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Modify 3D object timing in Motion

Just like video clips, animated 3D objects have multiple frames. When you add an animated 3D object to your project, you can set it to loop once it reaches its last frame. Additionally, if you want to use only the 3D object and not its inherent animation, you can isolate a single frame in the object layer by adjusting its timing controls.

Loop an animated 3D object

When a looped 3D object reaches its last frame, it starts playing again from its first frame.

  1. In Motion, select an animated 3D object in the Layers list, Timeline, or canvas.

  2. In the Properties Inspector, move the pointer over the right side of the Timing row, then click Show.

  3. In the End Condition row, click the pop-up menu, then choose Loop (if it’s not already selected).

  4. Do one of the following:

    • Enter a frame number in the Out value field to set the last frame of the layer in the Timeline.

      Out point and Duration parameters in the Timing controls in the Properties Inspector
    • Enter a frame number in the Duration value field to set the total duration of the layer.

    • In the Timeline, position the pointer over the end of the 3d object’s timebar (the pointer changes to a trim pointer), then drag the edge of the bar to change its duration.

      Extending the duration of a 3D object’s timebar in the Timeline

The 3D object’s animation loops over its duration. The duration of the source file (in the Media list in the Project pane) is not changed.

Select a specific frame of an animated 3D object

  1. In a Motion project that contains at least one animated 3D object, use the playback controls to locate the frame of the animated 3D object you want to use, then note the frame number.

    Tip: Press the Right Arrow key or Left Arrow key to move the playhead to the next and previous frames.

  2. In the Layers list, select the animated 3D object.

  3. In the Properties Inspector, move the pointer over the right side of the Timing row, then click Show.

  4. In both the In and Out value fields, enter the frame number (from step 1).

    In and Out point parameters in the Timing controls in the Properties Inspector

    In the Timeline, the object is shortened to a single frame, located at the frame number you entered. You may need to zoom in on the Timeline to see the object’s shortened timebar.

  5. To extend the duration of the freeze-frame image, drag the End Duration slider (or value field).

    If necessary, you can move the object’s timebar to the left in the Timeline so the object begins at frame 1 of the project.

    Moving a 3D object’s timebar to frame 1 in the Timeline

    The 3D object layer now contains no animation and is the duration set in step 5.

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