Zmodyfikowanie tej opcji spowoduje automatyczne uaktualnienie tej strony

Basic components of Motion

The composition you build in Motion, then save and share, is called a project. The basic components of your project—images, video clips, applied special effects, and so on—are known as objects that you can select, drag, and manipulate in various ways.

Canvas and Layers list showing groups, objects, and layers

There are several categories of objects:

  • Groups: The basic containers used in a project to organize imported media and Motion content and effects. A group can contain one or more objects, as well as other, nested groups.

  • 360° environments: The basic containers used in a project to organize imported 360° video. A 360° environment can contain 360° footage and standard footage, as well as filters.

    Layers list showing a 360° environment containing 360° video clips

    See Intro to 360° video.

  • Layers: A specific kind of object that you can see in the canvas, including:

    • Images or video clips: Still pictures and movies that you import into Motion. See Intro to adding and managing content.

    • Shapes: Rectangles, circles, lines, and more complex shapes that you create in Motion using the shape tools. See Intro to shapes, masks, and paint strokes.

    • 3D Objects: 3D models in the USDZ format that you can add to your Motion project from the Library or import into Motion. See Intro to 3D objects.

    • Masks: A special type of shape used to create regions of transparency in layers. See Intro to shapes, masks, and paint strokes.

    • Paint strokes: Freehand shapes drawn in a single, continuous movement, or existing shapes that are converted into strokes. See Intro to shapes, masks, and paint strokes.

    • Text: Type that you can add and animate in a project. See Intro to basic text.

    • Particle systems: Animation effects that use objects to simulate phenomena such as smoke, sparks, or other visual effects. You can create your own particle systems or apply the prebuilt particle systems that come with Motion. See Intro to particles.

    • Replicators: Patterns of repeating visual elements you can create or apply to build cascading arrays of kaleidoscopic imagery. See Intro to replicators.

    • Generators: Graphical images that come with Motion, including colors, stripes, gradients, and other patterns that you can add to your project. See Intro to using generators.

  • Effects objects: Special effects that you apply to visual layers. Effects objects are not visible in the canvas on their own; rather, they modify the visual layers you see in the canvas. Motion includes the following effects objects:

    • Cameras: An angle of view that you can adjust or animate to create the illusion of panning, dollying, or zooming through your composition. See Add a camera.

    • Lights: Simulated illumination sources that you can direct at any visible layer in the canvas. See Add lights.

    • Behaviors: Sophisticated animation and simulation effects that you can apply to the visual layers in your project. For example, you can use the Spin behavior to make a shape rotate over time at a rate you specify. See Intro to behaviors.

    • Filters: Special visual effects used to modify the appearance of visual layers in Motion. For example, you can use a blur filter to make an image or shape appear to be out of focus. See Intro to filters.

Note: In the Motion User Guide, the term object is often used to describe the superset of all elements (groups, layers, and effects objects) that comprise and act upon a composition. Layer, however, always refers to an image-based element—the visual media you see in the canvas, such as a still image or clip.

Download this guide: PDF

Morty Proxy This is a proxified and sanitized view of the page, visit original site.
Był pomocny?
Ograniczenie liczby znaków: 250
Maksymalna liczba znaków to 250.
Dziękujemy za komentarz.
Morty Proxy This is a proxified and sanitized view of the page, visit original site.