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Intro to 3D object timing in Motion

When you add a 3D object to a project, its duration can be as long or short as necessary, regardless of the duration of the original source object.

Use the following guidelines when adjusting the timing of 3D objects:

  • Like all layers in Motion, all 3D objects can be edited in the Timeline.

  • Animated 3D objects can be retimed using the Timing controls in the Properties Inspector.

  • When added to a project, nonanimated 3D objects assume a duration equal to the current duration of the project (or the custom duration set in Project Settings).

  • When added to a project, animated 3D objects retain their original duration regardless of the current duration of the project. Generally, an animated 3D object’s duration will be shorter than your project’s duration. For example, the duration of the Robot object is 147 frames; the duration of the Helicopter object is 159 frames.

  • Motion’s animated 3D objects are designed to loop seamlessly. Once you add a 3D object, you can adjust its playback to loop, reverse, hold, or ping pong for the duration of the project.

  • When added to a project, an animated 3D object’s End Condition (in the Timing controls in the Properties Inspector) is set to Loop.

  • As with all clips in Motion, you can adjust the duration of an animated 3D object source file. For 3D objects, these controls are located in the Timing controls in the 3D Object Media Inspector.

  • You can apply Retiming behaviors (behaviors that modify timing and playback, such as slowing down, speeding up, stuttering, and reversing clips) to animated 3D objects. The 3D object’s inherent animation is retimed by the effect of the Retiming behavior.

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