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Replicator behavior considerations in Motion

When you apply one of the Simulation behaviors, or the Spin or Throw behavior, to a replicator that already has keyframed animation, some animation created by the keyframes is ignored. For example, if you keyframe the Angle parameter in the Cell Controls of the Replicator Inspector to make the pattern elements rotate over time, and then you apply a Spin behavior—with the Affect Subobjects checkbox selected—the elements ignore the replicator’s Angle keyframes and rotate according to the rate set in the Spin behavior parameters. To rotate the entire replicator layer and enable the Angle keyframe animation, deselect Affect Subobjects in the Spin parameters.

Canvas comparing replicators with Spin behavior applied, with and without Affect Subobjects activated

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