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Intro to behavior types in Motion

There are 11 kinds of behaviors in Motion:

  • Audio behaviors: Create simple audio effects, such as fade-ins and fade-outs, pans, and fly-bys. See Intro to audio behaviors.

  • Basic Motion behaviors: Create common animation effects such as rotation, scaling, motion paths, fade-ins, fade-outs, and more. See Intro to basic Motion behaviors.

  • Camera behaviors: Animate points of view by creating basic camera moves such as dollies, pans, and zooms. See Add Camera behaviors.

  • Motion Tracking behaviors: Analyze the motion present in video clips to stabilize camera shake or pin moving objects to one another (match move). See Intro to tracking.

  • Parameter behaviors: Animate a specific parameter of any object, including filters, behaviors, cameras, and lights. For example, you can apply the Oscillate behavior to text opacity to make letters fade in and out. See Intro to Parameter behaviors.

  • Particles behaviors: Animate individual particles in a particle system. See Apply behaviors to particles.

  • Replicator behaviors: Animate replicator patterns to build stunning kaleidoscopic effects. See Apply the Sequence Replicator behavior.

  • Retiming behaviors: Change the playback speed of footage to create slow-motion and fast-motion effects, freeze frames, reverse playback, or strobe and stutter frames. See Intro to Retiming behaviors.

  • Shape behaviors: Animate the vertices of shapes or masks to create morphing polygons and other effects. See Intro to Shape behaviors.

  • Simulation behaviors: Apply real-world simulation animations, such as gravity, orbital attraction, repelling force, and edge collision to create sophisticated interactions among multiple objects in your project. See Intro to Simulation behaviors.

  • Text behaviors: Set your text in motion to create advanced titling effects. See Intro to animated text and Apply the Sequence Text behavior.

Note: Audio, Camera, Motion Tracking, Particles, Replicator, Shape, and Text behaviors are discussed in their respective chapters.

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