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3D object intersection and layer order in Motion

Use the following intersection and layer order guidelines when working with 3D objects:

  • 3D objects intersect only with other 3D objects, and do not intersect with 3D text.

  • For 3D objects in the same group to intersect, they must be contiguous in the Layers list (with no other layers separating the layers containing the 3D objects).

  • For 3D objects in different groups to intersect, the layers containing the 3D objects must be contiguous in the Layers list (with no other layers in either group separating the 3D object layers).

  • 3D objects use layer order: For 3D objects to appear in front of other non-3D object layers in the canvas, the 3D object must be positioned above the other layers in the Layers list. The object’s Z position in the canvas has no effect.

    See Create 3D intersection.

  • 3D objects will not intersect with each other if a 3D object or its parent group is rasterized. Rasterization is triggered by the application of certain filters, or by making blending or opacity changes. See Intro to rasterization and How rasterization affects 3D text and 3D objects.

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