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Playable Characters
In general
The tough and often eclectic warriors you can play as. You start the game with the four elemental knights, then can recruit more as you go through the game.- Elite Mook: What the four colored Knights seem to be, allowed to wear dyed armor courtesy of their manifested elemental powers. No indication if this also comes with a leadership position though.
- Flat Character: Due to the game not having an emphasis on story, the knights don't really have personalities outside of being noble and powerful in equal measure.
- One-Man Army: Regardless of which character it happens to be, be it one of the main protagonists, one of the Co-Dragons, or a mere Red Shirt or Mook, if it's in the player's hands, it's inevitably going to become this as the game progresses, especially if the player is working alone.
- Token Heroic Orc: A lot of the playable characters are heroic versions of enemies.
Green Knight
One of the starting knights, he utilizes poison magic in his arsenal.- The Artifact: In versions of the game that didn’t get the Painter Boss Paradise DLC, Green Knight had a unique heavy attack combo; in development, originally every character, or at least each of the knights, was going to get their own unique heavy attack like that. That idea was scrapped, but Green Knight kept his for a long time, until the update that added the Painter Boss Paradise DLC gave him the same heavy attack combo everyone else has, to make his magic compatible with user created characters.
- Poisonous Person: Uses poison elemental attacks, mostly in the form of toxic gas.
- Technicolor Toxin: His poison attacks are green.
Red Knight
Another one of the starting knights, who uses lightning magic.- Shock and Awe: His element is lightning.
Blue Knight
Yet another starting knight, he likes using ice magic.- An Ice Person: Uses ice powered attacks.
- Magikarp Power: His magic starts off very weak, having pitiful range and damage, and also being capped to 2 casts on a full magic bar. However, he has one of the strongest Elemental Infusions in the game, and a magically-built Blue Knight is capable of stunlocking nearly every enemy to death with his freezing attacks.
Orange Knight
One more starting knight, whose magic is fiery.- Playing with Fire: Has fire-fueled attacks.
Gray Knight
Home Castle's standing army, these brave souls are the King's personal knights, and accompany him, and you, into danger, doing their best to help you seize victory. The singular grey knight is usually the first unlockable character you get.- Ascended Extra: Can go from a simple NPC to a playable character after defeating the Barbarian Boss.
- A Day in the Limelight: The Gray Knight is one of the King's Red Shirts.
- Badass Normal: His "magic" abilities are just unleashing a hail of arrows and throwing bombs. Can still kick ass with the rest of them.
- Having a Blast: Can throw bombs as projectiles. The bombs can also be used for breaking walls just like the consumable bomb items.
- Redshirt Army: Many of these brave souls meet their end in the Barbarian attack. Good thing the King has so many of them.
- Surprisingly Elite Cannon Fodder: For a Redshirt Army, they’re pretty capable on their own, at least of the ones that live long enough to actually fight beside you. Even on Insane Mode, they are perfectly capable of getting kills without your input, and can generally stay alive until the plot kills them. They stop appearing after Flowery Field, so they don’t have to face anything tougher than Coneheads – and the ones they face are significantly weaker than the ones you face later on – but they are nonetheless more effective than one might expect.
Open Faced Gray Knight
A gray knight with an open faced helmet... That is about all there is to him.- Badass Normal: Like the Gray Knight, his "magic" is more just using standard equipment and calling in arrows from offscreen support.
- Head Swap: Of the Gray Knight. Mechanically, instead of bombs, the Open Faced Gray Knight throws daggers for projectile magic, but keeps the arrow rain for splash magic.
Blacksmith
A friendly guy who keeps track of all the weapons you can collect. He is secretly one of the strongest knights in the land.- Back in the Saddle: When chosen as a player character, he dons his old armor for old time's sake during a party, then gets swept up in the quest to save the four Princesses not long after.
- Developer's Foresight: If the Blacksmith is the player character, he will not be there working his forge when visiting it.
- Playing with Fire: His magic projectile is a flaming hammer.
- Purple Is Powerful: There's a damn good reason the King allowed him to wear purple. Purple is considered a royal color and the price of purple dye is expensive, so it's normally reserved for royalty...or, in this case, for the mightiest Knight in the land.
- Retired Badass: He was once one of the most powerful knights of the land, but he retired from fighting and became a blacksmith.
- Weapons of Their Trade: He's a blacksmith and his starting weapon is his hammer.
Pink Knight
A peppy knight who wields some particularly strange yet colorful magic.- Agent Peacock: The most flamboyant of the playable characters, but just as strong as the rest.
- Campy Combat: The Pink Knight's magic has him hurling rainbows at enemies while posing in a very camp manner.
- Cheery Pink: Clad in pink and is quite cheerful.
- Heart Is an Awesome Power: Uses rainbows, stuffed animals and even a lollipop to battle with.
- Keet: Is very often seen smiling.
- Mechanically Unusual Fighter: Downplayed example compared to Alien or Paint Jr.; Pink Knight’s plushies are unique among magic attacks for inflicting melee-type damage – which nonetheless scales with the magic stat instead of strength like actual melee attacks would – and can thus only damage the Evil Wizard’s second phase on a red shield. No other magic attack in the game – including Pink Knight’s splash and jump boost – has this property, and while this might appear to be a bug at first glance, it isn’t.
- Real Men Wear Pink: His pink armor might suggest he's female, but he isn't.
- Sixth Ranger: Is pretty much the honorary fifth knight of the group. So much that he has a Steam Trading Card with its art showing him bashing the Painter Boss with his signature Lolipop, which wound up as the interior box art for the Switch version's physical release,
alongside him being on the key/box art for the Remastered version of the game.
Alien
The famous hero from Behemoth's first game. A bunch of mean aliens abduct you at one point in the game.- Badass Normal: Unconventionally so, by the standards of other Badass Normal characters on this page. He doesn't have the arrow rain or any bombs or the like, but he doesn't have magic either; his "magic" is shooting his raygun and getting a tractor beam from his spaceship. This does seemingly imply he's the only one in the game who actually knows how his gun works, however; everyone else just uses it as a melee weapon.
- Combat Pragmatist: They have the same fighting style as the Thief, and they attack the knights in huge numbers. Understandable, considering their relative squishiness.
- Conservation of Ninjutsu: Despite their superior numbers, they aren't at all more dangerous than any other enemy group.
- Energy Weapon: His magic involves unleashing laser blasts. For this reason, his raygun is the only weapon he may use; attempting to pick up any other weapon sends it directly to the Weapons Frog instead, or disappears entirely if it's been unlocked already.
- Mechanically Unusual Fighter: In a game full of weird and sometimes unique characters, Alien is weird. He's the only character in the game locked to a specific "sword" – in this case, his raygun, which only provides a chance to proc fire damage with no statistical modifiers, positive or negative – and all his magic revolves around ways to use that raygun to shoot his enemies, with his jump boost magic being a tractor beam from an unseen spaceship. Until Paint Junior came out, he was the only character whose splash magic is also a projectile with screen-wide range. Speaking of Paint Junior; while Alien can be replaced like any other playable character using the Painter Boss Paradise DLC, Alien and characters replacing him are the only ones allowed to use his magic, and thus share his limitations.
- One-Hit-Point Wonder: Averted by the playable version and the enemy one resurrected by the Necromancer during his boss battle, but the other enemy versions will die in about one hit each.
- Playing with Fire: His splash magic and elemental infusion do fire damage, and his raygun can proc it randomly with melee attacks. Anyone else using the raygun will proc fire just the same, but the Alien is stuck with it for better or worse.
- Violation of Common Sense: Their shield is a giant hand grenade.
- Zerg Rush: They might each be a One-Hit-Point Wonder, but they make up for it by practically filling the screen to attack you.
Barbarian
A clan of wild warriors who live near Home Castle, and took advantage of the Evil Wizard's attack to raise some havoc, though are pretty pathetic in combat. The one you can unlock is a lot tougher.- Badass Normal: Has no distinctly "magical" abilities, so his "magic" is to throw axes and call in a rain of arrows (and some other objects along with them).
- Barbarian Hero: A playable Barbarian will become this. Defeating the Barbarian Boss as this character unlocks the "Traitor" achievement.
- The Goomba: The very first Mooks you will encounter, and consequently the easiest.
- Unique Enemy: The Necromancer boss battle provides an opportunity to fight a Barbarian who will actually use his magic attacks, in addition to one that is in Beefy form, neither of which are fought anywhere else, although the latter is seen a few other places, including right before the Barbarian Boss battle.
Bear
A ferocious tribe of humanoid bears who attack all outsides with their windy magic.- Bears Are Bad News: At least if you're fighting them.
- Blow You Away: They use wind magic.
Brute
A widely-feared, but rarely-seen type of warrior that is indeed quite brutish.- Boss in Mook Clothing: The Beefy Brute in the Industrial Castle is the strongest enemy there aside from the boss and he has a animal orb companion, which for reference only the Bear Boss and the camel rider have a similar distinction of having (and the camel rider is no more dangerous the a normal Saracen once actually caught up to).
- Giant Mook: Only two Brutes are encountered as enemies, and both of them are beefy.
- Green Thumb: His splash attack is a wave of thorny vines. And his projectile is an acorn.
- Unique Enemy: Again, only two Brutes are encountered as enemies in the entire game, one of them in the Industrial Castle with the Cardinal animal orb, and the other near the end of the game brought back to life by the Necromancer (meaning it may well be the same Brute both times).
Civilian
A common villager who is surprisingly eager to help save the world.- Badass Normal: A regular citizen who can take on armies with just the arrows he has.
Cone Head
The personal guards of the Conehead Groom. They have an affinity with bombs.- Badass Normal: His magic is to call a rain of arrows and throw bombs. The bombs are shared only by the Gray Knight and Royal Guard, but many other Badass Normal characters in this game can do the arrow rain too.
- Having a Blast: One of the few characters that can summon bombs out of nowhere.
- Laser Blade: Their line carry laser-induced swords.
Cultist
Minions of the Evil Wizard himself.- Casting a Shadow: These guys use shadow magic.
- No-Sell: Enemy Cult Minions are immune to status effects and only take one damage from elemental attacks.
- Token Evil Teammate: Aside from the Necromancer, is the most Obviously Evil character playable. He dresses similar to the Evil Wizard himself – and, as the Evil Wizard's bossfight shows, may have been PRODUCED by him! – but in the player’s hands, opposes him nonetheless.
Fencer
Servants of the Industrial Prince who utilize metallic magic.- Extra-ore-dinary: Uses metal-based magic such as summoning saw blades.
- Schizo Tech: Uses circular buzzsaw blades in a medieval setting.
Fire Demon
A fairly nasty race of infernals who make their home in Lava World.- Playing with Fire: Like the Orange Knight, it has fire elemental magic.
- No-Sell: Enemy Fire Demons resist fire. Downplayed compared to other characters who resist elemental attacks; unlike even the Cultist, Fire Demons will still burn and thus take tick damage, but they do not get hitstunned or knocked back by fire attacks, making them harder to juggle with melee weapons that randomly proc fire.
- Token Evil Teammate: Downplayed, compared to the Cultist and the Necromancer. Demons aren't typically known for their heroism in other media, and several of these guys oppose you throughout Lava World, but the one you get to play as is no less heroic than anyone else on the roster.
Hatty Hattington
Say hi to Hatty! The face of BattleBlock Theatre here to help kick some medieval butt.- Eye Beams: His ranged magic attack has him firing blue tear lasers from his eyes.
- Extra-ore-dinary: His splash magic summons golden whales to carpet bomb the area in front of himself with gold cubes.
- Gemstone Assault: His heavy aerial magic tosses a green gemstone at an enemy, his arrows are also green gemstones that are pointed, and his default sword is a similarly green gemstone that's much longer and glows.
- Old Save Bonus: Having BattleBlock Theater in your library will let you play as the mascot of the series.
Iceskimo
Tundra-dwelling nomads who can wield the ice they live in.- An Ice Person: Like the Blue Knight, he uses ice magic, albeit with some different attacks.
- Magikarp Power: For the same reasons as Blue Knight. Arguably either less or more so, depending on how one values the non-elemental magic attacks he has that Blue Knight doesn't; Iceskimo's ranged and jump magic don't do ice damage, nor do they freeze. This makes Iceskimo moderately better able to fight enemies such as cultists than Blue Knight would be.
Industrialist
A possibly-robotic warrior who serves(and might be built by) the Industrial Prince.- Ambiguous Robots: It's not entirely clear if he's man, machine, or some combination of the two, but he seems perfectly capable of using magic nonetheless.
- Extra-ore-dinary: Clad in iron and uses it as magic.
- Schizo Tech: Like the Fencer, he uses buzzsaw blades as magic attacks. He himself might be this too, if he's a robot.
Beekeeper
A really tough beekeeper who makes the Flower Fields his home. Can call upon his hive of trained attack bees to strike.- Bee-Bee Gun: Uses his bees as magic attacks.
King
The old and benevolent ruler of the land. He's not afraid to get his hands dirty, however: you will see him periodically throughout the game and he'll help you out. You can also play as him, and he wields royal healing magic.- Big Good: As the good king. He's the ruler of Home Castle and all it surveys.
- Developer's Foresight: If anyone is playing as him, the King NPC will not be present at the start of Tall Grass Field.
- The Medic: Has no true splash attack, but his magic can heal the entire party.
- Purple Is Powerful: Wears purple and is just as strong as the other party members.
- Royals Who Actually Do Something: A downloadable playable character, but even if you aren't playing as him he still shows up to help you defeat the Catfish.
Necromancer
The right-hand man of the Evil Wizard, a grim, darksome knight with unholy resurrection powers and impeccable swordsmanship.- Black Knight: A knight clad in dark colors that serves the game's Big Bad.
- Co-Dragons: With the Painter and Recyclops to the Wizard.
- The Dragon: He's the Evil Wizard's Second-In-Command, and the only one of the trio he forms to be seen by the boss' side.
- Flight: The Necromancer's armor has squeaky, metal wings, and he spends a lot of time flying around. He ditches them when he's ready to throw down personally, however.
- Mirror Boss: The closest example of any boss character, and arguably the most competent, being able to perfect block a player's melee attacks consistently if attacked while he's grounded. He doesn't have very good offense, but he's got quite a lot of hit points.
- Necromancer: Naturally. Every appearance he makes throughout the game involves him magically resurrecting enemies, including various skeletons, the Cyclops and Conehead Groom, and more. Fighting him directly and playing as him has his magic involving skeletons reaching up from the ground and being tossed as projectiles, charging straight forward until they hit something or someone.
- Stone Wall: The actual fight with him is more of an arena battle. His attacks don't hurt much, but he has a lot of health and can defend against standard melee attacks.
- Token Evil Teammate: The most Obviously Evil player character in the roster. Aside from being apparently the Evil Wizard’s second-in-command and part of the final boss gauntlet, he has a very typical villain aesthetic, his magic raises skeletons from the dead to attack his enemies, and when he takes damage from certain attacks, he has a unique facial expression through his helmet that looks more villainous than those found on the knights and some other characters, including some of the playable Mooks. Despite this, in the player’s hands, he proves just as heroic as anyone else, even while kicking his own ass.
Kaizoku
Not just pirates, but ninja pirates who assault any ship that dares cross the sea in their presence.- The Alcoholic: Implied. Ninjas they may be, but they are also pirates with similar tropes; their "shield" happens to be a mug of ale.
- Gratuitous Ninja: They can throw shurikens; their starting weapon is a sai, and they can disappear and counterattack you.
- Ninja Log: When hit by a regular attack, they drop a wooden dummy of themselves before teleporting above you for a surprise attack.
- Ninja Pirate Zombie Robot: These ninjas have a pirate ship.
- Secret A.I. Moves: Sadly, the playable Kaizoku does not have access to somersault attacks or teleportation.
- Violation of Common Sense: Their "shield" is a mug of ale. Indeed, Kaizoku, Paint Junior, and Alien are the only characters whose shields aren't actually shields.
Paint Junior
An odd fellow who resembles a smaller version of The Painter. Joined the roster as of the Castle Crashers Painter Boss Paradise DLC as a playable character.- Ambiguous Gender: Is referred to by they/them pronouns in their reveal trailer, making their gender unclear.
- Ambiguously Evil: Is apparently the progeny of the Painter boss, though their allegiance to the Wizard is unclear at best. They take no offensive action toward you at any point in the Painter encounter, and they are never seen again after the post-battle treasure chest is opened. Unlike some instances with the King and the Blacksmith and their respective NPC appearances, Junior appears in the updated version of the Painter boss fight whether you are playing as them yourself or not.
- Art Attacker: Like the Painter, Junior can summon their drawings with magic to vanquish their enemies, though Junior's works are drawn with pencil-and-paper rather than paint. Additionally, their starting weapon is a giant pencil, and their shield is a page of lined notebook paper similar to what their creations are drawn on.
- Badass Adorable: For a mini version of The Painter, they're surprisingly cute. Despite this, they're shown kicking just as much ass as any of the other playable characters.
- Chest Burster: Makes an appearance during the revamped Painter's boss fight, simply bursting out of the big guy's chest – or at least the pocket located there. They share a hug before Junior's sent on their way.
- Mechanically Unusual Fighter: Less unusual than the Alien due to having the ability to swap weapons like everyone else, but their magic is truly unlike anything anyone else has, which is saying a lot. The splash magic originates from the edge of the screen, the direction seemingly random, and it doesn’t necessarily line up with Junior’s position, making it unreliable for the purpose a splash magic attack is typically used for. On top of this, all of Junior’s magic except the jump boost can be blocked, something Junior only has in common with the Beekeeper. Were their magic not so spammable – making their magic spiritually similar in application to the Painter's own usage of drawings in his battle's final phase – all this combined would present some challenges for Junior, though on Insane Mode or the Arena mode, it may present those challenges regardless.
- Mini-Me: Looks like a miniature version of The Painter, albeit missing the hat to differentiate the two. Defeating The Painter while playing as them even rewards the "Traitor" achievement.
- The Pen Is Mightier: Starts the game with a giant pencil for a sword.
- Vague Age: Much smaller than the Painter, to the point of being about the same size as any of the player characters who are most certainly adults, but Junior is, through their drawings among other things, implied to be a child. At a minimum, they're certainly Painter's child, but as to their own age and maturity relative to the other characters in the roster if not... whatever their species happens to be, it's anyone's guess.
- Violation of Common Sense: Their "shield" is a mere page of notebook paper.
- Walking Spoiler: Literally everything about this character right down to the main menu and store pages for the DLC that adds them to the game, especially post-release, spoils the existence of the Painter himself, whom was a Giant Space Flea from Nowhere in terms of how the game originally introduced him, seen only in the final two levels.
- What Happened to the Mouse?: After you defeat the Painter, they will be sitting on the giant treasure chest holding their father's paint brush, but after you open the treasure chest, they are never seen again; we never know what happened to them after the Evil Wizard's castle is destroyed.
Peasant
A farmer from the Marsh Village, as tough as the fields he tills for a living.- Badass Normal: A regular farmer who can take on armies with just the arrows he has.
- Head Swap: Aside from their heads, shields, and starting weapons being different, him and Civilian look and play exactly the same.
Royal Guard
Elite Saracen warriors, given the privilege of wearing heavier armor. Not seen doing a lot of royal guarding, though.- Badass Normal: Their magic is throwing bombs and calling down arrow rain, like a handful of other characters.
- Elite Mook: And encountered before the regular Mook, too. While their magic (or lack thereof) may make them seem less powerful than Saracens at first glance, they definitely hit harder, and are heavyweight enemies any time they're encountered, making them substantially harder to juggle than the Saracens. The enemy beefy guards are also significantly tougher than the beefy Saracen you encounter in the same room.
- Having a Blast: Like the Conehead and Grey Knight, they can throw bombs using just their magic.
- Unique Enemy: Two beefy guards appear in the Sand Castle, who are considerably larger than normal beefy enemies and have a unique attack no other beefy character in the game can do.
Saracen
Desert warriors who don't particularly like being intruded upon. Also play a mean game of volleyball.- Blow You Away: Can start a sandstorm as its splash attack.
- Go-Karting with Bowser: A few of them play volleyball with you at the end of the sand castle.
- Unique Enemy: One Saracen is both riding a camel and has the Zebra animal orb. To obtain it, you must catch up with him before he escapes.
Skeleton
These guys used to be human, but now they're little more then bones, animated by the Necromancer's wicked will.- Casting a Shadow: They use shadow magic.
- Dem Bones: And despite being a skeleton, they draw blood when they're hit.
- Defeat Means Friendship: After the final boss, some skeletons can be seen attending the party in the barracks.
- Non-Standard Character Design: While most characters have rectangular heads, Skeletons have round skulls that resemble the Critical Hit icon. Oddly enough, their skulls become rectangular when electrocuted.
- No-Sell: Enemy Skeletons are immune to the effects of poison. Makes sense, considering they don't have any soft tissue for the poison to affect.
Snake E
Servants of Medusa who can command plants.- Green Thumb: Like the Brute, Snake E has a wave of thorns from the ground as its splash attack.
- Mook–Face Turn: If you bring a Snake E to the fight against Medusa, you will earn the "Traitor" achievement.
Stove Face
Heavily-armored warriors and members of a rogue order of bandit knights. They come out when the moon alights in the night sky.- Badass Normal: Like the Thief, Peasant, Civilian, Grey Knights, and Royal Guard, its magic is just a hail of arrows and a thrown dagger.
Thief
Weasely rogues who made their camp in the forest, but go anywhere for the sake of stealing, nicking, robbing, filching, borrowing-without-returning and taking what isn't theirs.- Badass Normal: Their magic is just a hail of arrows and a thrown dagger.
- Bandit Mook: They can steal the players' food to recover their own health, and similarly collect any treasure on the ground if they step on it before the player does.
- Defeat Means Friendship: Some thieves attend the party in the barracks after the Evil Wizard is defeated; one of them even has a backpack to give out healing items during the final princess duel in co-op mode.
- Combat Pragmatist: Their favorite tactic is to run away from you and shoot you. In melee combat, they will only use quick attacks, which are impossible to dodge.
- No "Arc" in "Archery": The only enemy to play this trope straight, at least regarding non-magical bow attacks.
Bosses
War Machine
A bulky though clumsy siege engine made by the barbarians.- Crosshair Aware: A big flashing X appears on the ground whenever it fires a bomb.
- Flunky Boss: Will occasionally open up to dislodge some Barbarians.
- Instant 180-Degree Turn: Capable of this even when charging around the battlefield at full speed. It always happens offscreen, though.
- Stealth Pun: It resembles a ram and it charges at you for one of its attacks. So it's pretty much a "battering ram".
Barbarian Boss
The big and bad leader of the barbarians.- The Alcoholic: When his health is below 50%, he will start utilizing an attack where he drinks a huge keg of booze, causing him to then barf a huge unblockable trail of fire. (The keg also explodes after being tossed)
- Bad Boss: He crushes a beefy barbarian upon entering the level, and doesn't care if a mook is accidentally hit by his attacks.
- Bait-and-Switch Boss: You are challenged by a beefy barbarian when you first enter his arena. Then the barbarian gets crushed by the real boss, who fights you instead.
- Flunky Boss: As his health gets low, regular barbarians will start fighting by his side.
- Lightning Bruiser: His movement speed becomes frighteningly fast when close to death in Insane Mode.
- King Mook: He's the biggest and strongest barbarian.
- Mighty Glacier: He's the strongest barbarian, even making a beefy barbarian look small. But he's incredibly slow, at least on Standard Mode, and his attacks can be easily avoided.
- Shield Bash: He has a gigantic shield on his back which he can use to try and squash you with.
- Starter Villain: The first proper boss of the game, and the one who initially kidnaps the princesses.
- Top-Heavy Guy: His fists are as large as his entire lower body.
- Unskilled, but Strong: Not very graceful with his attacks, but he's very big and hits quite hard when you first encounter him.
- Warm-Up Boss: Despite more difficult than the War Machine and packing a decent punch, he's slow enough both in movement and attack wind-up that first-time players won't have too much difficulty.
Troll Mother
An especially large and squarish troll who spawns children constantly.- All Trolls Are Different: The smaller trolls appear to be made entirely of hair. They are born from her shed fur.
- Armless Biped: Unlike her children.
- Degraded Boss: Appears as a miniboss in the Thieves' Forest, but another is seen in the Marsh as a regular encounter.
- "Get Back Here!" Boss: She runs away from you whenever she's hit. On Insane mode, this only happens when she's low on health.
- Mook Maker: Her only attack involves spawning smaller trolls to fight by her side. They can pile up very quickly if you're not careful.
- Wake-Up Call Boss: In Insane Mode. Troll Mother litters the arena with her Insane-boosted flunkies and it essentially forces the player(s) to learn heavy crowd control lest they get swarmed and beaten to death before they can even react. Once mastered, however, this makes for great level grinding to relatively quickly max out for the rest of Insane Mode.
Giant Troll
The biggest, meanest Troll to ever exist, and the greatest terror of the Thieves' Forest. You escape it first time you meet it, though you'll need to fight it eventually.- Escape Sequence: The first encounter with it in the Thieves' Forest is just escaping it.
- Eye Beams: If you don't attack him for several seconds while dealing with the Thief mooks on the carriage, he'll charge up and fire giant red ones from his eyes. Luckily, attacking him will reset the attack windup. Or you can just block the beams with your shield. Whichever works.
- Super-Persistent Predator: It apparently believes that Knights make an excellent meal, as he'll chase after them though a whole abandoned mill and later on the way to the Cyclops' fortress.
The Catfish
Equal parts cat and fish, this large, fluffy river monster fights at the behest of the Bear Tribe. It can utilize deadly hairballs.- Cats Are Mean: It's a big fish that resembles a cat that's trying to kill you.
- Puzzle Boss: It has incredibly high defense when its teeth are clenched. To beat it, you have to protect the King's ship from its hairballs so that he can fire a cannon at it, stunning it and causing it to open its mouth temporarily so you can deal a lot of damage.
- Ramming Always Works: Played with in that while it can swim through the water to ram and hurt you, if you lure him into smashing head-first into the King's ship he'll take damage while the ship remains unharmed.
Bear Boss
An especially powerful bear who has mastered their wind magic and even commands an animal orb.- Bears Are Bad News: The Bear Boss is stronger than the other Bears of the Tall Grass Fields, and calls over an animal orb companion for the fight.
- The Beast Master: When the Bear Boss is dancing right before the fight, Rammy the animal orb comes over to assist it against the player characters.
- Blow You Away: Like the other Bears, it uses powerful wind magic. It especially loves to use its Tornado Move.
- Elite Mook: It's a more powerful Bear that acts as a miniboss for the Tall Grass Fields.
- Flunky Boss: Waves of regular Bears will join the fight occasionally.
Pipistrello/Bitey Bat
A large bat that lives in Pipistrello's Cave. After its defeat, it shrinks down into the Bitey Bat animal orb.
- A Dog Named "Perro": Pipistrello means "bat" in Italian.
- Alliterative Name: Bitey Bat.
- Bat Out of Hell: Pipistrello is a large, violent murderous bat. Turning into Bitey Bat makes him smaller and weaker, but he retains the violence.
- Death of a Thousand Cuts: Bitey Bat's attack is very weak. With enough patience and running around in a fight on the player's part, he can do this to enemies, but players are better off just running in and hitting stuff themselves.
- Defeat Means Friendship: Defeating Pipistrello causes him to shrink down into the Bitey Bat Animal Orb.
- Dung Fu: One of it's attacks involves bombing you with guano.
- Flunky Boss: Swarms of smaller bats will occasionally join the fight.
- Heel–Face Turn: As Pipistrello, he is a giant, violent, murderous bat who tries to kill the protagonists. When he turns into Bitey bat, he can help fight the player character's enemies if he's brought along. He is both the only animal orb that was a former boss enemy himself, and the only boss character that can directly join & aid the player characters in battle after his defeat.
- Ironic Name: Pipistrello is likely named after the pipistrelle, a species of bats in real life. Pipistrelles, unlike Pipistrello, are quite small.
- Meaningful Name: Bitey bat is a bat… that bites.
- One-Hit Kill: In Insane Mode, its Lick attack will do 999 damage regardless of level. If a swarm of bats manages to pin you down, consider yourself dead.
- Redemption Demotion: When he turns into a helpful animal orb, he decreases in size and strength to the point where he's only as big and strong as a regular bat in the game.
- Support Party Member: As Bitey Bat, his damage output is laughable, but the real advantage is that his attacks hold his target in place for a short bit, which can give the player characters a short amount of time to start a combo attack on said enemy.
Conehead Groom
A knight with a cone-shaped helmet who intends to marry the Green Princess.- Arranged Marriage: Attempts to marry the Green Princess against her will.
- Casting a Shadow: Unlike normal Coneheads, including the playable one, the Groom uses shadow magic when not blowing the player up with his pipe organ’s cannons.
- Crosshair Aware: A series of flashing X's appear on the floor when he's about to fire a barrage of bombs.
- Defeat Means Friendship: Even though you kill him and his Cyclops friend twice, his ghost still shows up at the King's castle to celebrate your victory over the Evil Wizard.
- King Mook: Is a bigger and more powerful Conehead.
- Instrument of Murder: Plays a pipe organ with cannons for pipes.
- Lightning Bruiser: Attacks surprisingly quickly and can deal lots of damage if you aren't careful.
- Ominous Pipe Organ: His organ can somehow shoot a barrage of bombs.
Cyclops
A big one-eyed ogre who was close to the Conehead Groom, as well as the kidnapper of the Green Princess.- Ambiguous Situation: It is clear the Cyclops and Conehead Groom were close, but the specifics of their relationship aren’t clarified. Fans generally assume the Cyclops is either the Conehead Groom’s father or best friend.
- Avenging the Villain: He tries to avenge the death of the Conehead Groom when you fight him in his fortress.
- Back from the Dead: After you defeat the Dragon and Sock Puppet, the Necromancer revives him and turns him into the Recyclops.
- Berserk Button: He gets really angry (and ridden with grief) when you kill the Conehead Groom.
- The Brute: As the Recyclops. He's the second boss you fight in the Evil Wizard's castle.
- Climax Boss: He's the final enemy that needs to be defeated in order to rescue the Green Princess, and he has a decent set-up of an overarching plot to let his best friend/possible son the Conehead Groom marry her, which is where the King and his men come in to invade the Groom's castle, with the final showdown around his friend's coffin.
- Co-Dragons: With the Painter and Necromancer to the Wizard.
- Developer's Foresight: Unlike most bosses, if you fail his boss fight, he will angrily roar at the fallen player(s) while flipping them off once again.
- Dual Wielding: Carries around two knives in a reverse-grip that he tries to overhead slam into you.
- Even Evil Has Loved Ones: He's very close with the Conehead Groom.
- Flipping the Bird: Before the fight with him starts, he does this while angrily roaring at the player(s).
- Graceful Loser: After you beat him for the first time, he gives you an approving thumbs up.
- Shout-Out: His death where he falls into a pit of lava and gives a thumbs up is a reference to T-800's death in Terminator 2: Judgement Day.
- Turns Red: As he takes more damage, he gets madder and starts moving faster. This ends up killing him because he runs too fast and trips into the lava grave at the end of the fight.
Volcano
A volcano with a face who is surprisingly aggressive and extremely durable.- Flunky Boss: Will be accompanied by two Fire Demons, though they're more trouble than they're worth.
- No-Sell: The only boss in the damage that is immune to regular attacks and magic. Only beefy warriors can hope to hurt it.
- Stationary Boss: Being a living volcano, it can't actually move. It fights by launching volcanic rocks and calling in two Fire Demons to harass you.
- Tactical Suicide Boss: If it didn't keep calling in the Fire Demons, the player wouldn't have access to the supply of sandwiches needed to go beefy and take it out.
Dragon and Sock Puppet
A huge and malicious dragon who fights with his dangerous friend: a sock puppet.- Attack Its Weak Point: Its chin is the only vulnerable part.
- Breath Weapon: Its major attack is to shoot a stream of fire from its mouth, which also acts as its main source of defense since only the head can be damaged.
- Dishing Out Dirt: The sock puppet will occasionally grab and throw a rock down the mountain path while the player is busy attacking the head.
- Flunky Boss: Will occasionally summon a Fire Demon to harass the player, though it's just as likely to end up killing it thanks to its Breath Weapon.
- MacGuffin Guardian: He guards the golden steering wheel, which you need to retrieve in order to cross the ocean to the second part of the game.
- Our Dragons Are Different: This one uses a sock puppet for some reason.
Industrial Prince
Voiced by: Will Stamper
A vain prince who is in charge of a gigantic factory.- Cowardly Boss: He just runs away from you until you get to his giant mech. Then he runs again trying to get a ride on the crystal only to get zapped by the Evil Wizard.
- Disney Villain Death: If you choose to finish him off, your blow knocks him from the castle balcony, where he presumably dies upon hitting the ground.
- Humongous Mecha: As the prince himself sucks in actual combat, he uses one of these. In order to defeat it, all of its attacking parts must be destroyed.
- Non-Action Guy: No fighting ability whatsoever, relying on his defenses, Mooks, and his mecha to do it for him. Once you fight through all of that, he goes down with one hit.
- Oh, Crap!: When you first arrive at his castle, he gloats that you’ll never break through the door. Upon you doing so with the aid of a sandwich, he panics and runs away.
- Royal Rapier: Carries a Fencer's Foil, though he never actually uses it for combat.
- Schizo Tech: Somehow managed to create all sorts of mechanisms in the medieval fantasy world.
UFO Ships
Flying ships, crewed by some familiar aliens.- Flunky Boss: The ships will drop Aliens out of them as reinforcements (far more than should fit into that craft).
- Mini-Boss: Not truly dangerous enough to be called a proper boss by themselves, but you do fight two of them back-to-back before being sucked up by the major Alien mothership.
- Rock Beats Laser: They are somehow able to be beaten by medieval weaponry.
- Tractor Beam: They use one to lift a huge chunk of sandstone to drop it on your head.
Killer Corn
Normally, a bumper crop like this huge head of corn would be cause for celebration among farmers. Unfortunately, he's aggressive and hostile, and menaces the Swamp Village.- "Get Back Here!" Boss: He often pops up and then hides back down. Especially when he's low on health.
- MacGuffin Guardian: He needs to be defeated because he's in the way: once he's been disposed of, the Peasants can safely retrieve the Horn you need to open the Flooded Temple.
- Spin Attack: Will twirl his husk appendages this way as he rushes across the battlefield.
Medusa
Voiced by: Kira Buckland
A wicked snake woman who does not appreciate visitors.- All Women Love Shoes: A collection of shoes can be found in her castle. Since she doesn't have feet, she wears one on the end of her tail.
- Flunky Boss: She will constantly spawn and drop small snakes from her hair. She can actually take damage if you manage to knock them back into her with your swings.
- Gorgeous Gorgon: Not too bad-looking at all even with the slightly more reptilian look, while her snake hair locks work via one head shooting globs of poison into the air at you, one head attacking you when you get too close to strike her body physically, and the rest jumping off her head to act as individual snakes.
- Hoist by His Own Petard: Turns to stone when you defeat her.
- Poisonous Person: Her snake attacks will poison upon hit.
- Snake People: A giant snake with Medusa's head that can summon smaller snakes to attack.
- Taken for Granite: Tries to do this to you when face her while she uses her magic vision and it ends up happening to her when you defeat her.
Frost King
Voiced by: Will Stamper
An arrogant ice wizard who has kidnapped the Blue Princess.- An Ice Person: Uses powerful ice magic, allowing him to fire waves of frost, create eruptions of jagged ice, and conjure and drop icicles from the air onto your head.
- Climax Boss: He's the one holding the Blue Princess hostage and is the last major boss fight before facing off with the Boss Rush against the Evil Wizard and his remaining underlings.
- Large Ham: His facial expressions and his body movement when attacking greatly resemble anime-style attacks, making him stand out even more than the other bosses.
- Power Incontinence: Loses control of his own ice powers and ends up freezing himself upon defeat.
- Stone Wall: He has a lot of health, but his attacks don't do much damage. This gets exaggerated on Insane Mode where he has the most health out of any enemy in the game but his attack power isn't increased at all.
- The Computer Shall Taunt You: During the fight against him he will teleport and just taunt you every once in a while.
- Teleport Spam: Constantly teleports around the room when attacking.
The Painter
An interesting... Fellow who lives in the Evil Wizard's fortress.- Art Attacker: Although he doesn't directly attack you with his brush.
- Art Initiates Life: He uses his brush to bring his artwork to life.
- Art Shift: His creations are rendered in a less-refined, non-shaded style similar to many early 2000's animations.
- Boss Banter: Is easily the chattiest boss in the entire game, voice courtesy of Mac OS's Boing."I WILL PAINT YOU INTO A CORNER."
"MY BRUSH IS MIGHTIER THAN YOUR SWORD."
"MY ART WILL BE YOUR DEMISE."
"IT MUST HAVE BEEN SOMETHING I ATE..." - The Cameo: With the Painter Boss Paradise DLC applied, he may lend aid to any party that includes Paint Junior, by providing his child their jump magic attack.
- Co-Dragons: With the Recyclops and Necromancer to the Wizard.
- Cowardly Boss: He uses his elevator to hide behind his hordes of enemies. When you deal enough damage to him, the elevator breaks, and the Painter runs around screaming "ABORT!" and "FOILED!", at which point his drawings start to die in one hit each.
- Flunky Boss: He has no way to directly attack and instead conjures living drawings (who themselves can only attack with Collision Damage).
- "Get Back Here!" Boss: He dodges you for the first half of his bar by only coming down from his spot to create more minions. Eventually, his elevator breaks and he runs around screaming for help.
- Giant Space Flea from Nowhere: He shows up nowhere else except for the literal final level, and he dies in the same level he's introduced. Nothing is explained about who he is, why his paintings can come to life, what motives he has for serving the Evil Wizard, or what he even is to begin with. The Painter just...exists, and now he's making it your problem.
- Late-Arrival Spoiler: The game was already about 17 years old when the Painter Boss Paradise DLC was released; odds are good almost anyone buying it probably already knew the Painter exists.
The Evil Wizard
A foul sorcerer who behind all the problems you need to fix: he has stolen Home Castle's magic crystal and kidnapped the four Princesses, and it's YOUR job to get them all back home.- Bad Boss: He zaps the Industrial Prince when he fails him.
- Barrier Change Boss: The second phase of the fight. The blue shield can only be hit by magical attacks, while the red shield can only be hit by physical attacks. Using the wrong attack causes you to damage yourself.
- Big Bad: Responsible for stealing the King's magic crystal and kidnapping the Orange Princess.
- Cool Sword: For the final phase of the fight, he summons the Dragon Sword and uses it to unleash powerful fire magic upon you. Defeating him allows you to claim it for yourself, though you have to act fast to grab it before your victory ride whisks you away.
- Dark Is Evil: Uses dark magic and is the Big Bad.
- Eldritch Abomination: When he transforms into a Giant Spider.
- Final-Exam Boss: Each of his phases requires you to show mastery of a specific mechanic.
- His first phase tests your ability to manage crowds and dodge attacks, as you need to fight off four crystals that deal decent damage, but make themselves vulnerable after each attack.
- His second phase tests your situational awareness and ability to aim, since his attack methods discourage getting too close to him, and hitting him with the wrong type of attack will bounce the damage back onto you.
- His third phase tests your ability to string together air combos, as he never touches the ground.
- His fourth phase tests your adaptability and knowledge of attack telegraphs, as he has several hard-hitting attacks that have distinct tells to them.
- His fifth phase is kind of a breather in comparison. In a way, to see how well you remember a given mechanic.
- His sixth and final phase is a no-holds-barred duel. Do your best and keep your wits about you.
- Giant Spider: The fourth phase of his boss fight.
- Load-Bearing Boss: His castle gradually falls apart as you fight him, which is likely due to him going One-Winged Angel on you.
- One-Winged Angel: In the fourth phase, he turns into a Giant Spider that can summon additional Cultists.
- Sequential Boss: There are a total of six phases in his boss fight.
- Vile Villain, Saccharine Show: The Evil Wizard is the only villain in the game without any funny quirks and his his appearances quickly drain the humor out of an extremely goofy game.
Other Characters
The Red Princess
Voiced by: Kira Buckland
The first princess you get to rescue, managing to get to her before the barbarians sell her off.The Green Princess
Voiced by: Kira Buckland
The second princess you save. She was taken by the Cyclops to marry his pal the Conehead Groom.- And Now You Must Marry Me: Barely subverted, as she almost marries the Conehead Groom against her will.
- Genki Girl: At least compared to the other princesses, as when she sees the player(s), she'll start cheering you (all) on and doing a fighting animation with her hands.
The Blue Princess
Voiced by: Kira Buckland
The third princess you save. She has been taken across the sea by the Frost King.- Innocent Blue Eyes: That remain teary-eyed until you rescue her.
- True Blue Femininity: She wears blue and is one of the princesses you rescue.
The Orange Princess
Voiced by: Kira Buckland
Originally given to the Industrial Prince, she is later taken by the Evil Wizard and is the last princess you must save.- Butt-Monkey: This poor princess can't catch a break, constantly being subjected to slapstick and abuse throughout the game.
- Dead All Along: Subverted. The Painter's boss arena has several pictures of her with a knife in her back, suggesting that she was murdered and replaced by Tricky the Clown. Later material though confirmed the princess has always been a clown.
- Genki Girl: Once you save her, she quickly gets to dancing and celebrating the game being won.
- The Faceless: Her face is concealed for most of the game. Until the end where's it's revealed she's a clown.
The Weapons Frog
A large antlered frog the blacksmith uses to store his weapons.- And I Must Scream: His tongue is tied on with his mouth wide open for most of the game.
Animal orbs
A variety of small creatures that players can find and collect to help them in the game. There are 29 of them.
In general
- Defeat Means Friendship: Played straight with Bitey Bat. Downplayed with the other ones that are obtained this way. They will only be available to join the player after the player defeats their current companion.
- Gotta Catch 'Em All: Excluding ones that need to be obtained by buying DLC, they are all required for the "Animal Handler" achievement.
- Guide Dang It!: Zigzagged. Getting all of the Animal orbs requires players to replay earlier levels with items they get later on. Some are vaguely hinted at, some of the harder to find ones are mostly found by players who randomly run around the level until they find where the orb is hidden, and some require other animal orbs to help locate them. Specifics pertaining to certain animal orbs are in their entries below.
- Loyal Animal Companion: All of them to whatever character currently owns them. For some, the animal part is questionable.
- Power Floats: Most of the Animal orbs float, and passively grant the players an increase in certain stats.
- Support Party Member: Not all of them can damage enemies directly, and the ones that can usually have a secondary feature that is much more useful to the players. For the majority of animal orbs, they aid the players with passive stat boosts.
Beholder
A smaller version of a famous fantasy monster.- Extra Eyes: Has five eyes.
- Guide Dang It!: To get the Beholder, a player needs the Cardinal animal orb from the Industrial castle stage. They then need to go to the Full Moon stage with the Cardinal animal orb, then, the Cardinal must find the key sword. Then they must have the key sword equipped, go to the animal ark, go to the back of the room, and use it on (read: attack) the locked door to unlock it, then go into the now open room, where the Beholder is just sitting there. Nothing in the game outright states any of this.
- Oculothorax: As is normal for a beholder.
- Scary Teeth: Has a row of big, spikey teeth in its lower jaw.
- Shout-Out: To the beholders of Dungeons & Dragons.
- Support Party Member: Is the only animal orb that can increase the magic stat.
BiPolar Bear
A polar bear animal orb found at the end of the Snow world level in a cave. To get it to come out, players must use the Horn near the cave, as hinted at by a nearby sign.- Alliterative Name: BiPolar Bear.
- Bears Are Bad News: BiPolar Bear will savagely maul the ever loving shit out of anyone with less than 8% health, and will maul the player if they drop to 11 health or lower. In regards to the bosses, he will go after them when they are at less then 11 percent of their total health.
- Friendly Fire: BiPolar Bear is the only Animal Orb that will attack anyone who has low health.
- Mood-Swinger: BiPolar Bear's name and violent tendencies is a nod to how Bipolar disorder is often portrayed in media.
- Punny Name: Of the words Bipolar and polar bear.
- Support Party Member: Since all enemies except bosses have no health bars, BiPolar Bear is good for both finishing off enemies, and letting a player know when an enemy is dead, so they can move on to another target.
Bitey Bat
The former boss Pipistrello after he is defeated. For tropes relating to Bitey Bat/Pipistrello, see his combined entry in the Bosses folder above.Burly Bear.
Another bear Animal orb, which resembles a deformed grizzly bear. It is found in the Tall Grass Field level, in a cave.- Alliterative Name: Burly Bear.
- Bears Are Bad News: While Burley Bear itself doesn't attack, its presence makes its current companion's melee attacks stronger.
- Guide Dang It!: Burly Bear cannot be gotten on a new player's/character's first run through the Tall Grass Field. To get it, players must unlock sandwiches and bombs (which are available to buy after completing some later levels), then go back to the short cliff with a ladder. Instead of climbing the ladder, a player must eat a sandwich to become beefy, then remove a large boulder on the left side of the cliff face, and enter the cave it opens up. Once inside, the player must then use bombs to open up a crack in the wall, go into the hole it creates, and move to the right to find Burly Bear.
- Support Party Member: Its presence increases the strength of the player who has it as a companion.
Cardinal
A cardinal animal orb that the player can obtain after beating its Beefy Brute companion in the industrial castle. It can help the player find hidden items.- Defeat Means Friendship: Downplayed. To get the Cardinal, the player must beat its companion first.
- Guide Dang It!: Not getting the Cardinal itself, but finding things with the Cardinal. When it's near a secret item, it will fetch it for the player, but since the items are, well, secret, first time players will need to bring the Cardinal to every level in their search for hidden items without a guide.
- Support Party Member: The Cardinal fetches hidden equipment for its current companion when there is some nearby in a level. Its usefulness is limited, however, because once a player has obtained the weapon or item, it is unlocked for them and they don't need to get it again, and the items are only located in a few select levels.
Chicken
A chicken animal orb found in the Medusas lair level, buried in the ground. To get it, players have to dig it up.- A Dog Named "Dog": While some other animal orbs have a Punny Name or Alliterative Name, the Chicken animal orb is just called "Chicken".
- Jack of All Stats/Master of None: It gives a single point boost to strength, defense, and agility.
- Shout-Out: It's designed to look like the chicken logo of The Behemoth, the game's creators.
- Support Party Member: The Chicken gives its current companion an even boost in strength, defense, and agility.
Frogglet
A frog… creature found in the Marsh level, buried in the ground. To get it, players have to dig it up.- Mix-and-Match Critters: It has the body of a frog, and the antlers of a deer.
- Overly Long Tongue: Frogglet uses it to grab items.
- Support Party Member: Frogglet will pick up items for its player companion, which is useful for players who don't want to divide their attention between fighting enemies and picking up the items themselves.
Giraffey
A giraffe animal orb found in the first half of the Desert level, buried in the ground. To get it, players have to dig it up.- Experience Booster: Giraffey increases experience points gained by ten percent.
- Support Party Member: Giraffey increases its player companion's experience gain by ten percent, but since experience points are awarded as one per hit on an enemy, it is nearly useless for high-strength or high-level characters, and is completely useless for a character at max level.
Hawkster
A hawk animal orb found in the Grass field level, in a hut. To make it come out, players must use the horn near its hut, as hinted by a nearby sign.- Combination Attack: Hawkster works well with its fellow animal orb Rammy, whose attacks knock enemies down.
- Feathered Fiend: Hawkster only goes to attack enemies who have been knocked down.
- Kick Them While They Are Down: Hawkster will attack enemies who have been knocked down.
- Plunder: If an enemy dies from damage that knocks it down, Hawkster will rush over to loot food from their body that the player can eat to regain health.
- Support Party Member: Hawkster's attack is welcome to players who enjoy stunning enemies by repeatedly stomping them into the ground.
- Utility Party Member: What most players bring Hawkster along for is the food he keeps picking up from defeated enemies, which means a player with Hawkster as a companion uses less healing potions overall. Additionally, Hawkster works well with fellow animal orb Piggy, in helping a teammate low on health that has Piggy as their animal orb. Hawkster picks up fruit, and Piggy makes food restore more health.
Install Ball
A ball-shaped alien device. It is found in the Alien Ship level.- Guide Dang It!: The Install Ball can only be found on the alien ship during the countdown to its explosion. After taking down the first set of lasers blocking their path, the player needs to walk along the top of the screen to where the ship's wires part, go in the space, walk to the right, and the Install Ball will be there.
- Painfully Slow Projectile: Its photons are fast, but still slow enough to dodge.
- Support Party Member: It fires photon projectiles at enemies.
Meowburt
A cat animal orb that can be found just after the parade level.- Animal Jingoism: At the party celebrating the wizard's defeat, Meowburt is being chased around the room by Pazzo.
- From Stray to Pet: Once it notices the player characters from its place in the bushes, it hangs around outside the entrance to Cyclops' Cave until the player goes to get it.
- Guide Dang It!: To get Meowburt, the player has to exit the cave their head gets smacked into after entering it at the end of the parade level. Before players go into the cave, he peeks out from the bushes for a split second.
- Punny Name: Meow is the English onomatopoeia for the sound a cat makes.
- Support Party Member: It gives its player companion a boost in agility.
Monkey Face
A monkey animal orb that can be bought at the church store after the Parade level.- Meaningful Name: Monkey Face's body is a monkey face with stubby limbs.
- Support Party Member: Monkey Face increases the total chance of enemies dropping weapons, food, and gold.
Mr. Buddy
A dog animal orb that increases digging speed. He is in the very first room of the game, but cannot be gotten until he is dug out of the ground with a shovel.- Guide Dang It!: The digging spot for Mr. Buddy is right over some hay, and can easily be mistaken as part of its texture at a glance.
- Support Party Member: Mr. Buddy increases digging speed.
- Useless Useful Spell: Digging in combat isn't very effective, and digging for things out of combat doesn't take that long to begin with.
Owlet
An owl animal orb hanging around the Forest entrance behind a tree, making music sounds that give players a hint to his whereabouts. It is the first animal orb a player/character can encounter in a new game, barring Sherbert, who is hiding in the animal ark.- Cute Owl: A floating owl head with tiny feet and tail feathers.
- This Looks Like a Job for Aquaman!: Owlet is only really useful in levels with lots of trees, such as the forest players enter right after they obtain it.
- Utility Party Member: Owlet will go to trees and bring fruit to its player companion.
Pazzo
Pazzo is a dog animal orb. It can be bought in the Snow store.- Animal Jingoism: At the party celebrating the wizard's defeat, Pazzo is seen chasing Meowburt around the room.
- Canine Companion: Pazzo resembles a shiba inu.
- Utility Party Member: Pazzo shows its player companion where to dig for buried items, some of which are not marked by an X.
Piggy
A pig animal orb that can be bought at the Swamp Village Store.- Gluttonous Pig: Piggy's ability is food-related.
- Utility Party Member: Piggy makes food eaten by its player companion heal more health points.
Rammy
A ram animal orb found in the Tall Grass Field level, accompanying the Bear Boss, who the player must defeat to obtain it.- Combination Attack: Rammy works well with fellow animal orb Hawkster, who can rush in to attack enemies after Rammy knocks them down.
- Defeat Means Friendship: Downplayed. While Rammy aids the Bear Boss, it is the latter character who has to be beaten for Rammy to join the player.
- Foe-Tossing Charge: If there are several enemies between Rammy and its target, it will knock all of them down.
- Heel–Face Turn: Originally an animal orb aiding the Bear Boss by knocking the players down. Once Rammy is obtained by the player, it will help knock down their enemies instead.
- Knockback: Rammy's attack will knock anyone in its way flat on their back.
- Punny Name: Rammy is a ram that rams into its enemies.
- Support Party Member: Rammy's attack knocks enemies down.
Scratch Paw
A tiger animal orb hidden behind a wall in the Sand Castle Interior level. A crack in the wall needs to be blown up with bombs in order to reach it.- Panthera Awesome: Resembles a tiger.
- Support Party Member: Scratch Paw increases its player companion's strength and agility.
Seahorse
A seahorse animal orb located in the Thieves' Forest level, hanging around a river.- Support Party Member: Seahorse allows its player companion to move faster than normal in water.
- This Looks Like a Job for Aquaman!: The Seahorse is only useful on levels with water.
Sherbert
A cat animal orb hiding in the animal ark.- Hidden in Plain Sight: Sherbert is in the animal ark where the other animal orbs are stored, floating in the upper left corner of the screen, slightly behind the player's healthbar.
- Shout-Out: Sherbert's hiding place is one to the ceiling cat meme.
- Support Party Member: Sherbert allows its player companion to jump higher.
- Useless Useful Spell: Jumping higher sounds good, but it makes it nearly impossible to start a chain of attacks in the air.
Snailburt
A snail animal orb that is found near the end of the Marsh level.- Stone Wall: Snailburt gives players a good boost in defense at the cost of some speed.
- Support Party Member: Snailburt gives the player a boost in defense and a decrease in speed.
Snoot
An elephant animal orb hidden behind a bomb-able wall in the Cyclops' Fortress level.- Support Party Member: Snoot gives an increase in strength to its player companion.
Spiny
A lizard-like animal orb that can be bought in the Volcano store.- Support Party Member: Spiny gives its player companion a boost in defense.
Troll
A troll animal orb in the Theives Forest level in some ruins, which need to be bombed to have access to him.- Our Trolls Are Different: Like the other trolls, it seems to be made of fur.
- Regenerating Health: Troll causes its player companion to slowly regenerate health.
- Support Party Member: Troll gives its player companion Regenerating Health.
Yeti
An animal orb found in the Snow world level.- Bigfoot, Sasquatch, and Yeti: Yeti is a Yeti.
- No-Sell: Yeti makes its player companion resistant to ice attacks and immune to being frozen.
- Shout-Out: To the Yeti in Alien Hominid.
- Support Party Member: Gives its player companion resistance to ice.
Zebra
A zebra animal orb in found in the desert level accompanying a Camel rider. To obtain it, the player must kill the camel rider.- Utility Party Member: It finds food in patches of grass for its player companion.
Pelter
A seal animal orb. To get it, players must buy the King Pack DLC (Xbox 360) or purchase it in the Insane store (PS3/PC/Xbox one).- An Ice Person: Pelter shoots ice at enemies.
- Punny Name: Pelter pelts enemies with ice.
- Sweet Seal: Has the appearance of one.
Dragonhead
A dragon animal orb. To get it, players must buy the Necromatic Pack DLC (Xbox 360) or purchase it in the Insane store (PS3/PC/Xbox one).- Breath Weapon: It's drawn with its mouth always shut, but it is safe to assume its fireballs are this.
- Garnishing the Story: Is not a part of the main storyline in any way.
- Meaningful Name: Dragonhead is a floating dragon head with stubby limbs and tail.
- Our Dragons Are Different: Its body is mostly its head, it has no wings, has ram-like horns, and breathes fire.
- Playing with Fire: Dragonhead attacks by shooting fireballs at enemies.
- Shoulder-Sized Dragon: While a bit bigger than most examples, it's still fairly small, and could probably be carried around in the player character's arms.
- Status Effects: Dragonhead's fireballs can inflict the "burn" status effect on enemies.
Golden whale
A golden whale animal orb. To get it, players must buy the "Can't stop crying" DLC (Xbox 360/PS3) or own BattleBlock Theater on steam(PC).- Awesome, yet Impractical: It's the only thing in the game that will create money with no effort on the player's part, but the money is a measly 1 gold per thirty seconds. A much quicker way to make money is to repeatedly fight the barbarian boss for the reward money.
- Solid Gold Poop: One of the interpretations on where exactly the gold comes from.
- Utility Party Member: Generates one piece of gold every 30 seconds.
