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The Advance Wars series is full of excellent, catchy music. Given how you'll be listening to a character's music everytime it's their turn, it's a good thing, too.


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Famicom Wars

The OST was remixed for Super Famicom Wars, but each theme has different feels when compared to the latter game.

  • Red Star has two themes:
    • Battle theme 1, BGM A, gives an extremely heroic air as you do battle against your foe in Blue Moon.
    • Battle theme 2, BGM B, sounds very stressful, and it gives an air of concern as you need to fight back against the onslaught.
  • Blue Moon has two themes to keep up with its rival:
    • Enemy Turn, Type A, is surprisingly upbeat and motivational. It reflects how they are determined to defeat you with high morale.
    • Enemy Turn, Type B, is quite bouncy. It almost feels like Blue Moon is mocking you while relaxing against your attempts to defeat them.
  • The Map Select theme is more than capable of getting you into the groove of prepping for open warfare.

Super Famicom Wars

  • The introduction theme, which plays when you're choosing a map, is adventurous while sounding serious. It was so good that it was remixed for Reboot Camp many years later.
  • The redone versions of the themes from Famicom Wars, Yuan Delta's Theme and Von Rosso's Theme, each retain their original feels, albeit having a more laid back tone as if both were fighting for fun.
  • Rogenski's Theme sounds awesome and inspiring, like propaganda played at its fullest.
  • Hetler's theme sounds buffoonish and clownish, but fits with a man who can't maintain his facade.
  • Caroline's Theme's very high energy gives it a major rush. It has been compared to a Fire Emblem boss theme. Given her status as one of the Super COs, it may as well be.
  • Billy Gates's Theme has a youthful energy that the young Billy Gates more than gladly applies.
  • Mr. Yamamoto's Theme is imposing but gives an air of wisdom and experience, making it clear you're fighting against a legendary general who will not go down easily.

Advance Wars/Black Hole Rising/Dual Strike

Since the themes are done in a variety of styles, there's a good chance that one of the themes will be somebody's favorites. Especially for the first three Advance Wars games. So let's list 'em all!

  • Orange Star:
    • Andy's Anthem. Surprisingly, Andy is the only one with an "anthem" instead of a theme.
    • Nell's Theme fits for tutorial levels (at least in the first game).
    • Sami's Theme is a triumphant march. Fittingly, her SCOP is called "Victory March".
    • Rachel's Theme is a bright and cheery theme that illustrates her Nice Girl nature while keeping her utmost seriousness in saving her homeland.
    • Hachi's Theme is a calm and laid back theme with an air of peaceful shopping.
    • Jake's Theme is a rock-style theme basing itself around the then-modern style of rock-and-roll. Jake, being designed to work with such an aesthetic, matches such a theme.
    • Max's Theme sounds laid back and boisterous, which fits the muscular CO perfectly.
  • Blue Moon:
    • Olaf's Theme. In contrast to Nell's, it's every bit a villain's theme (at least in the tutorial and the first few missions in the first game).
    • Grit's Theme is a very laid back country tune, fitting the laid-back CO.
    • Colin's Theme. Who knew that polka music could be so awesome!
    • Sasha's Theme is a merry jingle that wouldn't sound out of place during Christmas.
  • Yellow Comet:
    • Kanbei's Theme is styled in a theme stereotypical to his code.
    • Sensei's Theme is a hilarious trumpet/harpsichord example, somewhat reminiscent of old-time radio in its start-up. Often used in parodies like Bob Squad to denote when something silly or dumb is happening.
    • Grimm's Theme crashes in right from the start, just like the reckless CO himself.
    • Sonja's Theme is serene and graceful, sounding almost too peaceful to be in a war-based game.
  • Green Earth:
    • Eagle's Theme has an '80s rock n' roll sound that wouldn't be out of place in Top Gun.
    • Jess' Theme features a light industrial-sounding beat fitting an armored vehicle specialist; you'd be forgiven if you thought it was a track from Command & Conquer: Red Alert.
    • Javier's Theme's sounds are like a rush to war to defend one's homeland. All the while, it gives off a boisterous vibe.
  • Black Hole:
    • Hawke's Theme. Just like Hawke himself, this dread-filled tune lets you know that Hawke means business whenever you have to fight him.
    • Sturm's Theme is prefaced with a siren-like sound, as a warning that you're facing off with the real Big Bad.
  • Bolt Guard: Von Bolt's Theme. Absolutely overblown and pompous, with the use of bagpipes to reinforce his evilness. Very fitting for a Big Bad. Better still, it gets darker and more intimidating as it progresses, scaling up the menace the more units he has to move and the longer his turns take. It wouldn't feel out of place in a scene where the Big Bad is Putting on the Reich.
  • But it's not just the themes that get attention in this game...
    • Black Hole Coming, from the first and second games. Despite being from the lighter incarnations of the series, is incredibly dark and foreboding. A fitting tune to hear when preparing for the last few levels in the game. You know you're playing by Black Hole's rules, and failure is not an option.
    • The Black Hole Rising ending music makes you think about all the memories you'll have from campaign, and all those virtual lives lost in freeing Macro Land from Black Hole's tyranny.
    • The Green Earth Theme really carries the sense of a long and drawn out conflict, making everyone weary, yet the battle is far from over.
    • Super Power and Tag Power themes. When you hear them, it's time to ROCK!
    • Black Hole's Super Power and Tag Power themes.
    • It's short, only fifteen seconds, but Blue Moon's mission screen theme perfectly captures the grim heroism of its soldiers, and ominously sets the mood when you're staring down one of their harder missions. Especially T-Minus 15.
    • "It's a Trap!" from Dual Strike. Black Hole mocks you and your attempts to stop it.

Re-Boot Camp

The remake takes most of the awesome CO themes from the originals and turns them up to eleven. The biggest glow up is when you activate their CO Power, which remixes their CO themes even further adding more energy and style depending on the CO.

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