Isolate an object in the canvas in Motion

The Isolate command (and Isolate button) temporarily aligns the current view with the selected object and hides all other objects in the scene, facilitating access to distant or obscured objects.

The Isolate command is not intended for creating a camera view to be rendered or exported, but rather to temporarily restrict your view to a single object so you can modify or manipulate that object more effectively.

Layers list showing Isolate button

Isolate an object

  1. In Motion, select the object to isolate in the canvas, Layers list, or Timeline.

  2. Do one of the following:

    • Choose Object > Isolate (or press Control-I).

    • In the Layers list or Timeline, click the Isolate button (the small white rectangle next to the object’s name).

      The current view changes to align itself with the selected object, and all other objects in the scene are hidden.

      Canvas window showing isolated object

      When an object is isolated, a temporary camera is created and listed in the Camera pop-up menu. The camera shares its name with that of the isolated object.

Exit the isolated view

In Motion, do one of the following:

  • Choose Object > Isolate (or press Control-I).

  • In the Layers list or Timeline, click the Isolate button (the small white rectangle next to the object’s name).

  • Choose a different camera from the Camera pop-up menu.

Note: You can isolate as many objects as you have viewports. It’s a common workflow to edit an object in an isolated view while looking at the results through a scene camera in another viewport. After an object is isolated in a view, you can activate another viewport and isolate a different object. See 3D viewport layouts.

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