albert at the endgame implies most of Albert's megalomania is his own with him claiming he came to his conclusion with mankind's constant fighting, while Ashe's story implies Model W is definitely feeding his insanity with his rant about Model W's desire for destruction.
- Artifact of Doom: What else can be said of a device that creates Mavericks, feeds on negative emotions, grants incredible power at the cost of sanity, and houses the soul of one of the most evil beings in Mega Man history?
- Back from the Dead: The souls of the ZXA Pseudoroids are bound to Model W, and thus, it can resurrect them via the "True A-Trans". It's implied that something similar happened to the ZX Pseudoroids after they were revived in Slither Inc. Fitting, given Dr. Weil's specialty in the Zero series is DNA revival.
- The Corruption: This Biometal is the new source of the many Maverick attacks taking place throughout the series. In addition, it's heavily implied to be the one influencing the actions of both Serpent and Albert, causing both to become delusional megalomaniacs in the process.
- Creating Life: It has the ability to create Maverick Mechaniloids once sufficiently powered up. Albert goes so far as to claim the fully-realized Model W has the power "to control all life" and this ability is the core behind his Restart the World plot.
- Emotion Eater: It eats negative emotions of the people to activate itself. The Model W Core in the first game fully activates when it feasts upon Vent/Aile's years of pent-up hatred for Serpent, while the fragments in Advent do so by feeding on the centuries of hatred Prometheus and Pandora have for Albert.
- Evolving Weapon: Serpent's final form in ZX becomes bigger and more imposing with every life bar you knock off, and the last stage of this reveals a giant mechanical face, as if to suggest some person or presence is on the verge of awakening. (Three guesses as to who...)
- Expy: Aside from the obvious, Model W's ability to feed on negative emotions is similar to Evil Energy and its ability to feed on the evil within its host to multiply and spread.
- Gravity Master: Implied to be one power in its possession, as the Floating Ruins in Advent were created by a Model W activating and ripping chunks of forest into the sky and suspending them there in a manner explicitly stated to be a "gravitational anomaly", not to mention how Prometheus and Pandora have natural floating capabilities as Model W Mega Men and Albert is able to fly upon using either the Model W fragments floating around him or freely move through the air in his proper Megamerged form. Plus, how else would the Ouroboros remain airborne?
- Greater-Scope Villain: For the entire ZX series as the main source of Mavericks plaguing the world and the source of the villains' plans (and corruption).
- Hate Plague: The thing causes hatred and other negative feelings to appear within people in its vicinity, which it then eats to grow stronger and continue the cycle.
- Hijacked by Ganon: Seeing as it's Dr. Weil, the Big Bad of the Zero series, and it's ultimately the driving force of both games so far.
- Light Is Not Good: Mainly colored gold and white, and, in case of Albert, looking like a seraphic angel when he transforms. Unquestionably evil, given its origins.
- Mechanical Abomination: The core. Even if it is an immobile twisted-up chunk of metal, it looks as if it wants to gnaw your face off. The other cores in Advent don't all look quite as sickening...But wait until you see the Ouroboros.
- Omnicidal Maniac: Per the words of Albert himself in Ashe's storyline. Fitting, given Dr. Weil was very much this too."Model W craves destruction. It desires that the Earth conclude its own autobiography. So be it! Model W... Ultimate Mega Man! If at evolution's extreme... there is destruction, it was destined to be that way."
- Ouroboros: All the fragmented Model Ws can merge to form a massive floating structure called this. The name and cycle imagery is intentional, as Albert intends to use it to Restart the World and birth new life onto the planet once the old has all been either eliminated or assimilated.
- The Plan: Implied; Model W is most likely keeping the Gambit Roulettes of all the other major players in the story spinning away, waiting for somebody or something to fully resurrect it.
- Powered by a Forsaken Child: A variation; in the first game, Serpent feeds the Model W Core with the Cyber Elves of the people who are filled with fear and terror before they're killed, to activate it. And what ultimately finishes the job is Vent/Aile's raw hatred for him being absorbed.
- Red Baron: "The Evil Mega Man" for the fragment forms, though it's also known as "The Ultimate Mega Man" and "The Mega Man King" for the Core forms.
- Sealed Evil in a Six Pack: There are many pieces of Model W scattered throughout the ZX world.
- Super-Empowering: The Model W Core in the Quarry of Advent falls into the destroyed husk of a Spidrill and subsequently merges with it, not just repairing it but powering it up into the "Spidrill Neo" with a sick new purple paintjob and increased stats, especially durability.
- Super Prototype: It's the original Biometal, yet its powerset (as shown being wielded by Serpent, Prometheus, Pandora, the eight ZXA Pseudoroids, and Albert) is adaptive enough to surpass nearly all of its successor Models with even Model A being a noted back-up system and pale imitation by Albert himself. And that's not even factoring in the powerset of the Core forms, or even Ouroboros.
- Ultimate Life Form: The "Mega Man King" and wielder of the Ouroboros is referred to as the "Ultimate Mega Man" who has "evolved beyond the mere fusion of man and machine" with the power to control all life” according to Albert, meaning it's meant to be this, a god, and/or a level of Transhumanism that no one before has reached.
- Womb Level: The second half of Ouroboros runs with this theme, what with the giant beating heart-like mechanism looming in the background. After Albert dies, it promptly stops and turns the entire interior of the place a dull gray.
- Your Soul Is Mine!: It eats the emotions of those who are consumed with fear or hate and against the Weak-Willed it will also devour their souls, as poor Gary the Raider learns to his regret.

- Ambiguous Situation: It's not entirely clear if Model O is fully non-canon and simply fanservice material or if it actually exists in the ZX timeline. Flammole's words imply that at the very least it does exist, though whether or not Vent/Aile canonically obtained it is up in the air.
- Awesome, but Impractical: Its full buster charge + down button has the user unleash a barrage of lasers that go up and down around him (think Zero's Rekkoha). Thing is, it doesn't do that much damage and the user is vulnerable and can't move for a few seconds after it's launched.
- Fire, Ice, Lightning: Its Overdrive Mode lets it access all three kinds of elemental attacks: a fiery Shoryuken, a midair rolling slash that shoots ice shots all around the user, and an electric Sword Beam.
- Foreshadowing: Model O's existence is hinted at in the story with Flammole's first battle, as he was ordered by Serpent to dig and unearth a Biometal detected near the volcano but found nothing and even wondered if it was really Model W he sensed or "something else" before perishing.
Word of God (i.e Inti Creates staff) confirmed that it's meant to be a "giveaway". And note that, in the map, Area K (where Flammole is fought) is directly above Area N (where Model O is found). - Ground Punch: In Overdrive Mode, the user can punch the ground to create bursts of energy. One causes rocks to fly away from the user, damaging enemies if hit; another (done after half-charge) is stylized after X series Zero's Rakuhouha; and the last one (done after full-charge) takes cues from the Rekkoha.
- Palette Swap: Recycles Zero's sprites with Omega Zero's palette and buster shot sprites.
- Previous Player-Character Cameo: Controls identically to Zero series Zero, right down to the extra range on his saber slashes (Model ZX has a shorter reach), plus ZX's highly spammable spinning slash, just to be sure it makes ZX obsolete altogether.
- Red Baron: "The False Mega Man"
- Super Mode: It has an Overdrive mode like the Four Guardians, which never runs out, and augments all of his attacks, as well as somewhat changing its playstyle into X series Zero note with some original attacks from Omega Zero added, including the infamous double-charge buster + Sword Beam combo.
- Superpowered Evil Side: Official artwork shows Vent
◊ and Aile
◊ in similar poses to Prometheus and Pandora, respectively (probably alluding to the original Omega's Ax-Crazy personality), although gameplay-wise it simply serves as a more powerful alternate to Model ZX.- Within the ZX Advent manga, where Alie is shown to be using it, she doesn't appear to be fully in control over the form, which seems to suggest that this trope is the case when using this power.
- Sword and Gun: Just like Model ZX, Model OX is armed with a gun and sword.
- Joke Character: While Model a is small enough to go through small spaces that normally require the untransformed or Hedgeshock forms and can still Wall Jump, its dash is replaced with a slide and it cannot use charged attacks, Homing Shots, or the Giga Attack.
- Red Baron: "The Ancient Mega Man"
- Retraux: Aside from looking like Model A in the style of the 8-bit games, Grey/Ashe only makes various beeping sounds from those games while in this form, such as landing on the floor, shooting, etc., and basically plays as Mega Man did in Mega Man 3.
